Bonetti wrote:Now that I'm in the beta, here's a little more information. The location is fixed, the buildings you can build are fixed (but the plans are drops or quest rewards -- although you can buy all the ones you are missing from a vendor in the garrison once you hit max level). Your garrison comes with a fixed number of plots of different sizes (small, medium, large), and you can only build appropriately-sized buildings on a given plot. They've changed the plan slightly, in that the garrison now has only a single location (Frostfire for Horde, Shadowmoon Valley for Alliance) but grows with you and continues to be a key location.
I hope that one of the MMO websites puts up floorplans of the buildings that PCs can construct. I think they would be very useful for tabletop play.
A garrison being located only in Frostfire or Shadowmoon Valley would work fine, but I'm sure a GM could allow other garrisons to be built elsewhere in a tabletop game.
Bonetti wrote:The initial quest sets you up with a barracks and a follower. Additional missions and quests can net you new followers, or access to new missions. The missions run independent of what your character is doing -- your followers are off questing or running instances or whatever.
Followers doing quests sounds a lot of fun.
I'm not sure how that could translate to tabletop play. Maybe it could be a bit like Birthright. Or maybe it could be a bit like the infamous character creation system from Traveller (where PCs can get killed while being created). Either way, I like the idea of a leader having a public/semi-public goal that their followers are working towards.
I wonder if two or more PCs could somehow build a garrison together. That may or may not work in the MMO, but if two tabletop characters with the Leadership feat could "pool their resources" and ask their followers to work together, they should be able to build a single stronghold. If a GM could come up with rules to deal with "joint-leadership" that might be a good way for a bunch of WoW: RPG players to run their group as a guild. (Maybe you could even run a tabletop game, where each player has a number of alternative characters within the same guild and all the PCs that take the Leadership feat attract NPCs to the guild.)
Bonetti wrote:So far, it looks like it's well done, and it could be a model on how to structure a dominion-based phase in a tabletop game. In fact, it offers a model for integrating one specifically into the Warcraft RPG.
I just looked at the Garrisons article on Wowpedia
and they have a lot of information there.
It seems that a garrison is a base of operations built to combat the Iron Horde (*cough* Orc Nazis from a parallel universe *cough*)
. There are eight main clans in the Iron Horde:
I guess that, the (current) idea with the garrison's being located in Shadowmoon Valley or Frostfire is that the garrison is on the edge of Iron Horde territory and your garrison would allow you to slowly move into Iron Horde territory, with a view to smashing the Iron Horde. That seems to make more sense from the Alliance point of view, but I guess the Horde point of view is that these alternate-timeline orcs want to take over their faction.
Relocating a garrison to another place in the tabletop game (or moving it to an earlier part of the timeline) would probably work best if you located another Warcraft plotline, that was as iconic as the Iron Horde plotline and built follow goals around that plotline.