https://www.kickstarter.com/projects/ed ... aying-gameElite: Dangerous is the modern day incarnation of the seminal space trading game Elite. 30 years after the original game reinvented the way people experienced playing computer games, Elite: Dangerous is ‘The spectacular new multi-player instalment in the seminal open world series of space games that started with Elite’.
Simply put, Elite: Dangerous deserves a role playing game. Not only do the two platforms merge seamlessly together but in the case of Elite: Dangerous it has adopted as one of its core principles the idea of the ‘sandbox’ approach to play. This concept of forging your own path, choosing your own destiny is the foundation on which most role playing games are based and is the key to their success.
This Kickstarter campaign aims to fund the production of a Core Manual and four Supplements to allow any fan of the computer game to continue their adventures with friends in the roleplaying setting. Each of the books will be produced professionally using industry designers, writers, editors, printers and artists, to create a true piece of Elite: Dangerous history. There are a number of Stretch Goals available should the funding goal be exceeded. Details of the various Stretch Goals will be made available throughout the campaign and can be seen below.
The game is a skill based system using a D10 and a skill bonus to exceed difficulty numbers. Each character begins with their own spaceship, just like in the computer game.
Not only can characters improve these ships with upgrades to the weapons and internal systems but, with the right amount of money, players can trade in their ships for larger and more powerful models.
There are three arenas of combat, each with their own set of rules. As well as spaceship combat players can engage in personal combat and do battle in a myriad of surface vehicles.
In Elite: Dangerous RPG each player creates their own character by selecting from a number of different backgrounds. Perhaps your character was an orphan from a corporate world where the unemployed are hunted down by the police – you survived at first on your wits and then with the help of charitable friends who gave you a place to stay and the chance for an education. Perhaps you are an ex-army grunt who’s seen too many wars, or a cheerleader who fell in with the wrong crowd and is now a notorious criminal. Really anything is possible, and each background you pick increases your skills across a number of different areas.
Elite: Dangerous Role Playing Game (EDRPG) is an interactive adventure you share with a group of friends. It is set in a futuristic galaxy in which spaceflight is common, amazing technology is freely available, and danger is everywhere. As a player you will own your own spacecraft and travel to fantastic locations, exploring new worlds, defeating deadly enemies and outwitting powerful opponents who will stop at nothing to destroy you.
One player becomes the Gamesmaster (GM). This is the person who tells the story, plays all the people and villains the players meet and creates the adventure. The same person does not have to be the GM every time, although oddly enough it’s hard to stop once you undertake the role. In Elite: Dangerous RPG the Gamesmaster can be assisted by the Random Generation System (RGS) which creates missions and star systems on the fly.
In the universe of Elite: Dangerous cheap and readily available faster-than-light travel has allowed humanity to explode across the stars, building new colonies, cities, nations and empires. The galaxy is a rich place, filled with a wealth of minerals, water and life bearing planets. The great nations of the Federation, Empire and Alliance grow wealthier every day, and such wealth attracts powerful people who scheme daily to increase their power.
Space travel is common and affordable. The middle classes of the galaxy own spaceships like twentieth-century families own cars. Owning a spaceship grants tremendous freedom – spacecraft owners are courted all across the galaxy by space stations hungry for rare goods and vital supplies. Politics seldom interferes with trade and even very patriotic worlds such as Nanomam are happy to accept goods and services from those who paint the ‘wrong’ flag on the side of their spacecraft.
For those at the bottom of the heap little has changed since the old Earth dark ages. Planet-spanning mega corporations rule unchecked in large parts of the galaxy employing entire nations of people in call centres, factories, tech support hubs or even as humble stockbrokers. On the planet of Zaonce the miserable masses slave for the planet-wide Bank of Zaonce, filling tedious hours buying stocks and shares, selling high and low like robots, receiving none of the gains they make. On revolutionary Eranin the population is expected to perform in weekly parades celebrating their independence from the Federation, even while their leaders ‘redistribute’ the people’s wages into their own back pockets.
This combination of cheap space travel, terrible inequality and a laissez faire attitude towards weapon ownership makes the galaxy a dangerous place. Pirates, mercenaries and political agitators often like to fire first and seldom ask questions later. The police have a terrible arrest rate, but an excellent execution record; in space it’s hard to take prisoners and very few people even try. Add to this the many navigational hazards in space, fierce native creatures on unexplored planets, psychotic cyborg’s with faulty behaviour chips, the terrible greed of the intergalactic elite and even the chance of being interdicted by alien spacecraft, you have a dangerous galaxy just waiting to destroy a wandering space pilot.
To survive you’re going to need the best ship, the best equipment, a strong credit account and the skills to back it all up. For in this dangerous galaxy only the elite survive…
Any other fans of the Elite & Frontier Video games here?
I am fascinated with the idea of an RPG where each player has his own spaceship...