Big Mac wrote:I was originally only interested in the game (and didn't pay any attention to behind the scenes stuff) so I have been amazed at the number of in-jokes that you lot have managed to slide under the RADAR. (My own LARP club spent about 10 years making frog jokes at one of our members (but in his case, it was because he dressed up in a frog costume...once), so I think I would have loved to have created fake products for TSR.

)
Something I have seen in actual D&D products (rather than fake ones designed to poke their tongue out at Bruce Heard) is a lot of random things named after D&D staff. Spelljammer has an entire planet (Nehzmyth) named after Bruce Nesmith (although the 3e DLCS has swapped that "joke planet" for the more correct planet: Shinare). Did you have any joke locations in Thunder Rift (or any of the other settings you did)?
The item I created with the most exposure was the
Helm of Valor, from the Complete Book of Elves. This item allowed the wearer to take minimal damage from missile fire, assuming that he or she doesn't fail a Wisdom check and flinch. The Helm was based on a fencing mask I'd brought from college. Bill Connors discovered that plastic-tipped darts stuck nicely in the wire mesh, about an inch and a half away from the eye, and so we started putting it on people and throwing darts at their heads. This was especially fun for the new people - it became a rite of passage for any new editor or designer, in fact - and it gave us a quick sense of their personalities.
So, Thunder Rift didn't really have joke locations. It did have in-joke people, though. In Melinir alone:
- Connor the Scribe = Bill Connors
- Stefan des Herbsts = Steve Winter, the product lead for the AD&D line, and the guy responsible for hiring me at TSR.
- The Sarcastic Goat (and its proprietor): Zeb Cook, who looks and speaks like Jamie from Mythbusters
- Pickman the Sage: Jon Pickens, a fantastic editor with an encyclopedic knowledge of D&D, and a good guy, who actually does have a tendency to ramble; he was known for continuing conversations with people as they were getting into their cars.
- The Miller: Rich Baker (see, his name is Richard the Baker...). The "baking bread becomes very boring after a while" is a direct quote.
- Nicholas Maybrush: Me! A backstabbing, two-faced villain! (okay, I needed a bad guy in Melinir and didn't want to base it on any of my coworkers). See, "Colin" is a version of "Nicholas", and when I'm explaining how to spell my last name to people*, I tell them "Mc-Comb... like McBrush, only it's a Comb."
- Geoffrey the Mage: Jeff Grubb!
- Daffyd the Wise: David Wise, a great editor, Shakespeare buff, and later my boss.
- Ap Hen: Dale "Slade" Henson. See, "Ap Hen" means "Son of Hen". A real party animal for a while, instigator of much extrawork insanity.
- Dara: Dori Jean Heine, or "Dori the Barbarian". She was an editor at TSR who hung her office in a variety of furs, and had, as I recall, a large sword.
*because they always say, "C-O-N-V?" no matter how clearly I enunciate.
Big Mac wrote:It is interesting to hear that Bruce Heard was in charge of the timetables for all the products. I wonder if that made OD&D products easier to organise than AD&D products. Or if it actually hindered OD&D.
Nah, he was pretty even-handed about it all.
Big Mac wrote:Night Druid (who is our 4th biggest poster and one of the HackJammer authors) has pointed out the "32 page printing requirements" before. It must be pretty bad (from a creative point of view) when you are trying to make something and it is too big for 32 pages, but too small for 64 pages. I've seen a few D&D products that could have benifitted from being allowed to have another 4, 8 or 12 pages of detail (plus some that have a ton of recycled artwork and very large print).
This is what editors are for - trimming stuff down or blowing it up when the designer misses the target. It's occasionally rough trying to hit that target, but this is what outlines, brainstorms, and planning sessions are for - we allot space to discuss a topic, and then try to ensure that our topic stays within those boundaries. This teaches us to learn to write concisely, or in the case of too little content, to fill our space with lots and lots of words, saying the same thing over and over, and attempting not to stray into redundancy (at least not obviously) - though this latter tack rarely works, and should only be used in the most extreme of situations.
Big Mac wrote:Have you ever had to drop a really cool idea, because you couldn't shoehorn it into a product (or get another 32 page section organised)?
Not so much dropping really cool ideas as dropping the second-rate ideas in order to make room for the cool ones.

Big Mac wrote:I've seen about 3 freebie D&D products that are things that originally got dumped from the schedule (and for various reasons never got put back on) and it really amazes me that a ton of hard work that misses a deadline can just be dumped onto the scrapheap. Did you have any trouble with any of your product lines? Are there any half finished D&D modules sitting in your filing cabinet?
Schedules are serious business. In addition to the time necessary to complete the product in-house (design, editing, typesetting, graphic design, logos, and preparing the marketing campaigns), you're also talking significant amounts of out-of-house work: printing, packaging, distribution. This is work that requires significant forethought, too, because other customers and other products need to use those resources, and a late product that tries to cut in line throws the schedule for those products into total disarray.
Then you've got the retailers, who schedule space on their shelves and have promos running in advance; missing deadlines ruins their schedules, and that makes them VERY unhappy - and pissing off a retailer is very, very low on the list of things you want to do as a publishing house.
As noted above, there's also the marketing campaigns. It's incredibly wasteful for Marketing/PR to set up their marketing run with ads in magazines, papers, scheduling interviews, and generally buying exposure for a project that gets bumped a few months. It really is easier and cheaper to dump the project on the back burner for a while until a slot opens up.
As to whether I've got any old D&D modules lying around... Nope! But I did have a half-finished Buck Rogers/Pulp adventure that (thankfully) got canceled shortly before it was due. I say "thankfully" because I was running really, really late - and when they told me the product line was canceled it was like a gift from the heavens.
Big Mac wrote:If Thunder Rift had been done under WotC it would probably be an obscure part of Greyhawk. Did you ever look at the non-Mystara worlds to see where you would pick for alternate Thunder Rift drop-off points?
I did, but I don't actually remember where they are... :O
Big Mac wrote:* = Given that so many third party publishers managed to make campaign settings that were compatible with the d20 System, I really don't understand how people can continue to claim that TSR was killed off by having too many settings. (I'd love to see every out of print TSR setting made into a 3rd edition conversion. I'll be looking forward to what the Mystara fans can do with your Thunder Rift stuff.)
Keep in mind that the third-party publishers are significantly smaller than TSR/WotC, so they have significantly less overhead to worry about (office space, support staff, business management staff, and all the other associated costs with a huge business), so their profit margins and revenue streams can be a lot smaller and still let them maintain viability. Tabletop gaming, sad to say, is not exactly a lucrative industry - but it IS a hell of a lot of fun.
Big Mac wrote:Do you have a list of the unused ideas? Did you reject them because they didn't fit in with other stuff you wanted to do or were some of them things that got saved for later but never used?
Some of the stuff got recycled, I'm sure - I don't have a list of the notes anywhere, sadly, at least not in an accessible format. I've been through at least three computers since then, and I don't have a 3.5" floppy drive on my newest machine. I'll have to turn on the PC again to start transferring these files before they go extinct.

Big Mac wrote:Who takes the blame for Thunder Rift not having a 3rd edition reprint?
You. For not having bought it when it came out. YOU DID IT, BIG MAC. How could you?

Alternately (and more realistically), you could blame TSR management for not having promoted the line effectively, and for generally not having a clue about what gamers want and need. Most of them (with the exception of Jim Ward) had never even played the game - and they hired marketing people who had never played (and never would play) the game. Way to go after the target market.
Big Mac wrote:I'd also like to know about any new RPG stuff you are working on (which should go into our
Other Worlds section) and the sort of worlds that you use for your own personal gaming. So I hope that you will feel free to jump around the forums and butt into any conversations that look interesting to you.

I've recently finished an adventure for Paizo called "Beyond the Vault of Souls", which takes place in Golarion's Outer Sphere, and I'm working on a gazetteer-style book for them that I don't think has been officially announced yet, so I'm not at liberty to say anything. I'm also going to be doing some work with Kobold Quarterly, though that's more a meta-design discussion than actual RPG products. I'm ALSO going to be putting up some fiction and stuff on my personal website, which is not actually completely done yet so don't expect anything there yet.
