Towards Mystara Monster Compendium 1.5

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Towards Mystara Monster Compendium 1.5

Postby JohnBiles » Sat Jul 31, 2010 3:14 am

I am busy revising Mystara Monster Compendium 1 to reflect DMG2 and MM3 guidelines and my improved skills at monster design. Several questions:

1) What am I missing to either add or do for a second book?
2) Would you prefer to have the ending list of monsters by level sort alphabetically or by monster type?
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Re: Towards Mystara Monster Compendium 1.5

Postby Bonetti » Sat Jul 31, 2010 9:11 am

In the main body, the MM1-3 organization seems to work -- variants by level, monster "types" alphabetically (e.g. Orc follows Ogre, and each have several different examples with different roles and slightly different levels).

Personally, I'd like to see both an alphabetical index and a by-level index, but that's because sometimes I want to look them up one way, and sometimes another :-)
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Re: Towards Mystara Monster Compendium 1.5

Postby dfryer36 » Sun Aug 01, 2010 3:22 am

Bonetti wrote:Personally, I'd like to see both an alphabetical index and a by-level index, but that's because sometimes I want to look them up one way, and sometimes another :-)

Ditto. ^_^
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Re: Towards Mystara Monster Compendium 1.5

Postby Lechas » Mon Aug 02, 2010 7:45 am

dfryer36 wrote:
Bonetti wrote:Personally, I'd like to see both an alphabetical index and a by-level index, but that's because sometimes I want to look them up one way, and sometimes another :-)

Ditto. ^_^


Triple that :)
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Re: Towards Mystara Monster Compendium 1.5

Postby Havard » Mon Aug 02, 2010 8:28 am

Could there be a Unique Villain, similar to the way 4E handles Demogorgon, Orcus, Lolth etc? How about King Thar? :twisted:

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Re: Towards Mystara Monster Compendium 1.5

Postby JohnBiles » Mon Aug 02, 2010 5:33 pm

Havard wrote:Could there be a Unique Villain, similar to the way 4E handles Demogorgon, Orcus, Lolth etc? How about King Thar? :twisted:

Havard


That's a good idea, I need more epic people. I have some master villains, but they're a lot lower level (Bargle and Baron Ludwig)
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Re: Towards Mystara Monster Compendium 1.5

Postby Bonetti » Mon Aug 02, 2010 8:22 pm

What about writing up the various draconic rulers? I'm not sure they're all villains, but some of them would serve that role well.
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Re: Towards Mystara Monster Compendium 1.5

Postby JohnBiles » Mon Aug 02, 2010 11:22 pm

Bonetti wrote:What about writing up the various draconic rulers? I'm not sure they're all villains, but some of them would serve that role well.


That's a good idea too.
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Re: Towards Mystara Monster Compendium 1.5

Postby dfryer36 » Fri Sep 03, 2010 6:38 pm

If you want, you are free to use my write up I did for Argos.

Argos the Worrier Level 14 Elite Controller
Adult green dragon
Large natural magical beast (dragon, shape changer) XP 2,000
HP 280, Bloodied 140 see also bloodied breath Initiative +11
AC 28; Fortitude 26, Reflex 27, Will 26 Perception +10
Speed 8, Fly 10 (hover), Overland Flight 15 Darkvision
Resist 20 Poison Saving Throws +2, Action Points 1
Traits
Shadow of Death (necrotic) Aura 2
Any opponent starting or ending their turn within range takes 10 necrotic damage.
Standard
M) Bite (poison) * at will
Attack Melee 2 (one creature); +19 vs. AC
Hit 2d8+6 poison damage
m) Claw * at will
Attack Melee 2 (one creature); +19 vs. AC
Damage 3d6+6 damage
m) Double Attack * at will
Effect Argos makes two claw attacks
cl) Breath Weapon (poison) * recharge 5,6
Attack Close blast 5; +18 vs. Reflex
Damage 4d10+6 poison damage and the target takes 5 ongoing poison damage and the target is slowed (save ends both)
Aftereffect The target is slowed (save ends)
r) Raise the Dead * encounter
Ranged 10
Effect Four undead minions of Argos’ level or lower appear in any unoccupied space within range. These undead act immediately after Argos’ turn.
Minor Actions
Change Shape (polymorph) * at will
Argos alters his appearance to appear as a unique human.
Triggered Actions
Bloodied Breath * encounter
Trigger Argos first becomes bloodied
Effect Breath Weapon recharges and Argos uses it.
m) Tail Lash * immediate reaction
Trigger An opponent adjacent to Argos fails to move on their turn
Attack Melee 2 (one target); +18 vs. Reflex
Hit 1d10+6 and the target is prone.
Skills Diplomacy +17, Insight +16, Religion +18
Str 16 Dex 16 Wis 19
Con 20 Int 23 Cha 20
Alignment Evil Languages Abyssal, Common, Draconic


Argos in Combat
Argos is principally concerned about his own safety in battle. He prefers to stay airborne and use his breath weapon to attack his enemies while leaving the treacherous business to his allies. When he enemies begin to scatter he uses raise the dead to summon undead servants in the square adjacent to his most difficult opponents. If he becomes forced into melee combat he attempts to keep as many enemies in range of Shadow of Death as possible. Finally if things appear to be turning against him, Argos will try and escape detection long enough to change shape and claim to have been a prisoner of the dragon or a wandering adventurer who just happened upon the scene, which ever he thinks his opponents are most likely to believe.
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Re: Towards Mystara Monster Compendium 1.5

Postby dfryer36 » Fri Sep 03, 2010 6:41 pm

Havard wrote:Could there be a Unique Villain, similar to the way 4E handles Demogorgon, Orcus, Lolth etc? How about King Thar? :twisted:

Havard

What about Von Hendricks?

Ludwig von Hendricks Level 13 Soldier (Leader)
Medium natural humanoid XP 800
HP 131, Bloodied 66 Initiative +1
AC 29, Fortitude 26, Reflex 25, Will 25 Perception +6
Speed 6
Standard Actions
M) Longsword (standard, at-will) weapon
+20 vs. AC, 1d8+11 damage
m) Storm of Iron (standard, at will) weapon
+18 vs. fortitude, 1d10+6 damage and 5 on-going damage (save ends)
m) Hobbling Strike (standard, recharge 5,6) weapon
+18 vs. reflex, 4d8+6 damage and the target is slowed (save ends)
bu) Whirlwind Strike (standard, encounter) weapon
Close burst 1, all enemies within the burst; +18 vs. reflex, 4d10+6 damage and the target is knocked prone.
Triggered Actions
Stand Your Ground (immediate reaction, an ally within 5 squares is pushed or pulled by an enemy)
The affect ally moves one less square than usual.
Skills Diplomacy +15, Insight +11
Str 22 Dex 19 Wis 10
Con16 Int 12 Cha 19
Alignment Chaotic Evil Languages Common, Giant
Equipment Plate armor, longsword, riding horse

Von Hendrick Tactics: Ludwig von Hendricks is an intelligent combatant. If he can avoid combat at all without looking cowardly, he will do so. If forced into combat he will use hobbling strike to deal with particularly difficult looking melee combatants and then storm of iron against ranged combatants. He holds his whirlwind strike in reserve in case his allies fall and he is surrounded by enemies. Most importantly, the Black Eagle Baron always has a contingency plan and a way to escape in any situation.
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Re: Towards Mystara Monster Compendium 1.5

Postby JohnBiles » Mon Sep 06, 2010 1:10 am

I already have Von Hendriks, will happily add Argos; can you tell me what adventure/place he's from? Not familiar with him.
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Re: Towards Mystara Monster Compendium 1.5

Postby dfryer36 » Mon Sep 06, 2010 1:30 am

Argos is the draconic ruler of the Dymrak Forest in Karaminkos. He rules the draconic kingdom of Argosyl. You can read more about him here and here. The second article is written by our very own Håvard.
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Re: Towards Mystara Monster Compendium 1.5

Postby Havard » Mon Sep 06, 2010 5:34 pm

Argos was also supposed to feature in a module entitled Mighty Argos, but it was never published. His only official appearance is in the Dragon Magazine article Dfryer links to above.

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Re: Towards Mystara Monster Compendium 1.5

Postby dfryer36 » Mon Sep 06, 2010 5:51 pm

One word of warning. My Argos has never been playtested. Just based on a side by side comparison of his stats to other monsters he seems fairly balanced, but if you are worried about that at all I would suggest having someone playtest him and see how he works out.
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Re: Towards Mystara Monster Compendium 1.5

Postby dfryer36 » Mon Oct 25, 2010 9:23 pm

I would suggest picking up the monster vault as you work on this. They are making some changes and it could effect how you approach them. Solos in particular seem like they are getting a boost.
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Re: Towards Mystara Monster Compendium 1.5

Postby mister c » Wed Nov 03, 2010 2:18 pm

i might have missed it but i don't remember seeing Aranea in the origional stuff.
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Re: Towards Mystara Monster Compendium 1.5

Postby JohnBiles » Tue Nov 09, 2010 5:52 pm

mister c wrote:i might have missed it but i don't remember seeing Aranea in the origional stuff.
misterc


Doh, you're right, I AM missing Aranea.
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Re: Towards Mystara Monster Compendium 1.5

Postby mister c » Thu Nov 11, 2010 9:31 am

I stated one up for an adventure recently. Very specifically designed to match the PCs capabilities as the time, so maybe not a true representation. Here it is if its any use.

ARANEA GUARD
Medium natural magical beast (spider)
Level 6 Artillery XP 250
HP 55; Bloodied 28
AC 18; F 15, R 15, W 17
Speed 6 climb 6 (spider climb)
Resist 5 poison Initiative +5
Perception +7
Low light vision
Tremorsense 5
TRAITS
Web Walker
An Aranea Guard ignores movement effects of spider webs and difficult terrain related to spider swarms.
STANDARD ACTIONS
m Bite (Poison) ◊ At-will
Attack; melee 1 (one creature);+6 vs AC
Hit; 1d6 +4 damage, and ongoing 5 poison damage (save ends); a target already taking ongoing poison damage is also weakened (save ends).
r Magic Missile (Force) ◊ At-will
Attack; Ranged 20 (one creature); automatic
Effect; 6 force damage
R Ray of Enfeeblement (Necrotic) ◊ At-will
Attack; Ranged 10 (one creature); +9 vs Fortitude
Hit; 1d10+7 necrotic damage and the target is weakened until the end of the Aranea’s next turn.
MINOR ACTIONS
Change Shape (polymorph) ◊ At-will
An Aranea can alter its form to appear as medium humanoid (appearance unique to each aranea), a medium sized spider or a spider hybrid. In hybrid form it resembles its humanoid form, but a hard perception or nature check reveals its fangs and spinnerets. It cannot use its bite or webs in humanoid form.
An Aranea remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does it revert to its natural form when killed. A true seeing spell, however, reveals its natural form if it is in humanoid or hybrid form.
R Web Net ◊ Recharge 4,5,6
Attack; Ranged 5 (one creature); +11 vs Reflex
Hit; the target is restrained (save ends).
Skills: Arcana +12, Acrobatics +10, Stealth +9
Str 11(+3) Dex 15 (+5) Wis 18(+7)
Con 13(+4) Int 19 (+7) Cha 10(+3)
Alignment: Evil Languages: Traldar, Goblin, Elf
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Re: Towards Mystara Monster Compendium 1.5

Postby mister c » Thu Nov 11, 2010 9:33 am

Oh and if you liked that, this is the leader of that particular group of aranea;

ARANEA MAGE
Medium natural magical beast (spider)
Level 8 Elite Artillery
XP 700
HP 136; Bloodied 68
AC 20; Fort 17, Ref 18, Will 19
Resist 5 poison
Speed 6 climb 6 (spider climb)
Initiative +7
Perception +8
Low light vision
Tremorsense
TRAITS
Web Walker
The aranea mage ignores movement effects of spider webs and difficult terrain related to spider swarms.
STANDARD ACTIONS
m Bite (Poison) ◊ At-will
+8 vs AC; 1d8 +3 damage, and ongoing 5 poison damage (save ends); a creature already taking ongoing poison damage is also weakened (save ends).
r Magic Missile (Force) ◊ At-will
Attack; Ranged 20 (one creature); automatic
Effect; 7 force damage
R Ray of Enfeeblement (Necrotic) ◊ At-will
Ranged 10; +11 vs Fortitude; 2d6+6 necrotic damage and the target is weakened until the end of the aranea mage’s next turn.
A Acid Storm (Acid) ◊ Encounter
Area burst 2 within 10; +11 vs Fortitude; 1d10+6 acid damage; Miss; half damage.
MINOR ACTIONS
Change Shape (polymorph) ◊ At-will
The aranea mage can alter her form to appear as a female humanoid or a spider hybrid. In hybrid form she resembles her humanoid form, but a successful DC 17 perception or nature check reveals her fangs and spinnerets. She cannot use her bite or webs in humanoid form.
The aranea mage remains in one form until she chooses to assume a new one. A change in form cannot be dispelled, nor does she revert to her natural form when killed. A true seeing spell, however, reveals her natural form if she is in humanoid or hybrid form.
R Web Net ◊ Recharge 4,5,6
Ranged 15; +13 vs Reflex; the target is restrained (save ends).
Skills: Arcana +11, Acrobatics +9, Stealth +9
Str 10(+2) Dex 14 (+4) Wis 17 (+5)
Con 12(+3) Int 20 (+9) Cha 12(+3)
Alignment: Evil Languages: Traldar, Goblin, Elf

Hope this is of some use, thanks for all the great work you have done.
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