talsine wrote: ↑
Wed Jul 22, 2020 1:54 pm
I honestly felt that Goliaths hit all the same notes that Half Giants did, and that is basically what the 4E book used and while there was no official Aarakocra race, i can't imagine one couldn't have been made. Those are the easiest things to fix.
YMMV, but for me the main feature of Half-Giants is, well, to be very large -- they can't use the same equipment, fit into the same lodgings, etc. of medium sized characters. From a mindset point of view, they have the variable alignment, something which doesn't fit well with 4e's alignment structure.
Goliaths are medium sized, not large. They fit well in Athas, but can better represent humanoids such as the Tarek, or simply be added in some mountain area.
As for Aarakocra, they can't be fixed because 4e races do not have the ability to fly for extended periods of time -- essentially, PCs (especially low-level ones) should not be able to escape combat by flying away, so all "flying" race actually only "hop" for their round movement, but need to land at the end of the round, or cannot fly far enough to stay out of melee reach.
It's not a major problem -- Aarakocra are a secondary race introduced in the revised boxed set, and do not have a major role in the events of the metaplot -- so there's no point in stressing the system.
As an aside, i really wish 5E had carried over the power sources from 4E, Primal, Arcane and Divine being different kinds of magic made so much sense, and allowed for so much room for classes and character concepts
It has some advantages, but also leads to inflation -- the Battlemind, Warden, and to some extent the Swordmage as well are rather redundant. Unsurprisingly, none of them appears in 5e as an independent class, although the Warden survives as a Paladin subclass and the Swordmage can be easily reproduced with a multiclass.
The same more or less is true for some other classes, who are basically "same as class X, but with a different power source".
On the opposite side of the range, there are classes that don't really fit into a single power source -- Rangers, for example, are martial but they typically have a small degree of magic in other editions, with the result that then the Hunter sub-class was needed, which conceptually fills the same slot, but has a mixed martial/primal source. And once you add a multi-source class, you start wondering why the Paladin and Barbarian are divine and primal, and not mixed martial/divine, martial/primal, etc.
All in all, it was an interesting experiment and does have some advantages (most of which show up here in the ability to seamlessly remove the entire Divine set), but I don't find it too surprising that it was dropped in 5e, given the different general direction taken in 5e.