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Post by Falconer » Mon Jan 22, 2018 4:37 am

In the early days of D&D there was a very large and (relatively) famous campaign at UC San Diego called Midkemia. They had their own house rules and detailed world. They were one of the first to publish (glimpses into) a home campaign world via supplements which spoke of this world rather than being completely generic.

Midkemia RPG Products

Tome of Midkemia (1976)
Cities (1979)
The City of Carse (1980)
Tulan of the Isles (1981)
Towns of the Outlands (1981)
The Black Tower (1981)
Jonril, Gateway to the Sunken Lands (1982)
Heart of the Sunken Lands (1983)
Midkemia: The Chronicles of Pug (2013)

One of the players began to write novels about it. Actually, there were two worlds, and these novels featured an invasion from a ‘Empire of the Petal Throne’ world (Kelewan) into a ‘Dungeons & Dragons’ world (Midkemia). Eventually there was a trilogy set entirely on Kelewan (fittingly known as the ‘Empire’ series), but most of the other books focused on Midkemia. The full list is here (there are like 30 books now), but, this is the classic series as I see it, and which I can definitely recommend:

Midkemia Novels

Magician: Apprentice (1982)
Magician: Master (1982)
Silverthorn (1985)
A Darkness at Sethanon (1986)
Daughter of the Empire (1987)
Prince of the Blood (1989)
Servant of the Empire (1990)
Mistress of the Empire (1992)
The King’s Buccaneer (1992)

Links about Midkemia with a focus on its genesis as a D&D world

Origins of Midkemia

The Tome of Midkemia
https://www.acaeum.com/forum/viewtopic. ... t=8745&c=1

Shannon Appelcline on Midkemia Press
https://www.rpg.net/columns/designers-a ... ns13.phtml

Midkemia Press (start with “Who We Are”)

Wayne’s Books page on Midkemia
Last edited by Falconer on Mon Feb 26, 2018 6:40 pm, edited 2 times in total.
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Re: [Midkemia]

Post by Khedrac » Mon Jan 22, 2018 6:32 am

Interesting - I knew that Midkemia had come from their D&D game world (and that R E Feist was not the primary DM) but I never realised that the game world got published first!

Nice summary.
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Re: [Midkemia]

Post by Classicdnd » Mon Jan 22, 2018 8:22 am

I liked the novels BITD.
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Re: [Midkemia]

Post by shesheyan » Mon Jan 22, 2018 2:03 pm

Intriguing. What makes Midkemia stand out from other published campaign worlds ?

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Re: [Midkemia]

Post by timemrick » Mon Jan 22, 2018 7:20 pm

I've read the first few Midkemia novels, and used to own the Cities book. I enjoyed the novels, but that was so long ago that I recall very little about them.

IIRC, Cities had tables for generating city buildings and random events. I found it extremely helpful at the time, but less so as D&D (and other RPGs) continued to evolve and eventually started to include their own rules for many of the same things.
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Re: [Midkemia]

Post by ripvanwormer » Mon Jan 22, 2018 11:44 pm

I read the first four novels back in fifth grade. I loved them at the time, but haven't revisited them since. They depicted a war across a dimensional rift between a traditional D&D-esque fantasy world with dukes, princesses, and dwarves and a parallel world inspired by the Empire of the Petal Throne RPG (the similarity is apparently close enough that the Riftwar Cycle amounts to unoffical Tekumel fanfiction) with more advanced magic.

There are something like 22 novels published after The King's Buccaneer. The Wikipedia page for the Riftwar Cycle lists them all, I assume.

Here's a good summary of the original Riftwar Cycle, the one I read back in elementary school, with a list of similarities with M.A.R. Barker's Empire of the Petal Throne.

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