Warcraft 5e Modules, Dungeons, and Raids

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Warcraft 5e Modules, Dungeons, and Raids

Postby Arrius Nideal » Fri Feb 24, 2017 11:11 am

This thread will be reserved for links of module, dungeon, and raid conversions to tabletop format in our community-designed Warcraft 5e conversion. The conversions will develop additional resources to fuel future system updates and provide a good ground for playtesting and general enjoyment.
The level distribution from WoW to the RPG line is on a 5.5 WoW levels to 1 RPG level (with some tweaking to stay consistent). Below is the list of complete modules, with the finished modules highlighted. Once a sufficient number of dungeon conversions are completed, we can move on to Burning Crusade and other expansions. By default, this project will work on a lower-level to higher-level grade, but if there are any popular requests, we may tend to them first.

WORLD OF WARCRAFT CLASSIC (VANILLA)
DUNGEONS
Blackfathom Deeps (3-5)
Deadmines (3 - 5): Wowpedia Link.
Wailing Caverns (3-5)
Shadowfang Keep (3-5)
Ragefire Chasm (3-5)
Stockades (3-5)
Gnomeregan (5-7)
Scarlet Halls (5-7)
Scarlet Monastery (5-7)
Maraudon (5-7)
Razorfen Kraul (5-7)
Razorfen Downs (7-9)
Scholomance (7-9)
Dire Maul (7-9)
Uldaman (7-9)
Stratholme (7-9)
Zul'Farrak (8-10)
Blackrock Depths (8-10)
Blackrock Spire (8-10)
Sunken Temple (8-10)

RAIDS
Ahn'Qiraq (10)
Blackwing Lair (10)
Molten Core (10)
Onyxia's Lair, Original (10)
Naxxramas, Original (10)
Last edited by Arrius Nideal on Tue Feb 28, 2017 8:19 pm, edited 1 time in total.
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Re: Warcraft 5e Modules, Dungeons, and Raids

Postby Big Mac » Fri Feb 24, 2017 2:12 pm

This looks great! :-D

Is it worth also having links to the Wowpedia articles for these areas?
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Re: Warcraft 5e Modules, Dungeons, and Raids

Postby Arrius Nideal » Tue Feb 28, 2017 8:18 pm

Good point. I'll add a link for each completed dungeon. Any particular dungeon you'd like to see converted next?
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Re: Warcraft 5e Modules, Dungeons, and Raids

Postby oPolden » Sat Mar 11, 2017 1:06 pm

What about the Ragefire Chasm, to contrast a fairly Alliance-focused dungeon with a Horde one?
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