Blacky the Blackball wrote:
At high levels, the elf doesn't have the abilities of a fighter and magic-user. They have the abilities of a sub-par fighter (there's no way a 30th level elf is a better fighter than a 35th level fighter, that's just ridiculous) or magic-user. They aren't going to be using both sets of abilities at the same time; and, in fact, are rarely going to need to fight at all.
Wait for XP value you can't use this way.
Character has ALL of two powers, so he has a huge more flexibility than single fighter or single mage. He can make tens of 50hit points melee attaks, then fly, then make a meteor swarm, then became a dragon, then go down, return elf and make other tens sword attack. He could use his magic abilities to improver his fighting ability. Use fly, haste, invisibility, permanence, contingency, becaming more overpowered than a single fighter of a single mage. But repeat, they can CHOOSE between a 90% fighter or a 130% mage. It can't cost only 100k XP.
You're wrong about nothing changing. For the first nine or ten levels, characters need to double their experience total each time they go up a level. Therefore if the elf has almost double the requirements compared to the magic-user they'll always be about a level behind.
However, once characters (of all classes) reach name level the experience chart changes and they start needing a fixed amount per level after that point. To expect the elf to continue to need twice as much XP at higher levels is unrealistic. If instead you want them to continue to be about one level behind the magic-user (like they have been all along) then my revised XP values are more suitable than the ones in the back of the RC - which as I mentioned in the other thread are clearly not "VERY tested" since they are simply a copy of the Attack Rank charts with attack ranks swapped for levels (even though the two are not the same thing).
The one-level-less isn't a rule. So there is in no place that the correct proportion between elf and mage is the one level less. With RC table, at 4,5 million XP mage is at 36th and elf is at 27th. And a 27th is powerful like a mage (Wish apart). He has mor hit points, armor class, full melee powered, and has not 81 but about 65 spell of ALL levels. So he at 27th can make exactly the same thing of a mage, only a few times less. You can simulate an encounter between elf and mage (27 vs 36) and between elf vs monsters and mage vs monsters, and will see that a 27 elf has no real limitation respect a 36 level wizard. One level minus isn't a rule but a consequence of a rule (Xp table in this case). TSR made a complete system to calculate XP value, made by ability and powers.
At 8th level a mage is more similar to a 6-7 level elf than a 3-4 level elf. But if it is true at low levels, it isn't necessary true also at high level. Infact a 35th level elf is definitely more and more powerful than a 36th mage. There no question on this.
I think, friendly
, I focus too much on "single round action: or spell or fight" and too less on AAALLL other variants during sessions and encounters. If you can ONLY fight with sword and I can fight with sword AND cast fly, haste, teleport.... I am two times powerful than you (casual number).
If you let them make such an overpowered item then that's your problem - just as if you let a magic-user or cleric make a similar or equivalent one. The rules can't cover every eventuality when it comes to that sort of thing (although I'd like to see the cost and chance of success for even a 36th level spell caster making such an item!)
No no, wait, it's not my problem, it is a thing made possibile by RC rules. On Glantri Gazetteer (that use the same RC rules to make magical items) there is the medallion of metero swarm PERMANENT between example and cost 54000 gp, it meaning that is a permanent free use meteor swarm, one per round for "secula seculorum". The rules for magical item don't say that a sword of my example isn't possibile. On the contrary give master and players possibility to make everything freely, then, IF DM don't want some kind of objects, he can limit them. But the rules cover every variants.
Cost is no problem. A wizardry staff (I calculate) cost about 300k gp, an amount of money that a character could raise at lowmiddle level (10-15) with no great problem. And like a weapon you can add powers no need (like a ring o medallion) to put them togheter where if you fail one you lost all.