[5e] Darklords! (Critique/Comments please)

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[5e] Darklords! (Critique/Comments please)

Post by KtA » Mon Oct 21, 2019 7:46 am

I am converting some of the 2e Ravenloft material to 5e, starting with RR1 Darklords.

My working assumption, based on Curse of Strahd, is that Ravenloft is basically a tier 1 and 2 (1st-10th level) environment. Strahd is CR 15, and I don't think any of the other Darklords or Ravenloft NPCs should be dramatically above him (Azalin probably just a smidgen above at CR 16...) Ankhtepot and the Elder Brain of Bluetspur would also be in the same ballpark (since a 5e basic mummy lord is CR 15 and an elder brain is CR 14), and it goes from there down to the smaller fish like Tiyet and Gregor Zolnik at CR 8-10.

Here's Tiyet, to start off. As a CR 8 legendary monster, she's probably a suitable foe for 6th or 7th level PCs (dependent on party size, of course- my experience is that HP need to be scaled up for larger parties).

Medium undead, neutral evil

Armor Class 16 (natural armor)
Hit Points 142 (19d8+57)
Speed 30 ft

STR 20 (+5) DEX 19 (+4) CON 17 (+3) INT 14 (+2) WIS 11 (+0) CHA 20 (+5)

Damage Resistances bludgeoning, piercing, and slashing from non-magical weapons
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, poisoned
Saving Throws Dexterity +7, Wisdom +3
Skills Deception +8, Insight +3, Perception +6, Religion +3
Senses darkvision 60 ft., passive Perception 16
Languages Abyssal, Common, Infernal
Challenge 8 (3,900 XP)

Rejuvenation. If reduced to 0 hit points, Tiyet's body crumbles to dust. Unless her heart is destroyed, she reappears 24 hours later in Apophis' temple in the Valley of Death, fully restored.

Shapechanger. As an action, Tiyet can assume the form of a Tiny monkey (speed 30 ft, climb 30 ft) or return to her normal humanoid form. While in monkey form, Tiyet can't speak. Other than size and speed, her statistics are unchanged. Anything she is wearing transforms with her, but nothing she is carrying does.


Slam (Humanoid Form Only).Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) bludgeoning damage.

Heart-Stopping Touch. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (5d6) necrotic damage. If the target is reduced to 0 hit points by this damage, it dies.

Heart-Chilling Glance. Tiyet targets one creature within 60 feet that she can see. The target must make a DC 16 Constitution saving throw, taking 17 (5d6) necrotic damage on a failed save, or half that much damage on a successful one.

Legendary Actions

Tiyet can take two legendary actions, one at a time, at the end of another creature's turn. She regains spent legendary actions at the end of her turn.

Slam. Tiyet makes a slam attack.

Misty Step (Costs 2 Actions). Tiyet teleports to an unoccupied space within 30 feet of herself.

Heart's Bane (Costs 2 Actions). Tiyet uses Heart-Stopping Touch or Heart-Chilling Glance.

Lair Actions

-Tiyet summons an earth tremor in a 30-foot radius around herself. Each creature in the area must succeed on a DC 16 Strength saving throw or fall prone.
-Tiyet causes an illusion, as the silent image spell, to appear at any point she chooses within her lair. She need not have line of sight.
-Tiyet causes up to three doors in her palace to open or to close and lock, as she chooses. She need not have line of sight to the doors.

[See RR1 Darklords for description and behavior...]

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Re: [5e] Darklords! (Critique/Comments please)

Post by KtA » Mon Oct 28, 2019 1:38 am

Two shorter entries, that are only modifications to standard stat blocks:

Ankhtepot : Use the mummy lord stat block, except:
- Ankhtepot has no damage vulnerabilities; he has resistance to fire damage.
- Ankhtepot has the following additional trait:
Temporary Life. Ankhtepot can return to life for one day by killing a humanoid within 1 minute of sunrise; this state lasts until sunset. While temporarily alive, Ankhtepot is considered a humanoid rather than an undead, his AC drops to 10, and he loses access to his Magic Resistance and Spellcasting traits, his damage immunities, and his Dreadful Glare action option. His other statistics are unchanged.

And from the domain of Keening:

Keening Wight. The Keening wight has an “evil eye” power - a fiery attack similar to a flameskull's, emanating from the wight's flaming eyes.

It has the following additional action option:
Fire Ray. Ranged Spell Attack: +4 to hit, range 30 ft., one target. Hit: 14 (4d6) fire damage.

This does not affect the wight's CR.
EDIT: Tristessa (banshee domain lord of Keening) and the Keening Crawling Claw next - both full stat blocks...

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