agathokles wrote:I think the Blade Runner universe is not detailed enough to support long campaigns without losing contact with the original source (which is not bad per se, but then we'd be talking of RPGs set in a transition genre between hard sci-fi and cyberpunk). It would work better with single adventures following similar lines to the movie (e.g., like the computer game).
That's a good point.
I could see two types of game setups that could help counter that a little.
1) The PCs are Blade Runners. Honestly, I think this could be fun for a few sessions, but I think it would become rather boring after a while. So maybe this model would also be better suited for a one shot.
2) The PCs are Replicants. This could start out with the PCs being Blade Runners too, but I think it would be more interesting to have them start out on an off world colony and make it to Earth later in the campaign. Eventually they could get involved with the revolutionary groups,
especially if closer to 2049. Players would probably enjoy having higher stats that come with being a Replicant. Most likely they would have a limited lifespan, but that might not come up in the campaign unless you wanted to. One thing that could be interesting to play with would be some kind of sanity system simulating the mental instability of many Replicants. Maybe it would be similar to CoC, except that Replicants are prone to loose sanity over emotional episodes rather than fear.
At least going with one of these two models mentioned above, you bring along some core elements from the movies even if the game is removed from future LA and other things from the movies.
I dont know if any of the animated short films or comics expand on the setting much?