Seethyr wrote: Big Mac wrote:
But what I didn't like about Arcane Age, was that it concentrated on those locations that had an epic history and didn't show the entire world of Toril. (But then I'm a completist, and I'd have liked to have seen a Maztica for the Arcane Age.
Are you still interested in seeing an Arcane Age/Maztica crossover?
I'm very intersted in seeing lots of things (including this) but I don't have enough time to read all the stuff I already have.
Seethyr wrote:I never thought of this, do you have any ideas?
I've got no specific ideas. Maybe when I get the Mazitca novels, I might pick up some sort of hooks that inspire me.
The one thing I know, is that I'd like to see a pre-Amnian world that had lots of things going on.
Seethyr wrote:Maybe when the Aeree still dominated the land and Batrachi were not entirely gone? Or perhaps during the Rise of Nexal?
Any lost civilisation could work for an Arcane Age thing. The main problem (for me) with Arcane Age is that it wasn't actually a single
age. I didn't actually realise that when I first saw Arcane Age, but what I thought would build up into a sort of "Jurassic Toril" was actually building up into a number of different pockets of time (each of which needs to have an entire retro-Toril generated for it).
If you just use the Faerun area, that is enough work, but if you use the subsettings, there is much more to do (and if you want to use Spelljammer you need to build entire retro-Realmspace).
In some ways, I'd rather see a Maztica expansion of the Neteril stuff, than another Arcane Age.
Maybe, for example, the Netherese could take more of an anthropologist approch to the western continents* than the Amnians. If you were to file the serial numbers off of Stargate, you could have them arrive over some really obscure part of the continent and pass off their magic and technolgy as "proof" that they are the representatives of the Maztican gods. That might be achievable if they were to pick a number of people who were easier to sway to their cause and then use their power to kill or discredit their rivals. (And a lot of scrying might make it possible to build up the local knowledge needed to pull this off.)
If they were to take over a local civilisation, and set up their own chosen people to lead it, they could then make subtle changes in the way that society works, and slowly introduce new things that would slowly "power up" the civilisation. (That is the behavior of the Klingons from the original series of Star Trek with the serial numbers filed off.
Eventually, you could have them build up the society to the extent that they could start sending them out to defeat (and take over) other local civilisations and build up an empire, where the leaders of the civilisation are secretly their pupetts.
Of course, to avoid clashing with the existing canon, you need all of this stuff to vanish by the 1e FR era. So I guess you would have the fall of Netheril destroy the colony guiding the pupet empire and then have the pupet leaders continue on for a while, before stumbling, showing their weakness and being set upon by a number of enslaved civilisations that see that weekness as a big chance to regain their freedom.
IIRC, there was a bit of string/rope that was hidden in a lump of wood and used to help organise a South American revolt against the Spanish. I'd say that a similar sort of thing could be done to get rid of any weak Maztican empire.