Arrius Nideal wrote:Negatives: Say it with me now: Time for some r-r-r-retcons!!!
Thanks for the heads up on this.
I'm not the biggest fan of retcons, but as I've never managed to get a WoW: RPG game off of the ground, and am still improving my Warcraft-fu, they are not really an issue for me at this stage.
Arrius Nideal wrote:
Positives: Azeroth gets a fleshed out cosmology? Finally! Shadowlands (or a shadow realm/shadowfell/etc.) was something never addressed--neither was the Law-Chaos or Good-Evil axis--but here
it is: Order vs. Disorder, Life vs. Death, and Light vs. Shadow. No Good vs. Evil is strange, as is no reference to the Lower Planes of Warcraft I (which seems to be gone for good).
To be honest, aside from Manual of the Planes
, for D&D, I've never really been too impressed with any attempt at cosmology in a roleplaying game. They generally give you enough information to let you know that something weird is out there (and that it is not the Planescape cosmology) but don't really give you enough to run a Planescape-like game.
Perhaps that will change, for World of Warcraft, if they ever start adding a lot of Planescape-like movement to their MMO and start creating different "rules of nature" for alternative planes. (However, I think that would radically change the feel of the game, so they are probably not going to have people using mental concentration and flying around in a plane like the Astral Plane.)
Arrius Nideal wrote:
I am also very interested in seeing what the Guardians did other than Medivh and his mother, and how the Sargaras debate is settled. This--this looks like magi-tech.
That looks a bit like the planet in Star Wars: Episode III
, where Obi-Wan Kenobi and Anakin Skywaker fought to me.
Arrius Nideal wrote:Dragons might be more relevant--I never liked how they ended in Cataclysm.
Dragons are an important part of Dungeons & Dragons, but the problem with Warcraft, is that I don't think they work so well in a MMO environment. I think that dragons are possibly "too powerful" for the power levels of the MMO. But if they can ever figure out how to include dragons in the standard game (without having them fly around Stormwind blasting everything every five minutes) they might be fun.
One of the things that people use for dragon ecology, in a lot of settings, is the concept that they hybernate. Maybe someone could bring them back to the MMO, as dragons hybernating in caves inside instances. If you use that newer MMO mechanic where content unlocks and changes (sorry - I forget the name) players could wake up a dragon within an area of the game when they get to a high enough level to be able to deal with it. (In a tabletop game, dragons would be less of a problem, as the GM would wind them back if they got to be too disturbing to the campaign arc.)
Wow! That does make me wonder if this art was concept art for the movie...or if it is concept art for the MMO to have the locations beautified.
Arrius Nideal wrote:The evolution from trolls to Night Elves seemed to be propelled by the Dark Trolls--whom in the RPG had +11 to strength and massive modifiers (starting at Large).
I would love to see more on this sort of thing.
Arrius Nideal wrote:I am probably dreaming, but this 'chronicles' effort is quite a first for Blizzard--could they possibly be intending to test the waters of the tabletop RPG market once more?
You never know. They might do another tabletop version.
I think that the "problem" with the previous tabletop version was that they did a deal to make it a Dungeons & Dragons thing, but it then got changed into something that was not-quite-D&D...but still not the same thing as the MMO.
As far as I am concerned, if they are not going to make the game 100 percent compatible with 5e D&D or Pathfinder, or some other RPG system with a large enough fanbase, I think they would be better off using the actual system that they use in the MMO.
A straight conversion of MMO mechancs, would give you the exact same character levels in the MMO, and ability ranges and durations in the MMO. There would probably be some problems (what with the tabletop game being a lot slower in pace, than a MMO) but if they created a bespoke RPG system, that was as close to the MMO mechanics, as possible, it would be a lot easier to create conversion guidelines, than a system where you have to crunch down 60-80 levels into a 20 level system.
I would bet that, if they got the right game designers onboard, they could run a Kickstarter and pull in a lot of cash.
But, I think it would be logistically better, for them to do something like a Warcraft wargame system first, and sell large numbers of 1-inch minis, that could later be bought by people playing tabletop games. Maybe they should be doing a deal with the likes of Games Workshop.