Some places around Thunder Rift.

From the Plunging Cataract Falls to the Keep of the Black Knight, the Rift offers a miniature world filled with friends and foes alike.
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Moderators: Havard, Seer of Yhog

Is anybody interested in any more of these maps?

Yes
12
86%
No
2
14%
 
Total votes: 14

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Monkey
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Location: Mmmm zzongacolada and dwarven mushroom spirits... Sorry, I mean Alphatia - I think...
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Re: Some places around Thunder Rift.

Post by Monkey » Fri Aug 23, 2013 9:58 pm

Thanks Havard!

Now to decide, should I stick with one building, or make a new annex? An armory, treasury, and stables might make sense. I think a lot of the practice and training stuff would be outside the city wall. You can't afford to have arrows and bolts go astray inside.

Any thoughts before I go ahead? Check the worksheet if you are interested in what I am thinking.
Here is my old work sheet, with a proper citation added at the bottom:
Image
Last edited by Monkey on Sat Aug 24, 2013 6:55 am, edited 1 time in total.

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Monkey
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Posts: 81
Joined: Mon Apr 01, 2013 8:19 pm
Gender: male
Location: Mmmm zzongacolada and dwarven mushroom spirits... Sorry, I mean Alphatia - I think...
Contact:

Re: Some places around Thunder Rift.

Post by Monkey » Fri Aug 23, 2013 10:15 pm

This was a redundant post. Is there a way to delete it? This configuration doesn't have an "X".

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Havard
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Re: Some places around Thunder Rift.

Post by Havard » Sat Aug 31, 2013 11:39 am

Sorry, the delete function has been disabled.

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