Welcome to the Spelljammer 3E Conversion Project

A project to support the official Spelljammer conversion to 3rd edition rules.

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Welcome to the Spelljammer 3E Conversion Project

Post by Big Mac » Fri Oct 03, 2008 4:46 pm

This thread is to introduce the Spelljammer 3E Conversion Project.

This is a project to assist with the conversion of AD&D material from the Spelljammer Campaign Setting to 3rd edition D&D rules. We will primarily focus on the Spelljammer Campaign Setting, but there may be a few things from non-Spelljammer products that are mentioned in one or more of the Spelljammer products. (An example of a non-Spelljammer thing used in Spelljammer would be the god Celestian, from the Greyhawk Campaign Setting.)

Beyond the Moons (the official Spelljammer fansite) is compiling the "official Spelljammer for D&D 3rd Edition" conversion and we hope to help with that project and submit work to get the existing netbooks completed. Here is the introduction from the Spelljammer for D&D 3rd Edition page:
Beyond the Moons wrote:Welcome to the official Spelljammer for D&D 3e pages! This labor of love is being done by the members of the Spelljammer Mailing List and the Seeker High Council.

For more information on D&D 3e/d20, check out WotC's System Reference Document (also available as HTML at d20 SRD or as formatted PDFs from The Other Game Company or The Impossible Dream).


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Presented below is a reorganized view of the Spelljammer 3e material found elsewhere on Beyond the Moons. It is arranged by the ebook in which it will eventually appear. Everything is still a work in progress—any material can be updated at any time and with no warning. There are many topics that still need content, and submissions are welcome.

There also other efforts to adapt Spelljammer to D&D 3e:
This is not a replacement for the existing conversion effort being organised by the Spelljammer Mailing List (SJML).

In order to complement (not compete) with the Spelljammer Mailing List (SJML), one of the aims of this project is to search through all old SJML postings and locate posted 3rd edition conversions that are not yet up on Beyond the Moons. We then hope to make some sort of semi-permanant list of this partially complete conversions (until they are submitted to Beyond the Moons).

The primary focus of this project is to work on the three netbooks that Beyond the Moons already has outlines for, but people are also welcome to convert things that are not listed there. (It will all need to get done eventually.)

The three netbooks that have been proposed so far are: Beyond the Moons may add additional netbooks over time. There may be a short delay between Beyond the Moons updates and corresponding updates on this page. You are advised to go directly to Beyond the Moons for the lastest updates. You may also wish to subscribe to the Spelljammer Mailing List to avoid missing any information generated by people who do not write here.

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Tags used in thread titles

The following three thread tags will be attached to all threads used for gathering finalised content:
  • [PGtS] - Player's Guide to Spelljammer
  • [SiW] - Ships in Wildspace
  • [MoW] - Monsters of Wildspace
Other threads will not use this tags.
David "Big Mac" Shepheard
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Player's Guide to Spelljammer Project - netbook 1

Post by Big Mac » Wed Oct 08, 2008 11:10 pm

Here are the proposed contents of Player's Guide to Spelljammer:
Introduction

Chapter 1: The Spelljammer Universe

Spheres, Wildspace and the Phlogiston
Sidebar - Vision and Light in the Void
Sidebar - Dark Side of the Moon: Why a Single Cosmology?

Air and Gravity
Sidebar - Longer-Lasting Air

Chapter 2: Races
Core Races in Spelljammer
Humans — Dwarves — Elves — Gnomes — Half-Elves — Half-Orcs — Halflings

New Races
Aperusa — Dracon — Giff — Gnome, Tinker — Grommam — Hadozee — Lizardfolk, Wildspace

Sidebar - Optional Races in Spelljammer

Chapter 3: Classes

Core Classes

Prestige Classes
Ship-related prestige classes will be found in Ships in Wildspace; those for monsters will be listed in Monsters of Wildspace.

Master Scavenger — Stellar Corsair — Storykeeper — Wonderseeker

Chapter 4: Skills and Feats

Chapter 5: Equipment

Weapons

Armor

Goods and Services
Smoke Powder

Magic Items

Chapter 6: Religion

Chapter 7: Combat

Chapter 8: Magic in Wildspace

Arcane Magic

Divine Magic

Spells

Appendix A: Mapping Kits to Spelljammer 3e

Appendix B: Mapping Proficiencies to Skills and Feats

Appendix C: Spelljammer Lexicon

Appendix D: Spelljammer Slang
David "Big Mac" Shepheard
Please join The Piazza's Facebook group, The Piazza's Facebook page and The Piazza's Google + community and follow The Piazza's Twitter feed so that you can stay in touch.
Spelljammer 3E Conversion Project - Spelljammer Wiki - The Spelljammer Image Group.
Moderator of the Spelljammer forum. My moderator voice is green.

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Big Mac
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Ships in Wildspace - netbook 2

Post by Big Mac » Wed Oct 08, 2008 11:17 pm

Here are the proposed contents of Ships in Wildspace:
Beyond the Moons wrote:Introduction
Spelljammer in AD&D 2e used "Ship's Rating", or "SR", as a measure of the ship's tactical speed. Since the new edition of D&D uses "SR" for "Spell Resistance", we will use Tactical Rating, or TR, as the new name for this value.

Chapter 1: Wildspace Characters

Prestige Classes
Pilot — Weaponeer

Skills and Feats

Chapter 2: Shipboard Crew

Chapter 3: Travel in Wildspace

Chapter 4: Combat Among the Stars

Chapter 5: Ship Equipment and Magic

Chapter 6: Ships of Wildspace

Appendix A: 2e/3e Hybrid Ship Combat Rules
David "Big Mac" Shepheard
Please join The Piazza's Facebook group, The Piazza's Facebook page and The Piazza's Google + community and follow The Piazza's Twitter feed so that you can stay in touch.
Spelljammer 3E Conversion Project - Spelljammer Wiki - The Spelljammer Image Group.
Moderator of the Spelljammer forum. My moderator voice is green.

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Big Mac
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Monsters of Wildspace - netbook 3

Post by Big Mac » Wed Oct 08, 2008 11:27 pm

Here are the proposed contents of Monsters of Wildspace:
Beyond the Moons wrote:Introduction

Chapter 1: Monsters A to Z
Apersua — Arcane — Autognome — Bear, Hearth — Beholder, Wildspace — Bionoid (Template) — Buzzjewel — Chattur — Clockwork Horror — Comet Steed — Delphinid — Dinosaur, Wildspace — Dizantar — Dohwar — Dracon — Elmarin — Ephemeral — Fal — Giff — Grommam — Hadozee — Helot (Template) — Kindori — Krajen — Neogi — Pirate of Gith — Quazac — Rastipede — Scavver — Scro — Selkie, Star — Space Swine — Spacworm — Wake Angel — Wiggle (Hurwaet) — Witchlight Marauder — Wonderseeker — Xixchil — Zard — Zodar — Zurchin

Chapter 2: Hazards
Hazards are encounters for which balanced combat statistics would be nearly useless. Some are too weak to resist any of the character's actions, while others are so strong that they are effectively unkillable in combat. They should be used by the GM as plot devices (like traps or obstacles) or as campaign arcs (like wars or natural disasters).

Murderoid — Witchlight Marauder, Space

Chapter 3: Additional Monster Conversions

Chapter 4: Monster Skills and Feats

Chapter 5: Glossary

Appendix A: Xixchil Body Manipulation

Monsters Ranked by Challenge Rating
David "Big Mac" Shepheard
Please join The Piazza's Facebook group, The Piazza's Facebook page and The Piazza's Google + community and follow The Piazza's Twitter feed so that you can stay in touch.
Spelljammer 3E Conversion Project - Spelljammer Wiki - The Spelljammer Image Group.
Moderator of the Spelljammer forum. My moderator voice is green.

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