Big Mac wrote:This is the first I have heard of the airborne troop carriers. Are they just windships with a lot of marines onboard, or are they something else?
This is a difficult question to answer as most information regarding windships lacks a lot of detail. Now the Riding The Sky: A Guide To Windships
book shed quite a bit of light on the subject. Unfortunately it is very lacking on Windships of War which what I believe airborne troop carriers refers to. I say this because of the size difference between a A Windship of War (military vessels exceeding 150 feet in length, and requiring a crew of up to 150 seasoned airmen.) and the next smallest ship class, the Windship (larger craft, 50 or so feet in length, crewed by anywhere from 15 to 30 airmen). To further your education, here are the windship images from A Guide To Windships
; note I have no picture of a Windship of War
. Click to enlarge, full sized images are 1024px wide and the height varies;
Wow. There is tons of stuff here.
Looks like there are actually three designs for Windships of War:
And the ship numbered 15 in this image:
It is interesting to see other designs, as it makes it seem more "real". I know that the really big ship is the Moonstar, and the smaller Windship of War beside it would seem to have been designed by the same shipwright. But the number 15 ship, looks like it is slightly less well designed for ramming and a lot better for "drop from above" tactics and troop dropping tactics than its sisters. I would almost say that they were three
types of Windship of War ships, with their own special purposes.
EDIT: I like the contrast of the up and down masts and the up and two down masts. That has got to change the handling of the ships.
Talking of tactics, I find it very interesting that Talislanta's Windship combat is mostly above/below and combat in Spelljammer is mostly done on a flat plane (unless you use the later 3D-combat rules from the War Captian's Companion
Azaghal wrote:Really we need to get some of the people from the yahoo group over here.
This forum will be announced officially in the news article for 6/28. Already done and scheduled
. I'm really hopeful that some other folks will start to visit regularly. Although if not I'm completely dedicated to answering all the questions I am mentally competent/capable of
At the moment, we are talking a tiny bit more about "raiding Talislanta for other settings", than we are talking about "using other settings to boost Talislanta". I think this forum needs to be equally useful to Tal fans if you want to get more to join in. But I think we defiantly have stuff to offer when it comes to flying ships.
Those Mystaran Skyships would be very interesting to a Talislanta GM who wants more Windship designs. I don't know if they would need to be modified.
Spelljammer ships could also work, although some
of them are radically different to Windships. Some of Spelljammer's designs are based on sea-ships. They would probably slot into a Talislanta game well. There are also insect-like ships, spider-like ships and ships based on the forms of other creatures. Some look great and others look unintentionally comical (which is really disaointing when those ships are supposed to evoke fear in the in-character people who see them). So I think you would want to search through them and decide which to use. Beyond the Moons
(Spelljammer's answer to Talislanta.com) has got a page called Ships of Wildspace
. There is also a 3D artist called Silverblade who makes models of SJ ships then renders 3D pictures of them. Plenty of stuff to raid there.Spelljammer also has that gravity-plane thing, that kicks in when the ships go above a world's atmosphere. (If you used that rule, from Spelljammer, it would make the crew in the undernest fall down onto the bottom of the ship's hull, if the ship went into space. It would also turn the bottom deck or the bottom two decks turn upside down in space. But crewmen could also walk on the bottom of the Windship.) A Tal GM might want to ignore that effect, or sneak it in to "suprise" ships that go into space. The main thing to bear in mind is that SJ ships are designed for this, so if you want to ignore it, you might need to tweak their designs. For example, a bloatfly (a lizardman egg incubating ship that flies near to suns to warm up eggs) has top and bottom weapons (like a Windship) but the bottom weapon pits are designed to work with the reverse gravity that kicks in in wildspace and the crew could not use them in a battle in the air.
campaign setting also has something called Highsailing
and their rules for it might be pretty interesting. Wyrmstone literally
is about stones that are recovered from dragons that die of old age (the wyrmstones the setting is named after). They keep the Highsailing ships in the sky.