4th ed Conversions: NPC groups

A project to create a Spelljammer conversion to 4th edition rules.
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4th ed Conversions: NPC groups

Post by Silverblade-T-E » Tue Jun 08, 2010 6:20 pm

Elven Imperial Navy, giff mercenaries, Pragmatic Order of Thought, neogi slavers, mind flayer trading groups, merchant costers and so on.
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Re: 4th ed Conversions: NPC groups

Post by Elvith Jars » Fri Jun 25, 2010 6:24 pm

Eladrin Celestial Navy

The Eladrin Celestial Navy (ECN) split off from the Imperial Eladrin Navy (IEN) shortly after the second Unhuman War’s conclusion when the IEN ordered the Eighth Fleet to raze a world in occupied Vodoni territory that supposedly harbored insurgents. Rather than destroy innocent civilians, the Eighth Fleet disobeyed orders, deserted, and made off with several valuable assets including the Navy’s newest and most powerful warship, the Arrow of Justice-class (formerly Dirge-class) armada, the Arrow of Justice. No ship has ever deserted the Navy, let alone an entire fleet, so the IEN refused to recognize the ECN. Further, IEN ships had standing orders to destroy any member of the Eighth Fleet on sight, without mercy. Considering that many IEN personnel believe that the rebels caused the Spellplague that ravaged Realmspace, they were all too happy to obey orders, and several armada battle groups of the Eighth Fleet fell as they pursued the fugitive fleet for years.

As if to add fuel to the fire, ten years after deserting, the Arrow of Justice led several armada battle groups in a raid on Lionheart, fleet headquarters of the IEN, and forced it to make an emergency teleport to avoid destruction. Simultaneously, ECN forces raided Gardenheart Imperial Naval Shipyard and destroyed the incomplete station. With the Imperial Eladrin Navy in complete disarray, they had no choice except to break off pursuit of the Eighth Fleet. The Eladrin Celestial Navy’s current whereabouts are unknown.

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Re: 4th ed Conversions: NPC groups

Post by Elvith Jars » Fri Jun 25, 2010 7:51 pm

Imperial Eladrin Navy

Dedicated to maintaining freedom on the Astral Sea as well as the wildspace around member dominions, the Imperial Eladrin Navy is the military arm of the Eladrin Empire. No other political organization in the Known Spheres has the power or resources to keep the spacelanes clear, restore order to the Vodoni Empire, and stick their noses into places they’re not wanted. They’re the do-gooders of the Known Spheres… except that their interests often bring the Navy into conflict with other political entities.

The Navy ensures space supremacy in all two dozen of the Eladrin Empire’s crystal spheres and astral dominions as well as numerous protectorates. It is responsible for maintaining the century old Realmspace Quarantine Blockade, put in place to make sure that the Spellplague stays in Realmspace, as well as blockades around worlds struck by witchlight marauders and/or mosaic blights during UWII. The IEN is also heading up the Krynnspace Expeditionary Force to investigate what happened in that crystal sphere, and leads efforts to breach the newly discovered sphere of the Dark Sun. But beyond the dominions they protect, their primary mission remains seeking out Eladrin displaced from Feywild, and reuniting the People on the mortal plane.

Lionheart, a gigantic free floating space station, serves as headquarters to the Navy; a sister station, Falconheart Naval Academy, trains promising new recruits. The Navy maintains bases throughout its patrol area, some of which without the consent of the host dominion or crystal sphere. Its two main shipyards, one at Evermeet in Realmspace and the other, an incomplete Lionheart-class station called Gardenheart Naval Shipyard, were lost about a century ago to the Spellplague and rebel forces respectfully. Since then the IEN has diversified its shipyards, but it has yet to reclaim its ability to create an Arrow of Justice-class warship.

During the Second Unhuman War (UWII), the Imperial Eladrin Navy (IEN) successfully fought a war on two fronts. First, they waged war on the Astral Sea against the Scro Githyanki Alliance, when their pirate activities proved too much for the IEN and its Coalition of Dominions to bear. While the Coalition engaged in the dominion hopping campaign to root out the Alliance, the Vodoni Empire began its territorial expansion into Krynnspace, Greyspace, and Realmspace, forcing the Navy to divide its forces.

At the conclusion of UWII, the Scro Githyanki Alliance shattered and over half of the Imperial Eladrin Navy occupied all twelve crystal spheres of the Vodoni Empire. A century later, growing political unrest amongst the Vodoni populace has resulted in increased insurgency on the ground and in space, straining the Navy to its limits. There’s even talk of reforming the Vodoni Navy from ships hidden away in secret caches. A surge campaign enacted by the Empress pulled reserve units away from their Astral Sea and crystal sphere patrols to quell the uprising, but their efforts are slowly failing and pirates are taking advantage of the void created in reduced patrols.

Though their power is still vast, their hold over the Known Spheres is slowly slipping away.

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Re: 4th ed Conversions: NPC groups

Post by Silverblade-T-E » Sun Jun 27, 2010 8:40 pm

hm
1) The "Spellplague" is not infectious, everyone knows that, assuming 100 years after the event
it was caused by Mystra's murder, thus causing the Weave on Faerun to go completely berserk.
YOu can get Spellplague form the few remaining areas of Spellplague but not from other people.
It was more a plague across the land/divine wrath than thought of as in infection as it was accompanied by vast physical mayhem too.


2) why replace the Imperial ELven Navy, rather than have say a revolution/rebellion inside it, change it?
especially having a rebellion lead by the Eladrin who are the actual grey elves of 2nd ed who were probably the snooty, xenophobic twerps who probably started the EIN's bad attitudes in the first place? ;)

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Re: 4th ed Conversions: NPC groups

Post by Elvith Jars » Mon Jun 28, 2010 4:40 pm

The "Spellplague" is not infectious, everyone knows that, assuming 100 years after the event
it was caused by Mystra's murder, thus causing the Weave on Faerun to go completely berserk.
YOu can get Spellplague form the few remaining areas of Spellplague but not from other people.
It was more a plague across the land/divine wrath than thought of as in infection as it was accompanied by vast physical mayhem too.
Well! Everybody knows that but me! heh. I'll have to change that part. It does give me an idea of pockets of Spellplague hanging out in parts of Wildspace though...

I wasn't thinking in terms of replacing the existing navy, but rather, I realized that Eladrin were most likely the ones to start the navy in the first place. Hence the name change. I figure that most of the fleet is made up of Eladrin; particularly handy when they use magic circles keyed to eladrin to enhance their fey step power for boarding actions. Maybe outsiders called them the Imperial Elven Navy because they were too dense to realize that there is a difference between an elf and an eladrin, but now they're really making an effort to get the point across. They're not just xenophobic, they're narcisissic! :)

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Re: 4th ed Conversions: NPC groups

Post by Silverblade-T-E » Mon Jun 28, 2010 6:17 pm

Oh! no worries mate :)

http://en.wikipedia.org/wiki/Weave_(For ... pellplague
http://forgottenrealms.wikia.com/wiki/Spellplague
Spellplague From Forgotten Realms Wiki
The Spellplague is a malady that struck Realmspace on 29th Tarsakh, 1385 DR and was caused by Mystra's assassination at the hands of Cyric and Shar. With the goddess's death, the Weave, the universal structure of arcane forces, convulsed.[1] It continued for a decade, leading to the Wailing Years, during which time arcane magic ceased to function and the planet of Toril was transformed.[2]

“ "The white queen is troubled but can't say why. The black queen hates the white and gives the assassin a black coat. The assassin steals upon the white queen. She can't see him gliding through the shadows. The sword screams. The white queen falls. Her city falls. Stones fall in the cavern to crush the soothsayer. The tree burns and thrashes in agony. Branches break. Branches twist and grow together..." ”
— from a vision by the diviner Yaphyll[3] in Undead by Richard Lee Byers


In her vision, Yaphyll referred to Mystra as the white queen and to Shar, goddess of the night, as the black queen. Cyric, god of murder, is the assassin, Savras, the god of divination, is the soothsayer[citation needed], and the city, cavern and tree symbolize the ordered structures of magic crumbling into chaos.[4]

The break-down of the Weave could be felt by all wizards across Faerûn[1].

Contents [show]
1 Storm
2 Effects 2.1 Effects on arcane magic2.2 Other effects
3 Aftermath
4 References 4.1 Web Material, General

StormThe storm began over the Mhair Jungle in Halruaa and quickly grew to a large size, blue flames visible in the sky. It laid waste to Halruaa due to the heavy wild magic activity in the area, and Sespech, the Golden Plains and the Nagalands are transformed into an unpredictable and surreal place, dubbed the Plaguewrought Lands. Virtually none of Faerûn was unaffected by the Spellplague and certain areas were eliminated entirely, while others were created anew. Thousands of mages were either destroyed or went insane due to the collapse of the Weave after Mystra's death. In Cormyr, a third of the War Wizards were either killed or driven mad. Those who survived were forced to learn martial combat as a result of the disappearance of arcane magic.[2]

Effects[edit] Effects on arcane magicWith the structure of magic out of balance, even with great effort many spells failed[5] or produced unreliable results.
Most permanent magical items, such as artifacts, were left intact at the end of the Spellplague and charged magical items were either destroyed, warped, or simply ceased to function.[6] Items with dormant magical qualities, which were manually activated, were largely unaffected by the Spellplague.[7]
[edit] Other effectsThe Spellplague affected the landscape, making the ground rumble and heave up and down like the surface of the sea.[1] Curtains of blue flame swept the landscape reshaping the land by cutting crevasses or lifting and sculpting the plain into hills and ridges.[8]

Waves of azure fires appeared everywhere, killing whatever they touched.[9]
A surge in the use of technology, divine magic, and worship of the Deities of Invention and Knowledge.

Political upheaval across the lands that resulted in many attempted coups, invasions, and uprisings. Especially against governments, and nations that had relied heavily on arcane magic for defense or controlling their population.
edit AftermathBy 1395 DR, the majority of the effects of the Spellplague had come to an end and most arcane magic had returned to normal.[2]

By 1479 DR areas of Toril still affected by the Spellplague are referred to as Plaguelands.[10]
Last edited by Big Mac on Thu Jul 15, 2010 10:19 pm, edited 1 time in total.
Reason: Broken URL fixed

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Re: 4th ed Conversions: NPC groups

Post by Elvith Jars » Mon Jun 28, 2010 6:39 pm

Wow. Ok then! Sounds like the Genesis device nailed Realmspace, with sweeping changes affecting all worlds. Arcane magic ceasing to function... I could see spelljammers being affected and thousands of crews dying. That would spook a lot of people. Given such a cataclysm, the IEN would likely move in to provide humanitarian aid where they could, but like Katrina, it the Spellplague would create a huge mess that'll take decades to recover from. A century later, the recovery effort is still ongoing, spelljamming traffic is picking up again, and with all the mess, there's whole fleets of looters picking through the bones of places like Anadia, and all sorts of opportunities for pirates and adventurers alike to recover stuff of value.

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Re: 4th ed Conversions: NPC groups

Post by Elvith Jars » Mon Jun 28, 2010 8:53 pm

Revised...

Imperial Eladrin Navy (IEN)

Dedicated to maintaining freedom on the Astral Sea as well as the wildspace around member dominions, the Imperial Eladrin Navy is the military arm of the Eladrin Empire. No other political organization in the Known Spheres has the power or resources to keep the spacelanes clear, restore order to the Vodoni Empire, and stick their noses into places they’re not wanted. They’re the do-gooders of the Known Spheres… except that their interests often bring the Navy into conflict with other political entities. Having an armada battle group show up on your doorstep is either a boon or a curse depending on whether or not you think the IEN has a stabilzing influence on the region.

The Navy commands space supremacy in all two dozen of the Eladrin Empire’s crystal spheres (6), astral dominions (4), and protectorates (14). Its primary mission is to seek out lost tribes of Eladrin that have been displaced from Feywild and bring them into the Empire... kicking and screaming if need be. It is also responsible for maintaining blockades around worlds struck by witchlight marauders and/or mosaic blights during UWII, heading up the Krynnspace Expeditionary Force to investigate what happened in that crystal sphere, providing aid to the Realmspace worlds still recovering from the Spellplague, and leading efforts to breach the newly discovered sphere of the Dark Sun.

Lionheart, a gigantic free floating space station, serves as headquarters to the Navy; a sister station, Falconheart Naval Academy, trains promising new recruits. The Navy maintains bases throughout its patrol area, some of which without the consent of the host dominion or crystal sphere. Its two main shipyards, one at Evermeet in Realmspace and the other, an incomplete Lionheart-class station called Gardenheart Naval Shipyard, were lost about a century ago to the Spellplague and rebel forces respectfully. Since then the IEN has diversified its shipyards, but it has yet to reclaim its ability to create an Arrow of Justice-class warship.

During the Second Unhuman War (UWII), the Imperial Eladrin Navy successfully fought a war on two fronts. First, they waged war on the Astral Sea against the Scro Githyanki Alliance, when their pirate activities proved too much for the IEN and its Coalition of Dominions to bear. While the Coalition engaged in the dominion hopping campaign to root out the Alliance, the Vodoni Empire began its territorial expansion into Krynnspace, Greyspace, and Realmspace, forcing the Navy to divide its forces.

At the conclusion of UWII, the Scro Githyanki Alliance shattered and over half of the Imperial Eladrin Navy occupied all twelve crystal spheres of the Vodoni Empire. A century later, growing political unrest amongst the Vodoni populace has resulted in increased insurgency on the ground and in space, straining the Navy to its limits. There’s even talk of reforming the Vodoni Navy from ships hidden away in secret caches. A surge campaign enacted by the Empress pulled reserve units away from their Astral Sea and crystal sphere patrols to quell the uprising, but their efforts are slowly failing and pirates are taking advantage of the void created from reduced patrols.

Lore

Streetwise DC 15: Eladrin comprise 88% of the IEN, while elves comprise another 9%, and other races form 3%. Up until the end of UWII, the military force was known as the Imperial Elven Navy, but the eladrin finally got fed up with people not recognizing the difference between eladrin and elves, and changed the Navy's name to make their point.

History DC 30: When it comes to military matters, the Office of the Emperor is just a figurehead for the IEN; the Navy's Grand Admiral actually calls the shots. In fact, in many ways, the Eladrin Empire exists to serve the Navy, not the other way around.

Arcana DC 25: Each IEN warship larger than a flitter has at least one permanent Stepping Circle keyed to eladrin that enhances an eladrin's fey step power. The Circle enables eladrin to fey step up to 40 squares instead of the usual 5. Unless the target warship has a corresponding Stepping Circle, the eladrin will need to find other means to return to their ship.

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Re: 4th ed Conversions: NPC groups

Post by Silverblade-T-E » Tue Jun 29, 2010 10:17 am

Most permanent magical items, such as artifacts, were left intact at the end of the Spellplague and charged magical items were either destroyed, warped, or simply ceased to function.[6] Items with dormant magical qualities, which were manually activated, were largely unaffected by the Spellplague
helms would have still worked, but the helsmen may have gone nuts :p

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Re: 4th ed Conversions: NPC groups

Post by Elvith Jars » Tue Jun 29, 2010 5:14 pm

Oh I definitely see a bunch of helmsmen going nuts, stranding who knows how many spelljammers, and their crews perishing from asphyxiation. Realmspace would be littered with Flying Dutchmans as a result, and may have several undead ships too. I can see those with the older furnace helms and lifejammers having the advantage here...

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Re: 4th ed Conversions: NPC groups

Post by Dave L » Tue Jun 29, 2010 6:58 pm

Elvith Jars wrote:Oh I definitely see a bunch of helmsmen going nuts, stranding who knows how many spelljammers, and their crews perishing from asphyxiation. Realmspace would be littered with Flying Dutchmans as a result, and may have several undead ships too. I can see those with the older furnace helms and lifejammers having the advantage here...
If I read it right, any ship with a priest who could take the helm would be okay, yes?

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Re: 4th ed Conversions: NPC groups

Post by Silverblade-T-E » Wed Jun 30, 2010 2:32 am

true
but they may still have a wizard on board....
*Wizard sticks finger in ear...*
"Oh, what was that spell again?...Ah! ...Fireball..."
*kaaaaBOOM!* :p

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Re: 4th ed Conversions: NPC groups

Post by Dave L » Wed Jun 30, 2010 10:58 am

Silverblade-T-E wrote:true
but they may still have a wizard on board....
*Wizard sticks finger in ear...*
"Oh, what was that spell again?...Ah! ...Fireball..."
*kaaaaBOOM!* :p
Yikes! :o

Messy.

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Re: 4th ed Conversions: NPC groups

Post by Azaghal » Wed Jun 30, 2010 1:54 pm

Dave L wrote:
Silverblade-T-E wrote:true
but they may still have a wizard on board....
*Wizard sticks finger in ear...*
"Oh, what was that spell again?...Ah! ...Fireball..."
*kaaaaBOOM!* :p
Yikes! :o

Messy.
Hmmm mage+spellplague=bad thing man, very bad things!!
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Re: 4th ed Conversions: NPC groups

Post by Silverblade-T-E » Thu Jul 01, 2010 3:04 am

hehe ;)
makes me think of "BLOCK MANIA!" in the 2000AD comics form a long long time ago ;)
one of best story lines in a comic, ever
scifi future city, very rough, a dystopia, ruled by the "judges" ultimate hard nosed cops (the crappy film was only like the stories in first 15 minutes, fyi)
so, folk live in enormous high rise complexes, called "city blocks" with maybe 50,000 in each
sometimes folk fight small battles between each other, rarley
something suddenly turns block against block, folk enaged in all out war on rach other...
really darkly funny ;) but shows how a thing (poison, disease etc) could tear civilizations apart
http://en.wikipedia.org/wiki/Block_Mania

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Re: 4th ed Conversions: NPC groups

Post by Dave L » Thu Jul 01, 2010 10:36 am

Oh yes, I remember Block Mania! :D

Each block had a citi-def militia with its own armoury, and when they got involved things could get spectacular quite quickly.

The strange thing about the film is that apparently Stallone got well into the role, and even tried to insist on green leather boots, just like in the comic. You're right about the beginning, shame about the rest of the film.

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Re: 4th ed Conversions: NPC groups

Post by Silverblade-T-E » Sun Jul 04, 2010 11:00 am

Dave L,
yay! another old schooler! ;)
2000AD was da bomb back in the day :)

Rumour has it that a new judge dredd film's on the way

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Re: 4th ed Conversions: NPC groups

Post by Azaghal » Sun Jul 04, 2010 1:38 pm

Silverblade-T-E wrote:Dave L,
yay! another old schooler! ;)
2000AD was da bomb back in the day :)

Rumour has it that a new judge dredd film's on the way
A new movie could just rock! I never really had the chance to get into Block Mania, did play the Judge Dread rpg a couple of times. The story goes that the original script of the movie was written with the Idea of Clint Eastwood in the role of Dread, but alas the film technology couldn`t make the film back then.
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Re: 4th ed Conversions: NPC groups

Post by Silverblade-T-E » Sun Jul 04, 2010 1:47 pm

-----------------------------------------------
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Than a King who believes in Nothing

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Spelljammer is back, oh yeah, BABY! :D

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Re: 4th ed Conversions: NPC groups

Post by Dave L » Sun Jul 04, 2010 2:49 pm

Azaghal wrote:
Silverblade-T-E wrote:Dave L,
yay! another old schooler! ;)
2000AD was da bomb back in the day :)

Rumour has it that a new judge dredd film's on the way
A new movie could just rock! I never really had the chance to get into Block Mania, did play the Judge Dread rpg a couple of times. The story goes that the original script of the movie was written with the Idea of Clint Eastwood in the role of Dread, but alas the film technology couldn`t make the film back then.
Yeah, I read that the original writer of the comic strip always imagined Dredd as an Eastwood type figure.

I still don't think any movie will live up to my teenage imagination though - nostalgia rocks!

Launch two-five TAD's against East Meg One! :D

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Re: 4th ed Conversions: NPC groups

Post by Big Mac » Thu Jul 15, 2010 10:47 pm

Dave L wrote:
Azaghal wrote:
Silverblade-T-E wrote:Dave L,
yay! another old schooler! ;)
2000AD was da bomb back in the day :)

Rumour has it that a new judge dredd film's on the way
A new movie could just rock! I never really had the chance to get into Block Mania, did play the Judge Dread rpg a couple of times. The story goes that the original script of the movie was written with the Idea of Clint Eastwood in the role of Dread, but alas the film technology couldn`t make the film back then.
Yeah, I read that the original writer of the comic strip always imagined Dredd as an Eastwood type figure.

I still don't think any movie will live up to my teenage imagination though - nostalgia rocks!

Launch two-five TAD's against East Meg One! :D
The Judge Dredd comic was originally a send up of Dirty Harry (as played by Clint Eastwood). As the article that Silverblade linked to mentioned, RoboCop sneaked in and did the perfect Judge Dredd characterisation. So that derailed early attempts to do a Dredd film, because it would look like a copy of RoboCop (when the opposite was true).

I am wondering what this 2000AD stuff has to do with SJ NPC groups. :?

Do you want me to put on my moderator hat, split this stuff off and stick it into The Tabard Inn? :?:
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Re: 4th ed Conversions: NPC groups

Post by Dave L » Thu Jul 15, 2010 10:55 pm

Big Mac wrote:
I am wondering what this 2000AD stuff has to do with SJ NPC groups. :?

Do you want me to put on my moderator hat, split this stuff off and stick it into The Tabard Inn? :?:
Somehow it wavered off course while discussing the effects of the spellplague in Realmspace, particularly with reference to SJ helmsmen.

Total and absolute destruction (which is where the Judge Dredd references crept in).

Any 4e SJ forays into Realmspace would need to cope with the history of that event.

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