Thalassa's physical world map with regional borders

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LoZompatore
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Thalassa's physical world map with regional borders

Post by LoZompatore » Mon Feb 11, 2013 1:23 am

Here is the most updated version of the world of Thalassa, with more details about phyiscal features and regional borders:

Image

A full resolution image can be downloaded here

The map basically fills the gap for most of the geographical info on the planetary scale (largest lakes and rivers, deserts, steppes, ice, and the like). It could be a good starting point for the development of empty areas (actually most of the planet, see this topic for a quick check of the available areas) and also for a deeper view on areas which are just at the draft status.

If you feel more confortable with robust, equirectangular maps (instead of the icosahedric projection used so far) here is a more sketchy but maybe useful map:

Image

A full resolution image can be downloaded here

Please notice how big are polar distortions compared with the icosahedron map.
The equirectangular map above may be used with PlanetGen software in order to create a rotating 3D globe of the planet. For instructions on how to do yourself such a wonder :mrgreen: you could take a look in this topic.

With this software I made the two maps above, which give a better understanding of the shape ans size of the polar regions:

North polar area:

Image

A full resolution image can be downloaded here


South polar area:

Image

A full resolution image can be downloaded here


Enjoy! :D

LoZompatore
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Re: Thalassa's physical world map with regional borders

Post by LoZompatore » Mon Feb 11, 2013 10:27 pm

A few more maps, just in case:

1) Spherical projection centered on Refuge Point, to give a better idea about distances among the triangles of the icosahedron projection:

Image

A full resolution image can be downloaded here

2) Icosahedral projection without regional borders and latitude marks:

Image

A full resolution image can be downloaded here

3) A plain, blank map in the icosahedal projection:

Image

A full resolution image can be downloaded here

;)

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Angel Tarragon
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Re: Thalassa's physical world map with regional borders

Post by Angel Tarragon » Tue Feb 12, 2013 2:10 am

Would it be possible to make a spherical spinning globe gif?

LoZompatore
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Re: Thalassa's physical world map with regional borders

Post by LoZompatore » Wed Feb 13, 2013 9:04 pm

Would it be possible to make a spherical spinning globe gif?
Yes, in principle, if you need one I may try to build one, just tell me.
Anyway, if you need a more customizable spinning globe then I strongly suggest you to create your own by using PlanetGen (a free and very light software) and the equirectangular map you found above. Just follow the instructions (5-6 simple steps) from this topic.

The advantages are many: the spinning globe made with PlanetGen can be rotated on every axis and there is also a limited zoom function. You can capture screenshots from every angle you like and use them as reference maps for more detailed mapmaking. Last but not least you can use this software to make a spinning globe from every rectangular map you have. It's a very useful tool, in my opinion! ;)

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nils
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Re: Thalassa's physical world map with regional borders

Post by nils » Tue Mar 12, 2013 11:08 pm

How did you turn the hexmap into an equirectangular map - manual labour?
Visit my blog Enderra or follow me on Twitter @Enderra.

LoZompatore
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Re: Thalassa's physical world map with regional borders

Post by LoZompatore » Tue Jul 23, 2013 10:08 pm

How did you turn the hexmap into an equirectangular map - manual labour?
Yes, unfortunately: I stretched the hexmap with GIMP by using an advanced deformation algorithm Included in an extra package for this drawing software. I'm not sure if this deformation is really correct from a mathematic/projective point of view, but the final result was satisfying to me, so I kept it to build the equirectangular reference map you see above.

Maybe other guys here on the Piazza might know and suggest some other easier way to make this conversion. Unlukily I do not know other ways to do it. :(

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