And:History: This continent is the original home of all demi-humans, who know how to get along with each other and with nature. Humans arrived, tried to conquer the place, but were forced to compromise because they didn’t have an edge. Their realm, Empyrea, has evolved for 3 centuries. Their kings followed a three-prong strategy of cooperation: Minimize technology, promote magic (obeying the gods), Work with nature and the planet for long-term stability and health, and Support knowledge, the arts, and quality of life; avoid misuse of wealth and power.
The idea that the continent of Aquaria is the original home of Demi-Humans and that all humans are relative newcomers to the continent is a an interesting premise to the setting and something I dont think I have seen in many other settings. I wonder if this could be used to enhance the feel of Empyrea being a different setting compared to the other D&D worlds out there.People: The dwur claim the land below, but most dislike sunlight, so noniz handle their surface business. The olve claim the woodlands, and many hobniz are in the gourmet trade near towns. Other ‘niz (brownies and sprites and many more) are about, as are the Others, various odd monstrous races and variations.
It is also interesting that Frank uses the Gygaxian terminology for the demi human races:
Dwur = Dwarves
Noniz = Gnomes
Hobniz = Halflings/Hobbits
Olve = Elves
I guess this reflects the Greyhawk origins of the setting. I suppose those terms aren't copyrighted?
Anyway, I like that the humans have had a hard time establishing their empire on the continent over 300 years. It seems that the decision to keep technology to a minimum in order to please the Gods has been one of the necessary decisions in order to keep Empyrea successful? I wonder if that is because they depend so strongly on the good will of the Gods or if dabbling too much in tech would also offend the demi-humans. If so, are Dwur and Noniz also opposed to Tek?