Khedrac wrote:Eldarad is actually set in Glorantha.
Thanks! Most of the reviews I have read specified that this adventure was not located in any specific setting. I will take your word for it though.
I have always accepted that Apple Lane was placed in Glorantha, but I did not know it was not specifically so. I know there was an adventure included in RQ3 called Money Tree that was connected to Apple Lane, but otherwise seemed generic, so I suppose that means all of these are set in Glorantha?
You missed Daughters of Darkness (generally regarded as the worst adventure pack ever), although it is technically a Gateway pack it is set in "the Autocracy of Menetia".
LOL! Thanks for bringing ip this one. So that is yet another setting in the Gateway Multiverse then?
Edit: there was a reference earlier to the Gateway products using Glorantha deities etc., this is almost exactly opposite how they actually worked (at least the Avalon Hill ones).
The "unspecified" RQ3 products ('Apple Lane', 'Eldarad: the Lost City') did this. They would just refer to "the War God" and not name him as Humakt (or Yanafal Tarnils).
The Gateway products ('Griffin Island', 'Daughters of Darkness and the Chronicles of Santon') used their own deities (and races and cultures) which actually made them much harder to drop into any campaign world (especially Glorantha).
Ah, I remember talking about this now. Some people said that Gateway products would not be considered Glorantha even if they were using specific Glorantha deities. I guess Eldarad is a victim of purism?
Well, I think Apple Lane has always been thought of as Glorantha because the RQ2 version was Glorantha. What people may have forgotten/missed is that, in 3rd Ed, it and Eldarad (and possible Snake Pipe Hollow, I haven't checked) actually avoid mentioning where they are set. People worship generic gods like "Empire Trade God" (i.e. Etyries in Glorantha) and the maps don't cover the surroundings so they can be put in more locations.
However, Eldarad (at least) does give placing guidelines (City book, page 1):
Eldarad may be placed in any world. Any wilderness with a river flowing through part of it should be adequate. The river may run to the sea in many ways: see maps.
The Empire, designated the Armavair Empire in the text, should be a long sea jounery from the mouth of the river. Other nations mentioned in the text can be as far away as needed in order to place Eldarad in your world with minimum problems; no matter how far they are, people will still make the journey.
In Glorantha the Elf sea might be convenient, allowing Eldarad to be place north west of Peloria with the Nathri as a buffer state east of the Kingdom of War. The Broda could then be a north Peloria Barbarian Kingdom. Shipping from the (Lunar) Empire could travel the rivers through Holay, Tarsh, and through Peloria to the unnamed, but substantial sea, then west to Eldarad.
Placing Eldarad in other worlds is not a problem; Quest world is hardly crowded, and other worlds are similarly sparse on detail. Placing Eldarad in Fantasy Europe would be the simplest task.
Add to this that the first NPC statted out has Create Market and Spell Trading as divine spells; whilst the only stated requirements for Eldarad is Delux RQ, my memory is that those spells are not in Delux RQ, but only in Gods of Glorantha and any Issaries cult write-ups published later (I think River of Cradles has one). My conclusion - Eldarad is in Glorantha, despite being publsihed neutrally. If people rule it out as not canon, then the RQ3 version of Apple Lane has to be removed too (and possibly SPH). RQ2 Apple Lane stays as Glorantha, but if people use that as justification for the RQ3 version then their logic again fails with the Griffin Mountain to Griffin Island conversion.
Eldarad was also "created and designed by Chaosium" despite being published by Avalon Hill - it's as canon for Glorantha as anything else published at the time, even if it has been retrospectively edited out.
The Money Tree (scenario in the Delux rules) is I think completely undefined for location. I think the only real tie to Glorantha is that the tree has copper leaves - and copper is the Earth metal in Glorantha.
To my memory, Gateway products are specifically labelled as such (and the only 2 I recall are Griffin Island and Daughters of Darkness) so I don't class Eldarad etc. as Gateway products (I may be wrong - it's decades since I read them in that much detail, but there is no obvious 'Gateway' label on the copy of Eldarad I have in front of me). It might be that Gateway is originally a 2nd Ed term, in which case it might apply to Questworld too?
RQ3 went through several phases of publication in terms of how/where stuff was set, and I think the early philosophy was to make stuff generic, even if it had been Glorantha for RQ2, hence the lack of clarity.
So, are early RQ3 products Glorantha? - well it looks like the answer is offically "Maybe"
Re: Land of Ninja, good point on the dates, but that never stops people from mixing them in any other campaign world!
"If it looks like a duck and quacks like a duck, it might just be a crow".