Big Mac wrote:That sounds very logical. And it would be a key turning point in a shipwright's "arms race". The great thing is that other groups would clearly be able to see undermasts on ships, and while they might not be able to infer the entire design, without ceasing a ship to reverse-engineer, their shipwrights would be able to make a guess at the design and build their own prototypes.
And that was pretty much how my brother introduced them in-game: A Farad Procurer had "acquired" an over/undermasted Cymrilian windship and was trying to sell it to Rajans visiting Tarun.
Big Mac wrote:I've seen people in the Spelljammer community write massive essays trying to "explain" (scientifically) how elements of the setting work and a lot of the time they just seem to be chasing their own tail.
True. There are just some things in RPGs that you gotta leave be. Our take on the Tal windships was that you put a levitational in a hull to make it float in the air, and that's all a levitational did: defied gravity. How you move your newly-floating boat around from there is your own damn problem. Sails and wind machines help with that, but that's about it.
Big Mac wrote:We just had something in London called the Elephant Parade. Most were fibreglass, but one of the elephants was a hollow metal elephant called Ampersand. If a windship didn't need to land in the sea, It could use a similar design to lower the weight.
That is very cool.
Big Mac wrote:Maybe I could make a Facebook event called: "Remind Adam Black to sketch a Rajan windship", set the date for 1st December and invite as many Tal fans as I can find!
More like March 1st at this point. It's been a busy year, and the last month or so will be the busiest yet.