Yeah, it does seem to make sense doesnt it? I also like how Tom connected it to the Haunted Tower scenario.Maliki wrote:I like the Ghost idea.Mayor Valum (9th level Human Fighter, Lawful)
The Mayor is a member of the Quadrial (retired?) Why is he no longer an adventurer? He appears to be 10 years older than he is. The TR guide suggests this is due to his tough job, but could he have had encounters with Ghosts?
Makes sense. I might do that as well. There seems to be a consensus about the mage island connection. I like that!I dropped the last name, simply known as Stefan the Weaver. IMC his magical ability in a secret he keeps. He acts as an agent of mage island keeping an eye on the day to day activities in Melinir.Stefan des Herbst (1st level Human Wizard, Lawful)
Stefan is the town weaver. Stefan Herbst sounds like a German name. Not sure about "des". Could he be Hattian? I don't see much else interesting with this guy though. But what is it with his quilts? some of them are on the beds in the Sarcastic Goat Inn. Do they reveal secrets like the tapestry from B10 perhaps? Or is there some other magic woven into them? Or am I giving too much credit to a 1st level magic user?
Thanks. That is certainly a possibility. Dwarven craftsmanship probably has enough of a reputation so that any dwarf will find work in such a line of business among humans.Good call on the lack of clan name, I don't see her having a connection to Bediah, other being dwarves in a human town. Maybe her smithing skill are sub-par for a dwarf, which is why she set up shop in Melinir, where her skills are much better than her human counterparts.Shar (2nd level Dwarf Fighter, Lawful)
A female dwarf blacksmith, far from Hearthhome in the Farolas hills. What has driven this young dwarven lady from her homelands? Is she connected to Bediah Buhlon somehow? Only her first name is given. Is she an outcast of her clan since she gives no clan name? Or could Shar actually be her clan name. Dwarven females usually have softer sounding names according to Gaz 6. Shar might come from Sar which means South in Dwarven according to Gaz6.
That's a cool idea!I plan to use Bediah as the eyes and ears of Hearth-Home in Melinir, keeping an eye on the happenings of the humans, and acting as a point of contact for those beyond TR seeking dwarven goods.Bediah Buhlon (3rd level Dwarf Fighter, Neutral)
Bediah is the the owner of the Sarcastic Goat Inn. Bediah is probably a human corrupted dwarves name. Might be something like Bedin. Looking at the language list in Gaz 6, Buhlon might be derived from Buhr=Fire and Lin=Moon. Could thhe Buhlon Clan be an important clan, perhaps of inn keepers and the like in Hearth-Home? I love it if we can use these NPC descriptions to derive some greater information about Thunder Rift. Because of the name Sarcastic Goat, I imagine the Goat being the symbol of the Buhlon clan and Bediah probably has a Goat's Head symbol on his shield or armor.
[/quote]I'd not given him much thought as far as plot hooks go. So far he is just a NPC that the PCs have contact with each time they come to Melinir, sort of keeps things familar when they return, maybe with a case of hero-worhip on an PC.Hodie (0-level Human, Lawful)
He is the stable boy at the Sarcastic Goat Inn stables and is a source of information. What is Hodie's story? How did he end up working for Bediah? Does he have some legacy out there waiting for him?
The hero worshipping NPC is a cool plot device. Maybe he'll want to go out and impress the PCs, while actually ending up getting himself into trouble... Lots of fun potential there.