Knight of Newts -- Helpless prisoners

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Knight of Newts -- Helpless prisoners

Postby Aergraith » Mon Mar 20, 2017 10:16 pm

Spoilers for players of the module:

The Lizard Men, well, at least one is a Lizard Woman, are very oddly placed in the Knight of Newts module.
They are unbound, unthreatened, and in an unlocked room full of weapons a few feet from the front door, yet need the PC's help to "escape". I guess they are there to add muscle to a small party, but it's another oddity in this adventure.
In my running of this I took it literally, and they accepted that help to walk 10 feet to the door and say a fond farewell.
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