Atlantis, Bard Games and later versions

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pawsplay
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Atlantis, Bard Games and later versions

Post by pawsplay » Mon Jul 29, 2019 9:20 am

Who's actually played this and how was it?

I was obsessed with The Arcanum as a young person, but it was the middle of the Satanic Panic so I never bought it or had a chance to play. More than thirty years later, I have a copy of The Arcanum (2e) and Atlantis: The Lost World, and I am fascinated to hear from anyone who ever had a chance to play.

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Re: Atlantis, Bard Games and later versions

Post by jdrakeh » Mon Jul 29, 2019 12:29 pm

I played either 1e or 2e (not entirely sure which) back in the mid-90s. It was a great change of pace from vanilla D&D.

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Re: Atlantis, Bard Games and later versions

Post by pawsplay » Tue Jul 30, 2019 9:56 am

Did you make much use of the crafting and downtime stuff? Mix any powders?

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Re: Atlantis, Bard Games and later versions

Post by Seer of Yhog » Wed Jul 31, 2019 8:55 pm

I played it a few times in high school in the early 90s. I loved the Arcanum.
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Re: Atlantis, Bard Games and later versions

Post by Havard » Wed Jul 31, 2019 9:07 pm

Is this the game that used the same rules as Talislanta?

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Re: Atlantis, Bard Games and later versions

Post by pawsplay » Sun Aug 04, 2019 11:34 am

Originally, it had its own rules. Those rules were themselves cobbled together from the Compleat products, plus a new magic system. A couple of later editions used the Omni System, which is based on the Talislanta system.

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Re: Atlantis, Bard Games and later versions

Post by AlHazred » Fri Aug 23, 2019 2:44 pm

We used it as an add-on for AD&D 1E back in the day. My DM wanted to have crafting rules, so he used the Compleat Alchemist to add a crafter class to the mix. I don't know that anybody ever played one, but it let him put all of the interesting alchemical doodads into the game.

I always wanted to use the magical classes from the Arcanum. There is a lot that is interesting in there. And the Lost World setting is fantastic. Unfortunately, I never got a group that wanted to play it.
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Re: Atlantis, Bard Games and later versions

Post by BlackBat242 » Mon Aug 26, 2019 9:07 am

I was the only one that used it - I stole the Beastmaster class for AD&D (with a couple of tweaks).
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Re: Atlantis, Bard Games and later versions

Post by AlHazred » Mon Aug 26, 2019 3:10 pm

One thing I loved was that spellcasters in the Arcanum felt different from each other. The different magic-user specializations all felt pretty much the same, drawing from the same spell lists, in AD&D. But in the Arcanum, you had the single-classed casters (alchemist, astrologer, magician, mystic, necromancer) and dual-classed magic-users (enchanter [magician/harlequin], monk [martial artist/mystic], savant [scholar/mystic], sorcerer, thaumaturge [magician/alchemist], witch/warlock, witchdoctor, witch hunter [hunter/mystic], wizard). Some dual classed spell casters (mage, sorcerer, witch/warlock, witchdoctor, wizard) receive the dual class designation because they can easily learn magic from two or more disciplines normally associated with a single classed spell caster, while others combine a spellcaster with a martial class. Each single-classed magic-user had unique spells that only they could get. It made every spellcaster unique and powerful.
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Re: Atlantis, Bard Games and later versions

Post by pawsplay » Wed Aug 28, 2019 3:22 am

I love the custom magic-user classes and I have often thought about how I would incorporate them into other game systems.

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