World of Warcraft RPG (5e Fan Conversion Project)

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World of Warcraft RPG (5e Fan Conversion Project)

Postby Arrius Nideal » Thu Aug 27, 2015 11:17 am

World of Warcraft RPG
5e Fan Conversion
“The sands of time have run out.”
-Medivh, the last Guardian

Many have waited for Blizzard to approve another conversion of their world to the tabletop playing realm. Alas, many waited in vain.
However, tabletop players are well-known for their persistence and tenacity in getting what they want to play (or at least, satisfying themselves with an adequate enough replica).
And thus, the WoWRPG 5e Project begun, in The Piazza Forum, searching (and sometimes stealing) from other 5e fans to craft a suitable tribute and game system. This conversion is of the much-loved World of Warcraft Role Playing Game, as for 5th edition of Dungeons and Dragons, made by the fans, for the fans.
This not only includes special classes, races, and magical spells, but also includes magical items, and even a few subsystems built in the streamlined format of 5th edition, for the benefit of all roleplayers.

Link

Credits
House Rules Conversion: Djmove, Arrius Nideal
5th Edition Core Rules : Wizards of the Coast (a subsidiary of Hasbro)
Warcraft Inspiration and Setting: Blizzard Entertainment. Inc
Contributors : Mcgeneral, Big Mac, grimm, pagnabros

Current Version: 2.1

This work is purely recreational, and is not intended to contest and/or derive any commercial benefit in any way, shape, or form from any Wizards of the Coast or Blizzard Entertainment products (the D&D 5th Edition Roleplaying game, and product identities including but not limited to Warcraft, World of Warcraft, World of Warcraft: The Role-Playing Game; all text under the “Description” header of any creature, spell, magic item, artifact, or NPC listing; any elements of the Warcraft setting, including but not limited to capitalized names, names of artifacts, beings, characters, countries, creatures, geographic locations, gods, historic events, magic items, organizations, songs, and spells; any and all stories, storylines, plots, thematic elements, and dialogue; and all artwork, symbols, designs, depictions, illustrations, maps and cartography, likenesses, poses, logos, symbols, or graphic designs), and use of this is non-commercial in purpose, and appeal to the ‘Fair Use’ intent of copyright infringement laws.

Progress
Races: Finished : Races of Warcraft.
Skills and Professions: Finished : New skills (Engineering and Alchemy), improved crafting system, and material gathering rules.
Classes and Specializations: Finished : New classes, specializations, and racial classes.
Feats: Finished : Two new feats, with more possible upcoming additions.
Powers and Magic: Finished : Over fifty new spells and a completely integrated mana system.
Creature Statistics (Monster Guide): Mostly complete: Constructs, vehicles, and soldiers of the Alliance, Horde, Scourge, and Burning Legion, as well as beings of the Warcraft universe.
Equipment: Finished: New weaponry, gadgets, firearms, bombs, and more.

Special: For ideas, suggestions, comments, and general discussion of the project, please post in the below thread.
Warcraft RPG 5th Edition...

Update: Beta released (Oct 13, 2015)
Future patches are concerned with adding extra archetypes, spells, and supporting mechanics to create and craft magical items.

Update: Patch 1.4.5 released (December 16, 2015)
System: General organizational cleanup.
Classes: Tinker is now a base class instead of a rogue archetype. It also has three paths: Bomber, Gunner, and Gadgeteer. The details are in the online file.
Skills: Malfunction rate and activation DC of all devices now increases with the increase of device level. Device level is equal to engineering points invested in device.

Update:1.6.3 released (Febuary 8, 2016)
Conjure creature spell added, comprehensive list: Sub-spells Animate Undead and Animate Constructs also added, and added emergency fix for Shaman and several existing spells (Brilliance Aura).

Major Update: 1.6.4.5 released (February 28, 2016); 400 views
Caster Level: Added the concept of 'caster level'. This determines the spell level accessed as a unified table.
Set/Prepared Spells: Alterations to the magic system to clarify how many spells a character has prepared (or set spells). Paladin's Lay on Hands/Death Knight's Corrupting Touch is expended on 50% mana increments instead of 100% of mana after feedback in the PBP.

Update: 1.6.5 released (March 15, 2016); 500 views
System: Added resurrection altars (Alter of Kings/Storms/Darkness, etc.). They can be attuned to for one short rest, and if killed, a character of 5th level can be revived for a rising fee (minimum 1,000 gp, maximum 3,000 gp).
Mana: Also fixed some terminologies under the mana system.

Update: 1.6.6 released (March 26, 2016)
Minor additions of languages.
Spells: old Holy Light/Death Coil removed. Cure Wounds and Inflict Wounds now have a range of 30 feet, and are named Holy Light and Death Coil, respectively (healing 1d8+mod) to make them more accessible and to represent the games better. Rejuvenation is added at level 1 for druids, and Healing Waters are added as level 1 for Shamans.
Monsters: Added goblin shredder and minor monsters.

Update: 1.6.9 released (April 26, 2016)
Races: Addendum for Blood Elves and history
Classes: Mage arcane recovery clarified. Warlock Demonology Metamorphosis Horns deal 1d6 piercing, claws 1d4. Rogue Combat rogues gain proficiency in firearms and explosives. Rogue Subtlety Describe how casting works instead of referring to Arcane Trickster. Rogue Demon Hunter Archetype. Abilities are Demon Magic, Spectral Sight, Dark Metamorphosis, Sorcerous Thirst, and Dread Foe. Focused as an anti-magic anti-demon rogue. Warlocks gain the following spells to their list: Mind blast, Mind Flay, Exorcism (sorry paladins!), Shackle Evil
System:
Spells: Death Pact can be used to regain mana (as the lich's Dark Ritual spell); Conjure Creature now establishes line-of-sight telepathy; Frost Armor wording clarified. Several classes gain the Dominate Creature spell, split depending on class. Now shamans and mages can dominate elementals or undead, and warlocks can dominate fiends. Tattoo spellbooks is now a thing as well. Can't be stolen, but can be harmed.
Creatures: Several creatures now added (wyrmkin, Chimaera, Bog Beasts, and more).

Update: 1.7 released (June 3, 2016)
Classes: Reclassify Demon Hunter under Special and Racial Archetypes. Hunter's Favored Enemy, Vanish, and Sharpshooter abilities improved. Warlock Demonology Metamorphosis changed (belonging more to Demon Hunter, and reflecting Legion's new understanding of warlocks) to Dark Bond, which allows the caster to conentrate on two conjure fiend spells. Coupled with the Demon-soul ability, the warlock can have four effective minions on the field with two concentration effects. Rogue Demon Hunter metamorphosis altered. Hunter Shadow Hunter Archetype added.
Spells: Divine Shield: Can block 10 points of damage per Caster Level before the wards fail. They can also absorb non-hostile spells (although they consume spell power to negate as well). Blessing of Protection: As Divine Shield. Several minor balancing and format issues resolved.
MONSTERS: 10+ monsters added, including mountain and sea giants, harpies, and the dreadful maganataur.

Update: 1.8 released (July 26, 2016)
Classes: Tinker: Replaced the boring Scavenge (and pushed it back) to Superfunction. Added Quick Tech at level 15. Tinker Apothecary added (focused on alchemy, poisons and diseases, as well as constructing undead). Warrior Mountain King added (focused on a specific stance, gaining bloodline magic-casting, and several defensive abilities).
Spells: Several spells added: (Arcane Armor, Capture Essence, Chain Lightning, Conjure Elemental Totem, Curse of Tongues, Earthbind, Earthbind Totem, Earth Shield, Eye of Kilrogg, Fire Nova, Fire Nova Totem, Freezing Sphere, Lava Burst, Lightning Shield, Lightning Storm, Parasite, Resistance Totem, Soulshatter, Storm Bolt, Water Shield, Wind Shear), Several minor balancing and format issues resolved
Monsters: Added Stone Golem, Naga, Crypt Lord, and more
Equipment. Syringe, Sun Gun Gadget, Flamethrower Gadget, Frost Gun Gadget, Reflective Cylinder Gadget, Water Pump Gadget

Update: 1.9 released (August 22, 2016), 3,000 views
Added spell list based off class shorthand terms for ease of spellfinding.
Tinker: Cobble pulled to level 1, and is more frequent. Improved Cobble allows for cheaper cobbling. Warrior Mountain King Mountain King cleaned up, folded Avatar power into Spellcasting. Warrior Spellbreaker abilities cleaned up, slight buff to anti-magic.
Skills. Discovery: 2 weeks of studying can create a new spell, formula, or blueprint. It also requires money to spend and (of course) a suitable place to study. Added Arcane/Mana Engines (or Spelljamming Engine, if that's your thing!). It consumes 1 MP per EP and blocks casting for 1 hour (unless the user can pass a Spellcasting check). Mana-bombs, away!
Spells: Added new spells (Detonate Mana, Moonfire, Sunfire, Sunbeam (lower level entry spell)). Rebalanced others
Equipment. Added spellcasting relics. These are attunement items that provide bonuses to a single spell, such as Libram of Wracking to Exorcism and Evocative Consecration, or Sigil of Corpses to Corpse Explosion

Major Update: 2.0 released (November 28, 2016)
System: Added spell interruption mechanic (expanded 5e rule to all casting), standardized aura/shout effects, switched arms warrior abilities (bladestorm and bloodthirst strike exchanged places), added emergency mana-restoration effects for mages, priests, warlocks, and shamans. Added Lightslayer archetype, and added or modified 16 spells.
Monsters: Added 18 new monsters.

Update: 2.0.2 released (December 20, 2016)
System: Fixed general formatting,
Races: Improved Tauren’s Plainswalker ability
Classes: Warlock’s Soul Shard, Warrior’s Howl, added Kalimag to shamans (elemental tongue), and removed outdated references to Paladins’ Crusader Aura.
Spells: New Spells (Arcane Shot, Blessing of Kings, Death Grip, Death Pact, Denounce, Drain Life, Earthbind, Earth Shield, Lightning Shield). allowed Lightning Bolt to also replicate Chain Lightning. Elemental Shock costs less mana.

Update: 2.1 released (February 4, 2017)
System: Fixed formatting.
Races: Dwarf Stoneform and Tauren Plainswalker traits improved
Skills: Alchemical Engine added [Energy Sources], Careful Bomber adjustment
Spells: Arcane Orb, Holy Shock, Ancestral Guardians, Spirit Strike, Spirit Infusion, and consolidation of spells (blessings, runes, seals, and hunter shots) into arrays for unification of mechanics and simplicity.

Content: Released Deadmines dungeon (February 23, 2017)

Update: 2.2 released (March 21, 2017): 6,000 views
Improved class mana-restoration abilities, aura overhaul, added 10+ alchemical items, 3+ gadgets, flashbang grenades, +6 relics, mana shield no longer requires concentration, updated auras (all), new magical items, infused ammunition, added Warlock and Shaman spell lists, and several warlock spells added.

Update: 2.4 (June 17, 2017): 7,300 views
Clarified auras, overhauled the Death Knight’s Army of the Dead ability (tied to Animate Undead) clarified spellcasting and mana costs (reduced cantrips’ cost to become free at 5th level+), caster levels, and other mechanics (all casters have spellbooks or equivalents; spellcasters can also gain spells by leveling up, taking others’ spellbooks, being tutored by another caster or creature such as demons or fey, or researching unique spells). Added new and fixed old spells (Psychic Terror, Slumber, Bind Creature, which replaces Create Undead, Planar Binding, and Planar Ally; Conjure Creature more uniform, evocative consecration renamed to consecration), potions can now act in area of effect instead of being solely based on their original spell parameters, added new magical items (Truesilver Champion, Hand of Ragnaros, and armor sets among others).
Last edited by Arrius Nideal on Sat Jun 17, 2017 1:00 am, edited 8 times in total.
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