4th ed SJ conversion, Creatures

A project to create a Spelljammer conversion to 4th edition rules.

4th ed SJ conversion, Creatures

Postby Silverblade-T-E » Tue Jun 08, 2010 5:50 pm

discussions, stats and info on where in 4th ed books to find SJ creaures goes here
-----------------------------------------------
I'd rather be a Fool who Believes in Dragons,
Than a King who believes in Nothing

http://www.silverblades-suitcase.com

Spelljammer is back, oh yeah, BABY! :D
User avatar
Silverblade-T-E
Storm Giant
 
Posts: 1829
Joined: Thu Sep 11, 2008 10:38 pm
Location: Cthulusville, Scotland

Re: 4th ed SJ conversion, Creatures

Postby Silverblade-T-E » Thu Jun 17, 2010 4:42 pm

putting this here, as the Neogi Storm Cannon is both a ship wepaon AND a creature! ;)

the Neogi's use constructs as their weapon platforms, for their Deathspider battleships and major encampments, rather than just ballistae or catapults.
Seems suitably nasty and evil, and adds more to their backstory which is a bit lacking

one story from way back in Dragon mag, clockwork horror ecology, was that the Neogis discovered clcokwork horrors, and thus the neogis homeworld got wiped out by the clockworks horrors.
So this Storm Cannon is part of their ancient magical creation lore.

And also, if you imagine it as an 8 legged Geth Armature from Mass Effect, you get the idea of the fear it should inspire ;)
http://www.creativeuncut.com/gallery-05/art/me-geth-armature.jpg


---------------------------------------------------------------------------


Neogi Storm Cannon Level 15 Artillery
Large natural animate XP 1,200
Initiative +15 Senses Perception +15; darkvision
HP 113; Bloodied 56
AC 27; Fortitude 27; Reflex 28; Will 26
Resist 10 lightning, 5 thunder
Speed 4 , Climb 4

Ranged burst Storm Cannon Blast (standard; recharge 6) • Lightning, Thunder
A massive bolt of blazing blue power, trailing tenderils of eerie beauty, rushes upon you!
Range 40 (can't be used closer than 10 squares); +20 vs Reflex; 4d8 + 6 Burst 3, push 3 and knocked prone. Miss: half damage, no push or knockdown

melee Storm Cannon Bite (standard; at-will) • Lightning, Thunder
The neogi golem's glowing jaws lunge at your face!
Reach 2; +22 vs AC; 1d10+6, +2d6 Electric and Thunder damage. On a critical hit, the victim is also dazed (save ends)

Steadfast Agility (no action; at-will)
The Neogi Storm Cannon is extremely steady on it's many metal legs, and is allowed an immediate saving throw to avoid being knocked prone or to reduce falling damage by half, and gets a +4 bonus on this and all other saves against being knocked prone or falling.

Great Leap (move; encounter)
The Neogi Storm Cannon jumps 6 squares

close burst Storm Cannon Death (free; at-will) • Lightning, Thunder, Acid
When the Neogi Storm Cannon drops below 0 hit points, it explodes in a shower of terrible force and arcane liquids
Close Burst 3; +20 vs Reflex; 2d8 + 6 electric, thunder and acid damage

Alignment Unaligned Languages Deep Speech
Skills Athletics +17
Str 20 (+12) Dex 26 (+15) Wis 17 (+10)
Con 17 (+10) Int 12 (+8) Cha 10 (+7)

© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.

------------------------------------------------------------------------------
The Neogi Storm Cannon is an 8' tall metal and crystal construct closely resembling a neogi, though it has strange tubes and cylinders of crystal filled with glowing liquids here and there, and it's mouth glows with an eerie blue discharge of electrical power

Some people believe they are made by neogi, a remnant of their once formidable world, while others claim the Arcane make them for the dreaded slavers, in any event, they are the most valuable slave a powerful neogi may posess, after it's own personal umber hulk bodyguard.
Since they are the main ship weapons on a Death Spider battleship, the neogi are very jealous over which one of them can get the best kills, captures or hits with their own Storm Cannon. Luckily for other races, they are expensive, hard to come by, and slow on their feet, so rarely seen outside a ship or major encampment

The Neogi Storm Cannon only obeys the commands of a negoi, with it's master's commands being pre-emminent over others. The greedy neogi often order their servant to aim so as not to kill, when possible. A typical command though is to fire upon anyone detected sneaking up on the neogis' ships or encampments. The Storm Cannon Blast cannot be fired closer than 10 squares, as a safety precaution. Enemies who draw close will be attacked by it's bite, fortunately the jaws aren't very large or strong for such a creature, though the thunder and electrical damage is dangerous.

While very agile, surprisingly, they cannot travel fast, sacrificing locomotion speed for precision and dexterity, and thus reserve their Great Leap to escape melee attackers when bloodied, soft ground or sand in which their great weight may sink, or to reach their master or a safer position to fire from.
Usually, these dreaded constructs are used as the main weapons on the Neogi's Deathspider battleships, or to guard their main encampments, typically overlooking a bridge or other tactical choke point where their ranged attack can do the most damage to an attacker, even one trying to sneak up. As they are a good climbers, neogi sometimes leave them in hidden ledges or even hanging upside down, where they can ambush intruders.
User avatar
Silverblade-T-E
Storm Giant
 
Posts: 1829
Joined: Thu Sep 11, 2008 10:38 pm
Location: Cthulusville, Scotland


Return to Spelljammer 4E Conversion Project

Who is online

Users browsing this forum: No registered users and 1 guest