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In a game with Immortals, this is actually an entirely possible thing to happen.
>Immortals reward worshippers / adventuring party
>Don't want to appear in person and thus trigger some major happening
>Crates harmlessly magically appear / gently fall out of the sky
I think crates as rewards is very artificial and destroys the Tolkien / Vance / Moorcock vibe that Dark Dungeons provides. However, one could equally say that in some campaigns crates are a perfect mechanism - they are as fantastical as many other features.
Maybe incorporating online gaming stuff into Dark Dungeons is really against the spirit of the game? Or maybe taking this inspiration from "modern" fantasy is no different from the inspirations Wesley and Arneson took?
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