Version 2.2 is almost ready to be rolled out!
I'm itching to make a new class, though. We've covered almost everything (my eye is on an Alchemist class that can make stronger potions, so apothecary becomes an archetype), but am open for suggestions.
However, I realize the conversion doesn't have a lot in the magical items department (most work is focused on spells, alchemy, and engineering), and the Monster section is still incomplete when it comes to converted monsters (some are in reference outdated rules).
What should we focus on next?