Immortal Mortal Spellcasting & Saving Throws.

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Immortal Mortal Spellcasting & Saving Throws.

Postby Peter » Fri Sep 01, 2017 12:55 am

While re-formatting the Immortal class, I noticed 2 things missing.

It is noted that Immortals use their HD for Mortal Spellcasting, but it doesn't explain how Mortal Spellcasting works (the original source offers packages of spells that cost power points).

There is also no explanation of Immortal Saving Throws. There seems to be a brief mention of them in the Monster Format section tho.
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Peter
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Re: Immortal Mortal Spellcasting & Saving Throws.

Postby Peter » Fri Sep 01, 2017 2:35 am

Here is a fix for the Mortal Spellcasting for anyone who doesn't plan on using my edition.

Code: Select all
By spending 18 power points, an Immortal in Embodied Form may cast spells as a 36th level cleric, druid, or magic-user for a day.
Once these spells are cast they are forgotten and may not be relearned unless the Immortal spends another 18 power points to regain them all. If the Immortal spends additional power points, the spells are not forgotten when cast. The cost to do so is 7 power points for cleric and druid spells and 32 power points for magic-user spells.
When casting these spells, the hit dice of an Immortal are used to determine their effective level.
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