"The Vale" and "Knacker Knob" in TR (ideas for merging)

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"The Vale" and "Knacker Knob" in TR (ideas for merging)

Postby Grim » Mon Jun 19, 2017 11:03 pm

Hey, I figured I would start a new topic about my campaign (after badly failing a spot check and getting guided by Havard!) instead of bugging other threads that closely relate! I will be adding info a bit at a time for anybody on the forums to use any ideas and in turn i will be asking if anybody has any similar scenario ideas to please share. I am a player lol and I'm in a situation that most players find themselves in when you are the only one in your group of friends and family who knows how to game. Forced Dungeonmastering I call it. So...the more simple the setting/dungeons the easier it is...and besides, most of the old school d&d (my era) is "no-DM" worthy, so I can play a character along with the group (which is mostly 2-3 +dm) and not know what happens next. The main reason I am posting this thread is to get as much information as possible so the characters can go anywhere and do anything without "oh your going there? well, hold on for an hour while i read..." lol

In a nutshell, the campaign is called "DragonShadow" ...a "tutorial" beginning setting based on "The Vale" inside a 1st to whatever level setting (TR/Knacker Knob) inside the "Known World/Hollow World" Mystara. I have also included "dimensional travel" to other worlds including "Krynn" from "DL" and my own created world called....GRYMM which is an "alternate universe of Krynn". This way the scenario is always changing, adding flare and extra storyline...like a Kender following the characters back to Thunder Rift (an ancestor of Tass Burrfoot of course!)

Slowly I will be adding the elements to my campaign if there is any interest, and will likely add anyways even if nobody cares...You guys are stuck with me now!!!!

Quick shout out to Havard, you have been a great help so far, thank you from the heart for all your time and effort to help out us old and new school d&d obsessors!
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Re: "The Vale" (ideas for merging)

Postby Grim » Tue Jun 20, 2017 2:47 am

This is where I found the idea about where to put "The Vale" in TR: by Dirtskull
Image
Keep in mind, tho that the scale of "The Vale" is 15(12 in my game) miles per inch and TR is 1 mile=1 inch

Any ideas or thoughts on this would be appreciated.
Last edited by Grim on Wed Jun 21, 2017 3:51 am, edited 1 time in total.
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Re: "Knacker Knob" in TR (ideas for merging)

Postby Grim » Tue Jun 20, 2017 3:42 am

The way I incorporated "Knacker Knob" from the "Dragons Den" box set, was to make the region containing Melinir, Torlynn, Edgewater, the mines, and the swamps the "Knacker Knob" region named by the Hinfolk (Halflings) that used to live in the huts. Canonologically lol i think it's caller the "Melinir Region" (BORING)

The credit for this idea goes to Chris Seabrook
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Re: "The Vale" in TR (ideas for merging)

Postby Grim » Tue Jun 20, 2017 6:56 pm

I'm thinking of down-sizing the Vale to the same scale as TR, and just adjusting the adventures accordingly...this makes travel to any location in the Vale more simpler with no camping...then when the characters are ready to leave the Vale, the adventures will start being further away. So "The Vale" (the beginning area) will have really no need for wilderness adventures training the players on dungeons and towns as travel to any part is within a day. Then Thunder Rift will continue the training with wilderness adventures (camping and such), and bigger towns.
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Re: "The Vale" (ideas for merging)

Postby Big Mac » Wed Jun 21, 2017 12:19 pm

Grim wrote:Any ideas or thoughts on this would be appreciated.


I don't have any thoughts on this, I'm afraid, but your earlier mention of The Vale, Knacker-Knob and Thunder Rift (in the Introduce yourself here) topic, made me interested enough in Knacker-Knob to start a Knacker-Knob topic. So, I will be interested to see how you get on with your ideas, even though I'm probably not going to have anything to contribute. :)
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Re: "The Vale" (ideas for merging)

Postby Gravesguardian » Wed Jun 21, 2017 6:50 pm

Grim wrote:Any ideas or thoughts on this would be appreciated.


Why put one inside the other? Why not set the various Vale adventures in that canyoned area shown on the map & just have Edgewater replace Haven as the starting town?
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