Big Mac wrote:Do the three additional options (and the one altered option) of 4e Dark Sun make for a different feel? Or have the 4e designers built those races up to such a good standard that they feel like they were always part of Athas?
BTW, the Dray originate in 2e (City by the Silt Sea, Cards 2A and 2B). Like the Half-Giant, they are an original Dark Sun race. In 4e, the designers chose to reuse the Goliath and Dragonborn rather than convert the races over from 2e. The differences are significant, in particular for the Half-Giants, which were very large creatures in 2e, but merely normal sized in 4e.
I heard that 4e dropped the Level Adjustment mechanic that 3e had. I wonder if WotC swapped in the Goliath and Dragonborn rather than put in races that would have needed to have had the equivalent of a higher ECL.
Has anyone tried to create 4e versions of the Dray and Half-Giant use them alongside the Goliath and Dragonborn?
agathokles wrote:As for the others, they just shoehorned the Eladrin and Tiefling into the setting, but they make little sense (like the Genasi, which are not part of the original set as well), as Athas has normally no contact with other planes, so races with extraplanar origins are pointless (you'll note that Eladrins and Tieflings existed as PC races in AD&D 2e as well, but they were not used in Dark Sun).
I've had people tell me that the 2e concept of an Eldarin is very different from the 4e concept of an Eldarin.
This is clearly a reboot of Dark Sun, but this (and the Goliath/Dragonborn import) is probably a much less radical reboot than what was done with Forgotten Realms.
Has anyone tried to come up with ways to make these 4e changes work with the 2e Dark Sun? Nentir Vale created new back stories for old things. Perhaps these 4e races could be given a new Dark Sun backstory too. The original Dark Sun only covered so much area. Maybe fanon areas off of one of the edges of the map could be the home of some of the 4e races. (After all the halflings come from an area outside of the main area.)
Tieflings are supposed to be linked to fiendish planes. I wonder if Dark Sun's Tieflings could be linked into either defiling or sorcerer kings.
If the magic that was normally used to "help" women give birth to Muls was used with a pure human foetus instead of a dwarf/human mixed foetus, perhaps the magic that normally allows the Mul to live could transform a human baby into a Tiefling. (Or maybe it could be similar but different magic.)
Alternatively, if you had a Sorcerer-King trying to turn into a dragon then perhaps they could start having warped children. (Or perhaps something similar to the process of transforming a person into a dragon could transform unborn babies into Tieflings.)