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[AD&D 1st Ed] The Zhalindor Campaign - What was it?

Posted: Thu Dec 03, 2015 4:27 pm
by Havard
Image

Anyone here heard about the Zhalindor campaign?

I know it appeared in the British Tortured Souls! publication and Game Master Publications in 1984-86 and was a setting for AD&D 1st edition.

Anyone know anything more about it?

-Havard

Re: [AD&D 1st Ed] The Zhalindor Campaign - What was it?

Posted: Sat Dec 05, 2015 1:28 pm
by Havard
Here's what I have been able to find via RPGGeek:
User Summary

The Zhalindor campaign was a AD&D campaign which appeared in every issue of the British RPG magazine Tortured Souls!. There was always at least one scenario and often a feature on the lands or the people of the campaign.

User summary (collected from various articles)

The Zhalindor Campaign is a full scale campaign based in the empire of Zhalindor, and written for use by experienced players and DMs. Although the rules system used is based on the AD&D rules, there are several major modifications (see below) which give the Campaign an individual flavor. Modules for use with Campaign appear on coloured paper in the centre pages of Tortured Souls! magazine (the colour of the paper denoting the region of the Campaign World from which the module is taken), and there are occasional Campaign supplements giving additional background information.

Specific aspects :
  • There is little treasure and less magical items in the modules than by AD&D standards.
  • Only the basic classes (Clerics, Fighters, Magic-users and Thieves) are allowed. Limited abilities from other sub-classes may be granted if worshipping specific gods (i.e. druidical abilities fot nature-related deities).
  • Alignement is not used in the campaign.
  • Psionics are banned, but some psionic abilities may be acquired if specifically stated in a module.
    All spells are categorized and their effects vary (bonus/malus/special) according to geographical location in the Campaign World and the category they belong to. The players don't know in advance these effects.
  • A new pantheon of gods is used, giving different abilities to clerics according to the deity they worship. It also defines which spells, weapons and armour are available to them, how are their clothing and holy symbols.
What do you think about Zhalindor based on the above?

-Havard

Re: [AD&D 1st Ed] The Zhalindor Campaign - What was it?

Posted: Thu Dec 10, 2015 11:25 am
by lostanddamned
I'd heard of that campaign, but sadly never been able to get hold of any copies of that Fanazine due to the silly prices it often has gone for, and often when it does go cheap, I'm broke sods law.

Re: [AD&D 1st Ed] The Zhalindor Campaign - What was it?

Posted: Thu Dec 10, 2015 3:42 pm
by willpell
cool name...

Re: [AD&D 1st Ed] The Zhalindor Campaign - What was it?

Posted: Tue May 24, 2016 7:49 pm
by Khedrac
I have issues 1 to 5 (or is it 6) and back when it came out it struck me as too complex.
The magic effects that depended on location were not exactly trivial, and in some cases they looked as if they might make a tough adventure too hard.
What also didn't help is the first few adventures where scattered across the map (and in levels) which meant there was no easy way to run the campaign without writing nearly everything oneself (that or wait for them to finish producing it).
These days I would definitely say that it was more of a campaign setting than a campaign, with some adventures provided, but very little information on the actual world and the countries (in the first few magazines anyway).

(Unfortunately I think I scribbled over the map with plans for my own campaign world - the foolish things one does as a teenager).

As for the rest of the adventures in each magazine, lets see:
There were 4 per magazine, 2 for Zhalindor, one solo adventure and one other generic adventure.
Most adventures were for AD&D, but some had D&D or RuneQuest details too. (In one of the solo adventures the three versions were all slightly different. What didn't help is there was an error in the go-to numbers so one room one had to pass through had no way out.)
In one issue I think they replaced one of the Zhalindor adventures with limited campaign information.

Re: [AD&D 1st Ed] The Zhalindor Campaign - What was it?

Posted: Wed Jan 02, 2019 4:05 pm
by Big Mac
Graeme Davis included Zhalindor conversion notes in his Find the Lady adventure (which is now free to download from his website).

The first part of Section 12 explains how the campaign setting works:
Section 12 of Find the Lady wrote:Section 12 - Campaign Alternations

The Zhalindor Campaign

The Zhanlindor Campaign is an extensive AD&D campaign designed to cater for players of at least reasonable experience. At least one scenario for use with the Campaign appears in every issue of Torture Souls! magazine, and there are often features on the lands or peoples of the Campaign.

Of particular interest to DMs wishing to use the Campaign are issue 3 of TS!, which gives details of how to run the Campaign, and explains the spell effects referred to below, and issue 4 of TS!, which gives details of the various religions of the Campaign (clerics worshipping different gods use a variety of weapons and recieve varying spells).
The rest of the page is about getting Find the Lady elements to fit into Zhalindor, so they are not so useful (to understanding what the setting is) as these two paragraphs.

Re: [AD&D 1st Ed] The Zhalindor Campaign - What was it?

Posted: Thu Jan 03, 2019 1:57 pm
by Khedrac
Havard wrote:
Thu Dec 03, 2015 4:27 pm
Image

Anyone here heard about the Zhalindor campaign?

I know it appeared in the British Tortured Souls! publication and Game Master Publications in 1984-86 and was a setting for AD&D 1st edition.

Anyone know anything more about it?

-Havard
Just checked up on Game Master Publications - they picked up Pelinore from Imagine magazine, not Zhalindor - botht eh RPG Geek cummary of their contents and the thread you linked back to confirm this. (Easy mistake to make when delaing with names you are not familiar with) - may I suggest editing the relevant threads.

Edit: just looked at the RPG Geek entry on Zhalindor and it has the erroneous link to Game Master Publications! Not your mistake at all, but theirs!

Edit II: And on closer digging it seems that at least one of the GMP adventures contained notes for siting it in Zhalindor as well as Pelinore. I would not class this as official Zhalindore material without checking authors, but it seems there is a link after all, but you have to dig hard to find it.

Re: [AD&D 1st Ed] The Zhalindor Campaign - What was it?

Posted: Thu Jan 03, 2019 2:32 pm
by Havard
Khedrac wrote:
Thu Jan 03, 2019 1:57 pm
Just checked up on Game Master Publications - they picked up Pelinore from Imagine magazine, not Zhalindor - botht eh RPG Geek cummary of their contents and the thread you linked back to confirm this. (Easy mistake to make when delaing with names you are not familiar with) - may I suggest editing the relevant threads.

Edit: just looked at the RPG Geek entry on Zhalindor and it has the erroneous link to Game Master Publications! Not your mistake at all, but theirs!

Edit II: And on closer digging it seems that at least one of the GMP adventures contained notes for siting it in Zhalindor as well as Pelinore. I would not class this as official Zhalindore material without checking authors, but it seems there is a link after all, but you have to dig hard to find it.
Thanks for looking into this Khedrac!

I will try to look into the Game Master Publications in more detail, but at least GM2, which contained Find the Lady (mentioned by Big Mac above) has adaptation notes for Zhalidor as you say.

Do we know anything else about Tortured Souls! and who published it, what authors were involved etc? Was this more or less the same group that were involved in releasing Imagine Magazine, Game Master Publications etc, or was this a completely separate group of people?

-Havard

Re: [AD&D 1st Ed] The Zhalindor Campaign - What was it?

Posted: Thu Jan 03, 2019 5:53 pm
by Khedrac
I have TS 1-5 so I will try and dig them out and take a look. I know they were "Beast Enterprises" which was based in Oxford, but that's it (and from checking stuff on RPGGeek).
Imagine was TSR UK and while I don't remember the address, I don't think it was Oxford.

Checking RPGGeek (again) TS was 1983 to 1986 while Imagine was 1983 to 1985 and GPP was 1985-1986 so they seem exactly parallel to TS. I really don't see the core team working on two magazines at once even if some of the contributers submitted to both.

Re: [AD&D 1st Ed] The Zhalindor Campaign - What was it?

Posted: Sun Jan 06, 2019 6:35 pm
by Khedrac
Havard wrote:
Thu Jan 03, 2019 2:32 pm
Do we know anything else about Tortured Souls! and who published it, what authors were involved etc? Was this more or less the same group that were involved in releasing Imagine Magazine, Game Master Publications etc, or was this a completely separate group of people?

-Havard
OK - I remembered to dig out my copies of Tortured Souls and Imagine magazines.

Tortured Souls: Beast Enterprises Ltd, Divinity Road, Oxford.
Imagine: TSR Hobbies (UK) Ltd, The Mill, Rathmore Road, Cambridge.

Tortured Souls interestingly doesn't credit authors or say who is on its staff - the only people usually credited are the artists. Even the Editorial doesn't say who the editor is! Looking back I am very surprised by this. Issue 2 (I have 1-5) does "gratefully acknowledge the help and advice of the following: Carol and John Benney, Mike Brunton, Paul Cockburn, Ian Livingstone, Jamie Thompson, Don Turnbull and especialy Peter Darvill-Evans and Steve Jackson" at the end of the Editorial.

Imagine has the following list if named roles (plus some others):
Publisher: Don Turnbull
Editor: Keith Thomson
Assistant Editor: Paul Cockburn
Editorial Assistant: Kim Daniel

So, without knowing if Keith and Jamie Thomson are related, given that Beast Enterprises acknowledged the assistance to Imagine's Publisher and Assistant Editor I think we can safely say that the two magazines were produced by separate teams even if some people contributed to both.

To find out who wrote what for Tortured Souls we are reduced to relying on individual claims of authorship without any real way to verify.