4th ed ship conversions

A project to create a Spelljammer conversion to 4th edition rules.

Re: 4th ed ship conversions

Postby Elvith Jars » Sat Aug 21, 2010 5:27 pm

Thanks. I needed to make a distinction between elite and solo creatures, and "elite" and "solo" ships, especially since for the purposes of computing XP and hit points, ships are solo creatures in my book. Similarly, minion crews and "minion" ships were different, because if a PC climbs aboard a "minion" ship, it would not do well to have it blasted apart in one anti-ship shot. Hence the need for Featherweight.
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Re: 4th ed ship conversions

Postby Azaghal » Sun Aug 22, 2010 5:35 am

I can see the need of the distinction in the feather weight as well as making a more powerful ship an Elit or Solo, not that I`m that well versed in 4e yet.
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Re: 4th ed ship conversions

Postby Big Mac » Mon Aug 23, 2010 1:41 pm

Dave L wrote:Still lurking, but as my knowledge of 4e is very sparse, and all my SJ stuff is 2e, there's nothing I can add to the work you're doing. :)


I'm lurking too.

I'm a 3e guy. The only thing I can do is look for typos and internal errors.
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Re: 4th ed ship conversions

Postby cab » Mon Aug 23, 2010 1:44 pm

...and while I may generally be quiet here, I lurk across all threads in Spelljammer.
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Re: 4th ed ship conversions

Postby Big Mac » Mon Aug 30, 2010 11:25 pm

Maybe we need a project outline.

I've not got any of the 4e campaign guides. Do they have an identical format (that a Spelljammer Campaign Guide could follow as a template)?
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