Dragons of the Pathfinder Database

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dfryer36
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Dragons of the Pathfinder Database

Post by dfryer36 » Fri Jan 03, 2014 4:05 am

Okay, so a few years back I went on kind of a draconic rampage and just started creating dragon after dragon. In the end I created so many that I feel like they deserve their own thread. I only made adult versions of these dragons so the other age categories will have to be developed by others from there.
Last edited by dfryer36 on Fri Jan 03, 2014 4:09 am, edited 1 time in total.
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Re: Dragons of the Pathfinder Database

Post by dfryer36 » Fri Jan 03, 2014 4:08 am

Orium Dragon
This large reddish-gold dragon turns it's squarish head and stares at you with a mix of curiosity and concern.

CR 11 (12,800 xp)
Usually LN Large Dragon
Init:+3, Senses: Blindsight 60 ft, Darkvision 120 ft, Low-light Vision, Perception +20

DEFENSE
AC 26, touch: 8, flat-footed 27 (-1 Dex, +28 natural, -1 size)
hp 175 (13d12+39)
Fort +16, Ref +12, Will +17
DR 5/Magic SR 20
Immune to acid, paralysis and sleep effects

OFFENSE
Speed 60 ft, fly 150 ft (average)
Melee +24 Bite (2d6+11) and +24 x 2 claws, each (1d8+11) and +24 x 2 wings, each (1d6+11) and +24 tailslap (1d8+11)
Special Attacks Breath Weapon, Frightful Presence
Spell-like Abilities (CL 13) 3/day- Animate Breath*, Summon Monster III (snakes only)

BASE STATISTICS
Str 23, Dex 8, Con 17, Int 14, Wis 18, Cha 17
Base Atk +13, CMB +25, CMD 34
Feats Ability Focus (Breath Weapon), Combat Reflexes, Fly-by Attack, Hover, Improcved Initative, Snatch
Skills Bluff +19, Diplomacy +19, Disguise +19, Knowledge (Arcana) +18, Knowledge (History) +18, Perception +20, Spellcraft +18, Use Magic Device +19
Languages Common, Draconic, Elven, Sylvan
Special Qualities Alternate Form

ECOLOGY
Environment Temperate forests or ruins
Organization Solitary
Treasure Double

SPECIAL ABILITIES
Breath Weapon (Su): 80 ft stream of acid, 12d4 acid damage, usable every 1d4+1 rounds, Reflex save DC 22 for half

Frightful Presence (Ex): 180 ft radius, 12 HD or lower, DC 19 negates

Alternate Form: Adult orium dragons can take on the form of any humanoid or animal


Orium dragons live among ruins of ancient civilizations, commanding lesser creatures to rebuild the glories of yesteryear and recapture the magic of fallen empires. To those under its protection, an orium dragon is a wise but sometimes harsh monarch. Those who threaten the dragon's dreams of renewed empire find themselves choking on its corrosive breath—while they watch the vapor coalesce into a smoky serpent that attacks at the dragon’s command.

*Animate Breath is found in the Dungeons & Dragons 3.5 version of the Dracinomicon
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Re: Dragons of the Pathfinder Database

Post by dfryer36 » Fri Jan 03, 2014 4:12 am

Pearl Dragon
The pinkish white scales of this dragon seem to shimmer in the sun as it hauls itself from the sea.

CR 10 (9,600 xp)
Usually N Large Dragon
Init: -1, Senses: Blindsight 60 ft, Darkvision 120 ft, Low-light Vision, Perception +21

DEFENSE
AC 20, touch 9, flat footed 21 (-1 Dex, +12 natural, -1 size)
hp 204 (14d12+36)
Fort +15, Ref +11, Will +14
DR 5/Magic, Cold Resistance 10
Immune to fire, paralysis, and sleep effects

OFFENSE
Speed 40 ft, fly 120 ft (average), swim 60 ft
Melee Bite +18 (4d8+4) and 2 claws +18 each (4d6+4)
Special Attacks Breath Wepon (60 ft cloud of steam, 6d4+6 heat damage, Reflex DC 20 for half, usable every 1d3 rounds), Encapsulate, Frightful Presences (150 ft radius, 13 HD or less, Will DC 19 to avoid)
Spell-like Abilities (CL 14)
6/day: Blink
At Will: Suggestion: (DC 15)

BASE STATISTICS
Str 18, Dex 8, Con 17, Int 14, Wis 14, Cha 20
Base Atk +14, CMB +18, CMD 27
Feats Alertness, Athletic, Blind Fight, Deadly Aim, Fly by Attack, Hover, Wingover
Skills Appraise +19, Climb +23, Diplomacy +22, Knowledge (Geography) +19, Perception +21, Sense Motive +4, Spellcraft +19, Swim +23, Use Magical Device +22
Languages Aquan, Common, Draconic, Elven
Special Qualities Amphibious, Improved Grapple, Telepathy

ECOLOGY
Environment Temperate coastline
Organization Solitary, Pair, Trio
Treasure Triple +5,000 gp worth of pearls per age category

SPECIAL ABILITIES
Amphibious (Ex): The pearl dragon is at home both in water and on land. It can breath underwater andtakes no penalties for fighting in water.

Encapsulate (Ex): When a pearl dragon makes a successful bite attack against a Medium sized or smaller target it may attempt to grapple the target of that attack. If the grapple is successful, it is considered held inside the dragon's mouth and must make a Dc 22 Fortitude save to avoid being wrapped up in a pearl like substance or be considered petrified. Once it successfully encapsulates a victim the pearl dragon will retreat and use the target to decorate it's lair. A target who makes the saving throw may attempt a DC 22 Strength check to escape the dragon's mouth.

Improved Grapple (Ex): The pearl dragon may initiate a grapple attempt without provoking an attack of opportunity.

Telepathy (Su): Pearl Dragons can telepathically communicate with any creature that has an 8 or better Intelligence, even if they do not share a common language.


Pearl Dragons live along the coasts of the world. They make their lairs both in rocky cliffs and on long sandy beaches. They love the smell of salt air and the roar of the waves. They are also expert pearl divers and spend hour each day in that pursuit. Although they rarely interact with humans or demihumans they have a hatred for pirates and will attack and destroy and who sail in the territory claimed by a pearl dragon. They also have been know to drive fishing boats out of their territory if they feel that they are harming the local ecology. They do enjoy the company of aquatic fey and aquatic elves however, and spend much of their time frolicing with these creatures.

Author's Note: Adapted from Advanced Dungeons & Dragons 2nd Edition.
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Re: Dragons of the Pathfinder Database

Post by dfryer36 » Fri Jan 03, 2014 4:14 am

Iron Dragon
This mighty dragon has three horns curling back from it's skull and it's scale gleam like a well oiled sword. You get the feeling that you only see it because it wants you to know it is here.

CR 10 (9,600 xp)
Usually NE Large Dragon
Init: +2, Senses: Blindsight 60 ft, Darkvision 120 ft, Low-light Vision, Perception +21

DEFENSE
AC 25, touch 11, flat footed 21 (+2 Dex, +23 natural, +1 dodge -1 size)
hp 154 (11d12+22)
Fort +14, Ref +14, Will +19
DR 5/Magic
Immune to electricity, paralysis and sleep effects

OFFENSE
Speed 50 ft, fly 120 ft (average)
Melee Bite +14 (8d8+3) and 2 claws +14 each (8d6+3)
Special Attacks Breath eapon (80 ft line, 6d8 electricity damage, Reflex DC 17 for half, usable every 1d4 rounds), Frightful Presence (150 ft radius, 10 HD or less, Will DC 19 to avoid)
Spell-like Abilities (CL 11)
Twice per day: Greater Invisibility, Nightmare (DC 19), Teleport 3/day: Dominate Person (DC 19), Hypnotism (DC 15), Suggestion (DC17)
At Will: Charm Monster (DC 18), Darkness, Daze (DC 14)

BASE STATISTICS
Str 17, Dex 14, Con 14, Int 15, Wis 20, Cha 19
Base Atk +11, CMB +15, CMD 27
Feats Dodge, Intimidating Prowess, Iron Will, Lightning Stance, Mobility, Wind Stance
Skills Acrobatics +16, Bluff +18, Diplomacy +18, Intimidate +21, Knowledge (Nature) +16, Perception +21, Spellcraft +16, Use Magic Device +18
Languages Comon, Draconic, Giant, Gnoll

ECOLOGY
Environment Temperate Hills and forests
Organization Solitary, Pair, Skulk (3-20)
Treasure Double


Iron dragons are ambush predators. They are deceptive and manipulative by nature and prefer to strike from the shadows and do battle from range. They prefer to manipulate others into doing their fighting for them, particularly hobgoblins, ogres, and gnolls. If their intervention will win the day, then they strike when the time is right, otherwise an iron dragon is more than willing to abandon their erstwhile allies to save their own necks.

Author's Note: Converted from the 4th Edition Dungeons & Dragons Monster Manual 2.
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Re: Dragons of the Pathfinder Database

Post by dfryer36 » Fri Jan 03, 2014 4:17 am

Adamantine Dragon
The large dragon in front of you is covered with protruding spikes, like a bramble bush. It's dull gray scales barely glint in the sunlight as it approaches. It glares at you as it's beak-like mouth opens wide.

CR 8 (4,800 xp)
Usually NG Large Dragon
Init: -1, Senses: Blindsight 60 ft, Darkvision 10 ft, Low-light Vision, Perception +14

DEFENSE
AC 22, Touch 9, Flat Footed 23 (-1 Dex, +24 natural, -1 size)
hp 135 (9d12+27)
Fort +14, Ref +10, Will +13
DR 5/Magic SR 20
Immune to paralysis, sleep, and sonic effects

OFFENSE
Speed 40 ft, fly 120 ft (average)
Melee Bite +13 (5d8+4) and 2 claws +13, each (5d6+4) and wing buffet +13 (5d6+4)
Special Attacks Breath Weapon (40 ft cone,8d6 sonic damage, Reflex DC 17 for half, usable every 1d4 rounds), Frightful Presences (120 ft radius, 8 HD or less, Will DC 16 to avoid), Stunning Burst

BASE STATISTICS
Str 19, Dex 8, Con 16, Int 10, Wis 14, Cha 13
Base Atk +9, CMB +14, CMD 23
Feats Cleave, Endurance, Great Cleave, Hover, Power Attack
Skills Diplomacy +13, Intimidate +13, Knowledge (Dungeneering) +12, Knowledge (Geography) +12, Perception +14, Spellcraft +12, Use Magic Device +13
Languages Common Draconic, Dwarven

ECOLOGY
Environment Temperate and cold mountains
Organization Solitary, Pair, Flight (3-12)
Treasure Standard

SPECIAL ABILITIES
Stunning Burst (Su): 20 ft radius, Will DC 19 or stunned for 2d4 rounds Usable every 1d6+1 rounds.



Adamantine dragons are brawlers who prefer to get their claws dirty and use their thunderous abilities to augment their melee abilities. Many of them are master tacticians and often work with groups of allies to achieve their aims. Because they share the same territory, these allies are often dwarves.

Author's Note: Converted from the 4th Edition Dungeons & Dragons Monster Manual 2.
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Re: Dragons of the Pathfinder Database

Post by dfryer36 » Fri Jan 03, 2014 4:18 am

Amber Dragon
This goldish-yellow and brown dragon is on the smaller side. With a razor sharp horn and a triangular beak shaped mouth it slips through the trees looking for shelter.

CR 10 (9,600 xp)
Usually N Large Dragon
Init: +1, Senses: Perception +21

DEFENSE
AC 24, touch 10, flat-footed 23 (+1 Dex, +25 natural, -1 size)
hp 149 (12d12+70)
Fort +15, Ref +9, Will +12
DR 5/Magic, SR 21
Immune to Cold, paralysis, and sleep effcts

OFFENSE
Speed 60 ft, fly 200 ft (Poor)
Melee Gore +19 (2d6+12) and 2 claws +19 (1d8+8)
Special Attacks Breath weapon (80 ft cone, Reflex DC 22 or subject is petrified, DC 22 strength check to break free), Magnetize
Spell-like Abilities (CL 12)
3/day: Blink
At Will: Detect Magic, Read Magic

BASE STATISTICS
Str 25, Dex 12, Con 20, Int 15, Wis 19, Cha 18
Base Atk +12, CMB +20, CMD 31
Feats Alertness, Combat Expertise, Critical Focus, Great Fortitude, Hover, Stealthy
Skills Bluff +19, Diplomacy +19, Escape Artist +3, Handle Animal +19, Knowledge (Geography) +17, Knowledge (Nature) +17, Perception +21, Sense Motive +6, Stealth +18, Use Magic Device +16
Languages Common, Draconic, Druidic
Special Qualities Shape Change

ECOLOGY
Environment Temperate Forest
Organization Solitary, Pair
Treasure Standard

SPECIAL ABILITIES
Magnetize (Su): Three times a day an amber dragon can magnatize all metal in a 120 ft radius. All opponents using metal weapons or wearing metal armor in that radius must make a DC 22 Fortitude save or be staggered and suffer a -2 penalty to their AC for 3d4 rounds.

Shape Change (Su): Amber dragons can assume the form of any humanoid or animal 4 times per day.



Amber dragons are one of the most reclusive types of dragons around. They live only in the deepest and oldest forests in the world. They are constantly in tune with the forest around them and their nature reflect that of their natural homes. They do not actively seek out humanoid companionship, but they do not reject it either. They are commonly found in the company of druids and elves when they have humanoid companions. In fact, unlike other dragons, amber dragons spellcasting abilities advance as a druid. Amber dragons teeth are small and flimsy and totally unfit for biting. Instead they have a triangular horn that they use to split open tree trunks to get the thick sap inside. They have a reservoir of sap that they can spit at opponents, trapping them in a thick sappy amber while the amber dragon seeks refuge.

Author's Note: Adapted from Advanced Dungeons & Dragons 2nd Edition.
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Re: Dragons of the Pathfinder Database

Post by dfryer36 » Fri Jan 03, 2014 4:20 am

Electrum Dragon
You have seen people who remind you of animals before but this is the first dragon to remind you of a person. It makes you think of a thoughtful old librarian even as it rubs one silvery gray hand across it's chin as it contemplates what to do with you.

CR 14 (38,400 xp)
Usually NG Large Dragon
Init: +4, Senses: Dragon Senses, Perception +25 Aura: Frightful Presence (180 ft, DC 23)

DEFENSE
AC 29, touch 9, flat-footed 29 (+10 natural, -1 size)
hp 195 (17d12+85)
Fort +17, Ref +12, Will +19
DR 5/Magic, SR 21
Immune to cold paralysis, and sleep effects

OFFENSE
Speed 40 ft, fly 200 ft (Average)
Melee Bite +25 (2d6+12) and 2 claws +25 (2d6+8) and 2 wings +20 (1d8+4) and tail slap +20 (1d8+12)
Special Attacks Breath Weapon (40 ft cone, Will DC 23 or suffer the effects of a Confusion spell)
Spell-like Abilities (CL 16)
3/day: Dispel Magic, Legend Lore
At Will: Detect Magic, Identify, Read Magic

BASE STATISTICS
Str 27, Dex 10, Con 21, Int 17, Wis 20, Cha 21
Base Atk +17, CMB +26, CMD 36
Feats Flyby Attack, Great Fortitude, Improved Initative, Iron Will, Magical Apptitude, Persuasive, Scribe Scroll, Vital Strike, Wingover
Skills Appraise +23, Diplomacy +29, Intimidate +7, Knowledge (Arcana) +23, Knowledge (History) +23, Knowledge (Local) +23, Knowledge (Planes) +23, Perception +25, Spellcraft +27, Use Magic Device +29
Languages Common Draconic, Dwarven, Elven, Orc
Special Qualities Change Shape

ECOLOGY
Environment Any temperate
Organization Solitary
Treasure Standard (Double Magic)

SPECIAL ABILITIES
Change Shape (Su): Electrum dragons can assume the form of any humanoid at will.


Electrum dragons are peaceful and contemplative being by nature. They love company and knowledge and often dwell in caves under stone towers where they live as a hermit mage or a quiet librarian. They often sit motionless on a hill or mountaintop, sometimes for weeks or even monthes on end, observing what goes on around them. They are obsessed with things of beauty and with magic, which they view as the ultimate expression of art. Some electrum dragons have even set themselves up as philosopher-kings over tribes of primative humanoids.
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Re: Dragons of the Pathfinder Database

Post by dfryer36 » Fri Jan 03, 2014 4:23 am

Cobalt Dragon
This dark blue scaled dragon has a double row of spikes running down it's back from it's cat like head to it's tail.

CR 10 (9,600 xp)
NG Large Dragon (Cold)
Init +4, Senses Dragon Senses, Snow Vision, Perception +2
Aura Frightful Presence (180 ft, DC 17)

DEFENSE
AC 24, touch: 9, flat-footed: 24 (+15 natural, -1 size)
hp 138 (12d12+60)
Fort +13, Ref +8, Will +10
DR 5/Magic, Immune to cold, paralysis, and sleep effects
SR 21 Vulnurable to Fire

OFFENSE
Speed 30 ft, fly 200 ft (poor)
Melee Bite +20 (2d6+10) and 2 claws +20 (1d8+7) and 2 wing +15 (1d6+3) and tail slap +15( 1d8+3)
Special Attacks Breath Weapon (80 ft line, DC 21, 12d4 cold), Frostbite
Spell-like Abilities
2/day Baleful Polymorph, Cone of Cold
1/day Enervation

BASE STATISTICS
Str 24, Dex 10, Con 21, Int 16, Wis 14, Cha 12
Base Atk +12, CMB +25, CMD 35
Feats Cleave, Fly-by Attack, Hover, Improved Initative, Power Attack, Wingover
Skills Bluff +16, Climb +20, Diplomacy +16, Knowledge (Arcana) +18, Knowlege (Local) +18, Knowledge (Nature) +18, Spellcraft +18, Survival +16, Use Magic Device +16
Languages Common, Draconic, Elven, Dwarven, Sylvan
Special Qualities Ice Walking

ECOLOGY
Environment Cold Forest
Organization Solitary
Treasure Triple

SPECIAL ABILITIES
Frostbite (Su): 3 times per day a cobalt dragon can unleash a focused wave of intense cold at a target withing 60 ft of it. The target of this attack has to make a DC 19 Fortitude save or be daved for 1d6+2 rounds.

Ice Walking (Ex): The cobalt dragon takes no penelties for walking, running or charging on ice or snow.

Snow Vision (Ex): A cobalt dragon can see perfectly in snowy conditions. they do not suffer any penelties to Perception due to snow.


Cobat dragons are cat-like in more than just appearance. They can be playful or fickle. Their attitudes can change in an instant from playful and friendly to deadly. Unlike most dragons, cobalt dragons prefer to fight on the ground, playing with their foes much like a cat plays with a mouse. Cobalt dragons often take over the leadership of barbarian tribes and guide them into becoming protectors of the natural world.
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Re: Dragons of the Pathfinder Database

Post by dfryer36 » Fri Jan 03, 2014 4:25 am

Mercury Dragon
This serpentine dragon has two large spikes on the back of it's head and is covered in shiny bluish silver scales.

CR 11 (12,800 xp)
CG Large Dragon
Init +2, Senses Dragon Senses, Perception +17
Aura Frightful Presence (180 ft, DC 20)

DEFENSE
AC 25, touch: 13, flat-footed: 23 (+2 Dex, +1 dodge, +13 natural, -1 size)
hp 175 (13d12+91)
Fort +15, Ref +10, Will +9
DR 5/Magic, Immune to acid, paralysis and sleep effects

OFFENSE
Speed 30 ft, fly 200 ft (poor)
Melee Bite +22 (2d6+12) and 2 claws (1d8+8) and 2 wings (1d6+4) and tail slap +17 (1d8+4)
Special Attacks Breath Weapon (40 ft cloud, DC 23, 12d6 acid)

BASE STATISTICS
Str 27, Dex 14, Con 24, Int 10, Wis 13, Cha 22
Base Atk +13, CMB +22, CMD 34
Feats Blind Fight, Cleave, Critical Focus, Dodge, Lunge, Power Attack, Sickening Critical
Skills Bluff +22, Climb +24, Perception +17, Spellcraft +16, Stealth +18, Use Magic Device +22
Languages Common, Draconic
Special Qualities Alternate Form, Quicksilver Form

ECOLOGY
Environment Temperate Forest or urban
Organization Solitary
Treasure Triple

SPECIAL ABILITIES
Alternate Form (Su): Six times per day, a mercury dragon can assume humanoid form. This power works in the same way as the Alter Self spell, except that the effect lasts until dismissed by the dragon or dispelled.

Quicksilver Form (Su): Three times per day as a move action a mercury dragon can assume a form that has all the traits of an ooze. In this form, it loses the ability to fly and cannot use it's breath weapon or natural weapons, but gains a slam attack that uses the same attack bonus and damage as the dragon's claw attack. In this form it can also fit through ay oppening and can maintain this form for 1d8+Constitution modifer rounds.


Mercury Dragons are stealthy shapechangers. Often the work as assassins, scouts, and ambassadors for various kingdoms. They spend much of their time living among humanoids, although always as a member of a different race or culture to hide their ignorance of local customs. Mercury dragons are obsessed with transmutation magic and shapchanging in general. They will often ally themselves with good lycanthropes and other shapeshifting races. They also keep small menageries consisting of animals that change their appearance or shape.
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Re: Dragons of the Pathfinder Database

Post by dfryer36 » Fri Jan 03, 2014 4:28 am

Brown Dragon
This brown scaled dragon has two large spikes on it chin and a row of blade like spikes running down each flank.

CR 8 (4,800 xp)
E Large Dragon
Init +0, Senses Dragon Senses, Perception +17
Auras Frightful Presence (180 ft, DC 18)

DEFENSE
AC 21, touch: 9, flat-footed: 21 (+1 dodge, +11 natural, -1 size)
hp 105 (10d12+40)
Fort +17, Ref +7, Will +11
DR 5/Magic, Immune to Fire, Paralysis, and Sleep effects

OFFENSE
Speed 30 ft, Burrow 20 ft, Fly 120 ft (Poor)
Melee Bite +18 (2d6+10) and 2 claws +18 (1d8+7) and 2 wings +13 (1d6+3) and tail slap +13 (1d8+3)
Special Attacks Breath Weapon (40 ft cone, DC 19, 10d4 slashing), Sandstorm

BASE STATISTICS
Str 24, Dex 11, Con 19, Int 14, Wis 18, Cha 16
Base Atk +10, CMB +18, CMD 28
Feats Diehard, Dodge, Endurance, Great Fortitude, Mobility
Skills Appraise +15, Climb +20, Diplomacy +16, Intimidate +16, Knowledge (Local) +15, Perception +17, Survival +17, Use Magic Device +16
Languages Common, Draconic, Gnoll, Goblin

ECOLOGY
Environment Warm Desert
Organization Solitary
Treasure Double

SPECIAL ABILITIES
Sandstorm (Su): The brown dragon can create a brief intense gust of wind 3/day. All creatures withing 30 ft of the brown dragon takes 8d6 slashing damage from flying sand and is knocked prone by the wind. A DC 19 reflex save lets a target take half damage from the sand and avoid being knocked down.


Of all the chromatic dragons, brown dragons are the least interested in establishing kingdoms and ruling empires. Nor will you find them leading vast armies. Instead, the prefer the comforting warmth of their desert homes. They prefer to avoid work and conflict as much as possible. When hungry they would rather raid a shepherd flocks then demand tribute and run the risk of attracting adventurers. They also will selectively cull the herd to avoid having to look for another food source another time. Of course if the shepherd objects he could find his entire village being destroyed as an object lesson. The brown dragon is not unrelentingly evil, and is driven by an overwhelming need to try new things. They love to enjoy new foods, particularly ones with exotic spices. Often they will try to bite an opponent in combat, just to see how they taste. Their favorite flesh is elf flesh, but disdain dwarves as being too tough and gamey. They sometimes team with gnolls or goblins and raid travelling caravans in search of new and exotic items.
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Re: Dragons of the Pathfinder Database

Post by dfryer36 » Fri Jan 03, 2014 4:30 am

Fell Dragon
This dragon has greenish brown scales and a long serpentine neck. As it rises to take to the sky you realize that what you though were it's front legs are really wings.

CR 7 (2,400 xp)
N Large Dragon
Init +0, Senses Dragon Senses, Perception +13

DEFENSE
AC 20, touch: 9, flat-footed: 20 (+11 natural, -1 size)
hp 92 (8d12+40)
Fort +13, Ref +10, Will +10
DR 5/+1, Immune to Fire

OFFENSE
Speed 20 ft, fly 150 ft (clumsy)
Melee Bite +13 (1d8+6 plus Poison) and 2 claws +13 (1d6+4) and tail slap +8 (1d8+2)
Special Attacks Breath Weapon (40 ft cone, DC 19, 4d8 fire), Poison

BASE STATISTICS
Str 19, Dex 10, Con 20, Int 4, Wis 14, Cha 10
Base Atk +8, CMB +13, CMD 23
Feats Flyby Attack, Hover, Lightning Reflexes, Lunge
Skills Intimidate +11, Perception +13, Survival +13

ECOLOGY
Environment Temperate forests and mountains
Organization Solitary
Treasure Incidental

SPECIAL ABILITIES
Poison (Ex): Bite, Save Fort 19, Primary 1d4 Str, Secondary 1d4 Con


Fell dragons are not considered by many to be true dragons. In many ways they have as much in common with wyverns as they do with dragons. The truth is that they are a form of primordial dragon, a throwback that is similar to what ancient dragons were like. They are only moderately intelligent, but have a cunning wit.

Author's Note: This was inspired by a program on the Discovery Channel where scientists attempted to design a scientifically plausible dragon.
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Re: Dragons of the Pathfinder Database

Post by dfryer36 » Fri Jan 03, 2014 4:32 am

Mithril Dragon
The regal looking dragon has an array of horns that almost look like an emperor's crown and another row of spines running down it's back.

CR 15 (51,200 xp)
LG Large Dragon
Init +12, Senses Dragon Senses, Perception: +31
Aura Frightful Presence (DC 24)

DEFENSE
AC 30, touch: 17, flat-footed 23 (+8 Dex, +14 natural, -1 size)
hp 225 (18d12+108)
Fort +17, Ref +19, Will +17
DR 5/magic, Immune to Fire, Paralysis, and Sleep effects, SR 26

OFFENSE
Speed 40 ft, fly 200 ft (poor)
Melee Bite +25 (2d6+9) and 2 claws +25 (1d8+6) and 2 wings +20 (1d6+3) and Tail slap +20 (1d8+3)
Special Attacks Breath Weapon (80 ft stream, DC 25, 12d10 fire)
Spell-like Abilities
1/day - Greater Teleport
3/day - Teleport

BASE STATISTICS
Str 22, Dex 27, Con 22, Int 15, Wis 22, Cha 20
Base Atk +18, CMB +25, CMD 41
Feats Alertness, Bleeding Critical, Cleave, Critical Focuse, Endurance, Great Cleave, Improved Initative, Power Attack, Sickening Critical
Skills Bluff +26, Diplomacy +26, Knowledge (Arcana) +23, Knowledge (Local) +23, Knowledge (Religion) +23, Perception +31, Sense Motive +8, Spell Craft +23, Use Magic Device +26
Languages Common, Draconic, Celestial
Special Qualities Precognition

ECOLOGY
Environment Temperate hills and forests
Organization Solitary, Pair, Conclave (3-8)
Treasure Triple

SPECIAL ABILITIES
Precognition (Su): Three times per day as a full round action, the mithral dragon can peer into the future. For the next minute it gains a +2 insight bonus that may be added to attack or damage rolls, armor class, or saving throws. The mithral dragon decides what it will use it for at the start of it's turn and the bonus may only be used once per round.


Mithril dragons consider themselves to servents of the divine. There seems to be some truth to this belief as they gain divine spells while all other dragons gain arcane spells. They are whole dedicated to the cause of good and are single minded in their pursuit. Only the word of a deity can sway them once they have set their mind to something, and even then it must be a diety the dragon respects.

Some mithral dragons also establish themselves as guardians of sacred places. They protect and preserve holy shrines and sacred groves with single minded devotion. Such dragons are reclusive, only showing themselves to mortals only when their charges are threatened.
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Re: Dragons of the Pathfinder Database

Post by dfryer36 » Fri Jan 03, 2014 4:34 am

Purple Dragon
This serpentine dragon has a large frill at the base of his skull and is covered in deep purple scales.

CR 11 (12,800 xp)
CE Large Dragon
Init +4, Senses Dragon Senses, Perception +20
Aura Frightful Presnce (180 ft, DC 23)

DEFENSE
AC 25, touch 13, flat-footed: 21 (+4 Dex, +12 natural, -1 size)
hp 123 (13d12+39)
Fort +11, Ref +12, Will +12
DR 5/Magic, Immune to Acid, Paralysis, and Sleep effects, SR 21

OFFENSE
Speed 35ft, fly 20 (poor)
Melee Bite +17 (2d6+4) and 2 claws +17 (1d8+3) and 2 wings +12 (1d6+1) and Tail slap +12 (1d8+1)
Special Attacks Breath Weapon (40 ft cloud, DC 19, 12d6 acid)
Spell-like Abilities
2/day - Nightmares (DC 22)
3/day - Dominate Person (DC 22)
At-will - Spider Climb

BASE STATISTICS
Str 16, Dex 19, Con 16, Int 17, Wis 18, Cha 24
Base Atk +13, CMB +17, CMD 31
Feats Acrobatic Steps, Blind Fight, Combat Expertise, Combat Reflexes, Diehard, Endurance, Nimble Moves
Skills Climb +19, Diplomacy +23, Disable Device +17, Intimidate +23, Knowledg (Dungeoneering) +19, Knowledge (Geography) +19, Perception +20, Spellcraft +19, Use Magic Device +23
Languages Common, Draconic, Dwarven, Elven, Undercommon

ECOLOGY
Environment Underground
Organization Solitary
Treasure Triple


Purple dragons are the greatest explorers among dragonkind. They are also born hunters, and make up for the relative weakness by being master manipulators. They love to explore the reaches of th Darklands, searching for caverns and mysteries never seen by sentient eyes. In fact, purple dragons are only rarely seen above ground. They love company and are particularly fond of drow. They often learn spells or seek magical items that allow them to walk among drow unnoticed, and more than one drow noble house has purple dragon blood in their family tree.
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Re: Dragons of the Pathfinder Database

Post by dfryer36 » Fri Jan 03, 2014 4:36 am

Gray Dragon
This ash colored dragon has a "beard" of spikes on his chin, and a row of bony spikes along it's back and at its knee joints.

CR 10 (9,600 xp)
CE Large Dragon
Init +1, Senses Dragon Senses, Perception +18
Auras Aura of Fear (DC 19), Frightful Presence (180 ft, DC 20)

DEFENSE
AC 24, touch: 11, flat-footed: 23 (+1 Dex, +14 natural, -1 size)
hp 138 (12d12+60)
Fort +13, Ref +9, Will +11
DR 5/magic, Immune to Acid, paralysis, and Sleep effects, SR 21

OFFENSE
Speed 40 ft, fly 200 ft (poor)
Melee Bite +19 (3d6+9) and 2 claws +19 (1d8+6) and 2 wings +14 (1d6+3) and tail slap +14 (1d8+3)
Special Attacks Breath Weapon (80 ft stream, DC 21, 12d6 acid damage), Embrace of Stone

BASE STATISTICS
Str 22, Dex 12, Con 21, Int 12, Wis 16, Cha 18
Base Atk +12, CMB +19, CMD 30
Feats Cleave, Flyby Attack, Hover, Improved Natural Attack (Bite), Power Attack, Wingover
Skills Climb +21, Intimidate +19, Knowledge (Local) +16, Perception +18, Spellcraft +16, Survival +18, Use Magical Device +19
Languages Common, Draconic, Orc

ECOLOGY
Environment Cold Mountains
Organization Solitary
Treasure Triple

SPECIAL ABILITIES
Aura of Fear (Su): 25 ft radius, Willpower DC 19 or suffer Fear for 1d6 rounds.

Embrace of Stone (Su): Once every 1d4+1 rounds, turn to stone permanately, 40 ft, one target. Fortitude DC 20 to avoid, Save is Charisma based.

Gray Dragons are the most brutish and war-like of the chromatic dragons. Unlike other dragons, they go out of their way to hunt down and battle humanoids. They actually prefer to battle dangerous foes so as to test themselves against powerful opponents. They travel far and wide and often establish several different lairs to facilitate this. Many become so engrossed in the hunt that they will become mercenaries or bounty hunters to give them more chances to hunt and battle dangerous enemies.
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Re: Dragons of the Pathfinder Database

Post by dfryer36 » Fri Jan 03, 2014 4:38 am

Crystal Dragon
This dragon's smooth crystal-like body appears pure white at first glance, but as you look longer you realize that it is a swirl of color.

CR 12 (19,200 xp)
CN Large Dragon
Init +0, Senses Dragon Senses, Perception +20
Aura Frightful Presence (180 ft, DC 20)

DEFENSE
AC 27, touch: 10, flat-footed: 27 (+1 dodge, +17 natural, -1 size)
hp 161 (14d12+70)
Fort +17, Ref +9, Will +14
DR 5/Magic, Immune to Paralysis, Poison, and Sleep effects, SR 23

OFFENSE
Speed 40 ft, fly 150 ft (poor)
Melee Bite +23 (2d6+12) and 2 claws +23 (1d8+8) and 2 wings (1d6+4) and tail slap +18 (1d8+4)
Special Attacks Breath Weapon (80 ft line, DC 23, 12d6 cold and blinded for 1d4 rounds)
Spell-like Abilities
1/day-Control Wind, Dominate Person (DC 18)
3/day-Charm Person (DC 14), Color Spray (DC 14)

BASE STATISTICS
Str 27, Dex 10, Con 21, Int 16, Wis 17, Cha 17
Base Atk +14, CMB +23, CMD 33
Feats Combat Reflexes, Dodge, Iron Will, Mobility. Persuasive, Stand Still, Wind Stance
Skills Craft (Weaponsmith) +20, Diplomacy +20, Disguise +17, Knowledge (Local) +20, Knowledge (Nobility) +20, Perception +20, Sense Motive +20, Spellcraft +20, Use Magic Device +20
Languages Common, Draconic, Elven, Giant

ECOLOGY
Environment Temperate or Cold Mountains
Organization Solitary
Treasure Triple


Crystal dragons are one of the most outgoing and friendly of all dragons. They love conversation and will go out of their way to find individuals to converse with. They also love life and everything in it. They are known for being free and generous with their affection and many unsuspecting humanoids have found themselves the parents of half crystal dragon offspring after a brief but passionate relationship.

The one thing that crystal dragons hate is white dragons. They will attack and attempt to slay any white dragon that they come across. Some speculate that it is competition for territory that drives this behavior, but the does not entirely explain their behavior. Some crystal dragons will go so far as to steal and foster white dragon eggs in an effort to change the white dragon's behavior.
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Re: Dragons of the Pathfinder Database

Post by dfryer36 » Fri Jan 03, 2014 4:40 am

Steel Dragon
This gray scaled dragon has a gargoyle-like quality to it. It has a fringed frill that extends of the base of the skull, spike like projections on each knee, and large wings that look like stone feathers.

CR 12 (19,200 xp)
CG Large Dragon
Init +8, Senses Dragon Senses, Perception +21
Aura Frightful Presence (180 ft, DC 23)

DEFENSE
AC 27, touch: 13, flat-footed: 23 (+4 Dex, +14 natural, -1 size)
hp 161 (14d12+70)
Fort +14, Ref +15, Will +15
DR 5/Magic, Immune to Paralysis, Poison, and Sleep effects, SR 23

OFFENSE
Speed 30 ft, fly 200 ft (poor)
Melee Bite +21, (2d6+9) and 2 claws +21 (1d8+6) and 2 wings +16 (1d6+3) and tail slap +16 (1d8+3)
Special Attacks Breath Weapon (60 foot line, DC 21, 12d8 force damage)
Spell-like Abilities 3/day - Suggestion (DC 20)

BASE STATISTICS
Str 22, Dex 18, Con 20, Int 16, Wis 19, Cha 24
Base Atk +14, CMB +21, CMD 35
Feats Blind Fight, Deceitful, Improved Initiative, Iron Will, Lightning Reflexes, Magical Aptitude, Vital Strike
Skills Bluff +28, Diplomacy +24, Disguise +23, Handle Animal +21, Knowledge (History) +20, Knowledge (Local)+20, Perception +21, Spellcraft +24, Use Magic Device +30
Languages Common, Draconic, Elven, Halfling
Special Qualities Alternate Form

ECOLOGY
Environment Temperate Plains or Urban
Organization Solitary
Treasure Triple

SPECIAL ABILITIES
Alternate Form (Su): The steel dragon can take on humanoid form at will. At birth the dragon selects a humanoid form it desires to turn into and from then on it can only transform into the selected form.


Steel dragons are the most likely dragon to be encountered by the average person, but you would never know it. That is because steel dragons use their abilities to blend in with the general public and live among humanoids, often for years. Only when their long lifespans begin to draw attention do they pack up and move to another city. On occasion a steel dragon becomes attached to a city and will reveal their secret to city leaders and offer to become the city's protector.

Steel dragons hate authority of any kind. This leads them to avoid contact with other metallic dragons, particularly gold dragons. They promote liberty and freedom where ever they go, encouraging people to make their own way so long as they do not harm others. Even in battle, steel dragons hate to be pinned in and will use every trick at their disposal to maneuver around the battlefield.
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Re: Dragons of the Pathfinder Database

Post by dfryer36 » Fri Jan 03, 2014 4:41 am

Amethyst Dragon
This dragon has deep purple scales and a rough hide, almost as if it's skin was actually composed of stones.

CR 14 (38,400 xp)
N Large Dragon
Init +5, Senses Dragons Senses, Perception +23
Aura Frightful Presence (180 ft, DC 21)

DEFENSE
AC 29, touch: 10, flat-footed: 28 (+1 Dex, +19 natural, -1 size)
hp 212 (17d12+102)
Fort +15, Ref +11, Will +13
DR 5/Magic, Immune to Paralysis, Poison, and Sleep effects, SR 25

OFFENSE
Speed 40 ft; fly 150 ft
Melee Bite +26 (2d6+12) and 2 claws +26 (1d8+8) and 2 wings +21 (1d6+4) and tail slap + 21 (1d8+4)
Special Attacks Breath Weapon (75 ft, 20 ft radius, DC 23, 14d8 force), Stomp
Spell-like Abilities 1/day-Invisibility, Suggestion (DC 16), Water Walking

BASE STATISTICS
Str 27, Dex 12, Con 20, Int 16, Wis 17, Cha 16
Base Atk +17, CMB +26, CMD 37
Feats Diehard, Endurance, Flyby Attack, Hover, Improved Initative, Intimidating Prowess, Power Attack, Toughness, Vital Srike
Skills Climb +28, Diplomacy +23, Intimidate +31, Knowledge (Dungeonering) +23, Knowledge (Nobility) +23, Perception +23, Spellcraft +23, Survival +23, Use Magic Device +23
Languages Common, Draconic, Terran, Undercommon

ECOLOGY
Environment Underground
Organization Solitary, Pair
Treasure Triple

SPECIAL ABILITIES
Stomp (Su): Three times per day as a standard action, an amethyst dragon can stomp its foot and set off a seismic wave in the ground around it. Everyone in a 50 ft cone in front of the dragon must make a DC 23 Reflex save or be knocked prone and take 1d4 points of non-lethal damage.



Amethyst dragons are on of the most reclusive dragons known to exist. They live deep underground where they are natural enemies of the purple dragon. Unlike most dragons, an amethyst dragon does not have a true breath weapon, but instead "spits" an explosive lozenge shaped jewel that explodes when it hits the ground.
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Re: Dragons of the Pathfinder Database

Post by dfryer36 » Fri Jan 03, 2014 4:43 am

Emerald Dragon
This green scaled dragon has a pair of curving ram-like horns on it's head and a frilled fin that runs down it's back.

CR 14 (38,400 xp)
LN Large Dragon
Init +0, Senses Dragon Senses, Perception +26
Aura Frightful Presence (180 ft, DC 21)

DEFENSE
AC 29, touch: 9, flat-footed: 29 (+20 natural, -1 size)
hp 237 (19d12+114)
Fort +16, Ref +13, Will +16
DR 5/Magic, Immune to Fire, Paralysis, Sleep, and Sonic effects, SR 25

OFFENSE
Speed 40 ft, fly 150 ft (poor), Swim 60 ft
Melee Bite +28 (2d6+14) and 2 claws +28 1d8+8) and 2 wings +23 (1d6+4) and tail slap +23 (1d8+4)
Special Attacks Breath Weapon (40 ft cone, DC 26, 1d6 sonic and deafened for 1d4+6 rounds)
Spell-like Abilities
3/day Control Weather, Fog Cloud, Greater Invisibility
At will-Identify, Legend Lore

BASE STATISTICS
Str 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20
Base Atk +19, CMB +28, CMD 38
Feats Ability Focus (Breath Weapon), Awesome Blow, Flyby Attack, Improved Bullrush, Lightning Reflexes, Power Attack, Skill Focus (Stealth), Step Up, Toughness, Vital Strike
Skills Craft (Trapmaking) +26, Craft (Weaponsmithing) +26, Diplomacy+26, Disable Device +19, Intimidate +26, Knowledge (Engineering) +26, Knowledge (History) +26, Knowledge (Local) +26, Perception +26, Stealth +25, Use Magic Device +26
Languages Celestial, Common, Draconic, Giant, Ignan, Terran

ECOLOGY
Environment Warm Mountains and Forests
Organization Solitary, Pair, Family (3-6)
Treasure Triple


Emerald dragons are obsessed with knowledge. They usually now more about a region and it's history then any of the brightest sages of that region and are excellent sources of information, if you can reach them. Emerald dragons are also notoriously paranoid of humanoids and equip their lairs with multitudes of fiendishly designed traps. Often they will partner with local kobold tribes, adding another layer to their defenses. Emerald dragons love water, and will always lair near a large body of water. They tend to lair on islands as the also love to lair in volcanoes and befriend the creatures that live inside. Emerald dragons mate for life and raise their young well into adulthood, so their lairs are rarely undefended or unoccupied.
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Re: Dragons of the Pathfinder Database

Post by dfryer36 » Fri Jan 03, 2014 4:44 am

Sapphire Dragon
This deep blue scaled serpentine dragon has a pair of bull-like horns on it's head and a twitching whip-like tail.

CR 13 (25,600 xp)
LN Large Dragon
Init +3, Senses Dragon Senses, Perception +22
Aura Frightful Presence (180 ft, DC 21)

DEFENSE
AC 28, touch: 9, flat-footed: 26 (+3 Dex, +16 natural, -1 size)
hp 184 (16d12+80)
Fort +14, Ref +13, Will +15
DR 5/Magic, Immune to Electricity, Paralysis, and Sleep effects, SR 24

OFFENSE
Speed 40 ft, fly 150 ft (poor)
Melee Bite +23 (2d6+9) and 2 claws +23 (1d8+6) and 2 wings +18 (1d6+3) and tail slap+18 (1d8+3)
Special Attacks Breath Weapon ($0ft cone, DC 22, 12d4 sonic and panicked for 1d4 rounds)
Spell-like Abilities
1/day - Move Earth, Wall of Earth 2/day-Stone Shape, Teleport
At Will - Spider Climb

BASE STATISTICS
Str 23, Dex 16, Con 19, Int 16, Wis 17, Cha 16
Base Atk +16, CMB +23, CMD 36
Feats Blind Fight, Combat Expertise, Improved Disarm, Improved Iron Will, Iron Will, Power Attack, Toughness
Skills Climb +25, Diplomacy +22, Knowledge (Dungeoneering) +22, Knowledge (Engineering) +22, Knowledge (Local)+22, Perception +22, Sense Motive +22, Spellcraft +22, Use Magic Device +22
Languages Common, Draconic, Terran, Undercommon

ECOLOGY
Environment Any underground
Organization Solitary
Treasure Triple


Sapphire dragons are extremely territorial, particularly when it comes to other dragons. They are anti-social in the extreme but reserve their hatred for the evil races of the Darklands. They love games of strategy and the surest way to get on a sapphire dragon's good side is to challenge him to one. However it is wise to always let the dragon win. Sapphire dragon lairs are filled with trophies of it's past victories. It particularly prizes trophies taken from drow or aboleth opponents. It allows giant spiders to share it's lair, mainly as a handy food source. To keep the spiders there sapphire dragons will take great pains to lure the spider's favorite food sources to it's lair.
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Re: Dragons of the Pathfinder Database

Post by dfryer36 » Fri Jan 03, 2014 4:46 am

Chromatic Dragon
This purple scaled dragon has glints of all the colors of the rainbow at the tips of its scales. It has a fanatical, almost insane look in it's eyes. It is as long as a man is tall, and yet there is still something unsettling about it.

CR 6 (2,400 xp)
Usually NE Medium Dragon
Init +4, Senses Dragon Senses, Perception +19
Aura Frightful Presence (180 ft, Will DC 16)

DEFENSE
AC 19, touch: 9, flat-footed: 19 (+9 natural)
hp 66 (7d12+21)
Fort +8, Ref +5, Will +8
DR 5/magic, Immune to Paralysis and Sleep effects, Acid, Cold, Electricity, and Fire Resistance 5, SR 17

OFFENSE
Speed 40 ft, fly 150 ft (poor), swim 40 ft
Melee Bite +11 (1d8+4) and 2 claws +10 (1d6+3) and 2 wings +8 (1d4+1)
Special Attacks Breath Weapon (4d6 damage, Ref DC 16, 1d4 rounds)
Spell-like Abilities
1/day - Detect Thoughts
2/day - Speak With Animals
3/day - Protection from Good, Tongues

BASE STATISTICS
Str 17, Dex 10, Con 16, Int 14, Wis 16, Cha 14
Base Atk +7, CMB +10, CMD 20
Feats Blind Fight, Flyby Attack, Improved Initative, Skill Focus (Perception)
Skills Appraise +12, Bluff+12, Diplomacy +12, Knowledge (Local) +12, Perception +19, Stealth +10, Use Magic Device +12
Languages Draconic

ECOLOGY
Environment Any temperate
Organization Solitary, Pair, Fair (3-6)
Treasure Double

SPECIAL ABILITIES
Breath Weapons (Su): Once every 1d4 rounds a Chromatic dragon can breath a 60ft line of acid, a 60 ft line of electricity, a 30 ft cone of acid, a 30 ft cone of cold, or a 30 ft cone of fire. Each time it uses it's breath weapon the chromatic dragon can change which effect it uses.


Chromatic Dragons are the result of mad experements performed by an ancient black wyrm name Tanncragoro, in an effort to find a way to achieve godhood. He reasoned that if he could create a race that would worship him as a god, then perhaps it would elevate him to godhood. To that end he used secret rituals and alchemical formulas to infuse a clutch of black dragon eggs with the properties of all five chromatic dragons.

The resulting Chromatic Dragons were much smaller and weaker then any "true" dragon, but had properties of all the dragons Tanncragorro tried to infuse into his new breed. More importantly they where born with a fanatical devotion to their "father" and would do what ever he said. Rather then destroy the failed experement, Tanncagoro kept them as servants to fulfill missions for him while he continues his vile experiments.
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Re: Dragons of the Pathfinder Database

Post by dfryer36 » Fri Jan 03, 2014 4:49 am

Chthonian Dragon
This nightmare only resembles a dragon in basic form. It is covered in leathery purple skin and its eyes are two pale white orbs. The most alien thing though is its mouth which has a tri-hinged jaw and is surrounded by four writhing tentacles, each of which ends in a sucking mouth like orifice.

CR 14 (38,400 xp)
Usually LE Huge Dragon
Init +4, Senses Dragon Senses, Perception +25
Aura Frightful Presence (180 ft Will DC 23)

DEFENSE
AC 29, touch: 8, flat-footed: 29 (+21 natural, -2 size)
hp 193 (17d12+83)
Fort +14, Ref +10, Will +15
DR 5/Magic, Immunity to Mind Influencing, Paralysis, and Sleep effects, SR 25

OFFENSE
Speed 60 ft, fly 150 ft (poor), swim 60 ft
Melee 2 claws +25 (2d6+6) and 4 tentacles +23 (1d4+3 plus grab)
Special Attacks Extraction, Mind Blast (50 ft cone, Will DC 22, Stunned for 6 rounds)
Spell-like Abilities
At-Will - Charm Monster, Detect Thoughts, Levitate, Spider Climb, Suggestion

BASE STATISTICS
Str 26, Dex 11, Con 18, Int 21, Wis 20, Cha 20
Base Atk +17, CMB +25, CMD 35
Feats Ability Focus (Mind Blast), Blind Fight, Combat Reflexes, Hover, Improved Initiative, Skill Focus (Stealth), Snatch, Toughness, Wingover
Skills Appraise +25, Climb +26, Craft (Alchemy) +25, Craft (Weaponsmith) +25, Intimidate +25, Knowledge (Arcana) +25, Knowledge (Dungeoneering) +25, Perception +25, Stealth +26, Spellcraft +25, Use Magic Device +25
Languages Aklo, Common, Draconic, Infernal, Terran, Undercommon
Special Qualities Aberration Traits

ECOLOGY
Environment Any underground
Organization Solitary
Treasure Triple

SPECIAL ABILITIES
Aberration Traits (Ex): Although the Chthonian Dragon has the "Dragon" type, it shares many traits with aberrations. Therefore effects that affect aberrations, like a ranger's favored enemy also effect the Chthonian Dragon.

Extraction (Ex): If the Chthonian Dragon grapples an opponent at least on size category smaller with it's tentacles and ends its next turn with that same opponent still grappled it may extract the opponents brain, automatically killing the creature. It may only extract the brain of one opponent per round, regardless of how many creatures it has grappled.


In the deepest vaults of the Darklands hide secrets that no mortal being has ever discovered. In one of these vaults, the alien neolithids created the Chthonian Dragons to guard their lairs and protect their secrets. However, the beasts proved to be too much even for the neolithids and they broke free to find their own place in the Darklands.

Chthonian Dragons are alien in both appearance and thought. Those who have chosen to speak about themselves say that their whole culture is based around paving the way to release an alien intelligence from the Great Beyond, an intelligence that only they, and perhaps the neolithids, have ever heard of. To this end, they save some of the brains that they extract for an unknown purpose. Where they take these brains is also unknown.
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Re: Dragons of the Pathfinder Database

Post by dfryer36 » Fri Jan 03, 2014 4:51 am

Twilight Dragon
This appears to be a black dragon with jet black scales and just a touch of red along the edge of it's wings, flanks, and tail.

CR 13 (25,600 xp)
Usually CE Large Dragon
Init +1, Senses Dragon Senses, Perception +24
Aura Frightful Presence (180 ft Will DC 20)

DEFENSE
AC 28, touch: 10, flat-footed: 27 (+1 Dex, +8 natural, -1 size)
hp 248 (16d12+144)
Fort +19, Ref +13, Will +15
DR 2/-, Immunity to Cold, Paralysis, and Sleep effects, SR 24

OFFENSE
Speed 50 ft, fly 200 ft (poor)
Melee Bite +20 (2d6+10), 2 claws +20 (1d8+7), 2 wings +15 (1d6+3), Tail Slap +15 (1d8+3)
Special Attacks Breath Weapon (80ft line, 12d4 Cold damage, Ref DC 25, 1d4 rounds), Spell Burn
Spell-like Abilities (CL 16th)
At Will-Dimensional Anchor, Dispel Magic, Glitterdust
3/day - Antimagic Field, Displacement, Globe of Invulnerability, Greater Dispel Magic

BASE STATISTICS
Str 24, Dex 12, Con 28, Int 19, Wis 20, Cha 19
Base Atk +13, CMB +21, CMD 32
Feats Blind Fight, Diehard, Endurance, Flyby Attack, Hover, Lightning Reflexes, Power Attack, Vital Strike
Skills Appraise +23, Bluff +23, Climb +26, Intimidate +23, Knowledge (Arcana) +23, Knowledge (The Planes) +23, Perception +24, Spellcraft +23, Stealth +20, Use Magic Device +23
Languages Abyssal, Common, Draconic, Giant, Undercommon
Special Qualities Vampiric Healing

ECOLOGY
Environment Temperate Hills and Forests
Organization Solitary, Pair, Flight (3-12)
Treasure Triple

SPECIAL ABILITIES
Spell Burn (Su): Once per round as a full round action, the twilight dragon can target an enemy spellcaster within 40 ft with a burst of energy. The target spellcaster must make a DC 21 Will save or lose one spell of the highest level prepared and available. In addition they take damage equal to the spell level plus the targets caster level.

Vampiric Healing (Su): Any spell that would normally deal damage to a twilight dragon that fails to penetrate it's spell resistance actually heals the dragon for the amount equal to the damage it would normally inflict. They cannot gain any extra hit points this way, and any healing beyond their normal maximum hit points is lost.


Another of the experiments of the mad black dragon Tanncragoro, twilight dragons were intended to find a way around a dragon's normal vulnerability to magic. Although slightly more susceptible to damage then other dragons, twilight dragons actually thrive when targeted by magic rather than being susceptible to it. Like chromatic dragons, they revere Tanncragoro as their creator, but they are less likely to serve him, and more likely to have their own agendas.

There are very few adult twilight dragons, and none past that age category at this time. Tanncragoro's experiment is so recent that the adult twilight dragons that do exist are the result of magical aging. Because of their rarity, most who encounter them believe them to be some slight variation of black dragon, until it starts breathing a blast of cold fire and it is too late.
David Fryer
I am a cute and cuddly winged harbinger of DEATH!

Do you have what it takes to be a hero?

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