[Kulan] D&D 3.5 PbP: Western Kanpur|Bluffside Campaign [IC]

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Into Wyndlasmere House

Post by Knightfall » Wed Jul 12, 2017 6:46 am

dfryer36 wrote:
Knightfall wrote:"Uhm, there is no need for that," Alserda apologizes. "In my vigor to do my duty, I have offended your companions. I only hope Master Alela will forgive my hubris and choose not to have me banned from the city." She steps towards Terger and goes down on one knee. "I am a proud servant of the city and The Five. Please forgive me!"
"There was no offense guardsmen. You were defending your post. There is no shame in that," Terger tells Alserda. "You showed bravery, integrity, and judgement. In fact when I see Captain Oakfirst again I intend to recommend you both for commendations."
"You are most gracious, Master Alela," she replies with her head bowed. "I will try to live up to the accolades you present to Commander Oakfirst on my behalf."
dfryer36 wrote:
Knightfall wrote:"What do they say?" Rhodes whispers to Custodio.

"Then, you'll have to read them for yourself," the guardsman replies. "If he lets you."
"You are free to peruse my papers if you wish Lord Rhodes, although for now only you and Custodio may look at them." He turns to the others and shrugs. "Sorry, but trust me when I say it's for your protection that you are better off not know what's in those documents. Some secrets are better left undiscovered."
"Maybe later," Rhodes replies. "Right now, we have other concerns."

"I don't need to see them," Custodio says. "We've fought and bled together and that is enough for me."

"While we have yet to fight together," Elkgrar says. "If Oakfirst trusts you enough to bring us together then that is all I need to know, for now."
Tellerian Hawke wrote:
Rhodes wrote:In this city, showing weakness can get you killed.
Tim raises his eyebrow as he scoffs at Rhodes, "So, standing up for one's ethical principles, even to the point of willingly suffering bodily harm in order to adhere to them, is considered weak? If that's what passes for weak in this world, I don't want to be strong."
"His view isn't my view, Tim," Custodio notes. "But, remember, he was imprisoned for some time and without a proper trial. A bit of paranoia goes a long way while in the Dungeon."

"I saw enough corruption before I was sent to Dungeon to make me wary of showing weakness while doing my duties," Rhodes replies. "But, then again, a lot of my time was spent in New City and in the Undercity, where black and white often mixed into a muddy gray."

Rhodes turns to Tim. "I do admire you convictions, Tim, but don't expect our enemies to fight with honor. Simply trust those that stand by your side and fight for more than just the glory of the city. Admire those that fight for others who can't fight for themselves while being wary of those who smile at your face and stab at your back."

"I doubt there will be honor amongst You-Know-Who's minions," Elkgrar adds. "But I can attest to the fact that sometimes politics get in the way of justice. When that happens, we must stick to our convictions or become as bad as those who work to undermine Bluffside's society."
dfryer36 wrote:
Knightfall wrote:Alserda scrambles to her feet and passes Terger's documents to Towermaster Monderand. He looks at them with keen interest while Alserda whispers in his ear and points at Terger. The dwarven towermaster looks at Terger with an amused grin. He carefully folds the papers back up and steps towards Terger.

"Hmm, while you don't look like much, I'm betting there is a fire in you," he says while handing the papers back. "I'm sorry if Mareike bruised your ego. She can be a firebrand when angered. She must learn to temper her temper."
"Ah well, misunderstandings are a hazard in my line of work sir," Terger chuckles. "But no I took no offense from your guardsman doing her duty. As I told her I intend to recommend both of them for commendations once our investigation is over."
"That is good to hear," Towermaster Monderand replies. "If you write up something official, I would like a copy for our paymaster."
willpell wrote:Glad to have the confrontation defused without requiring his involvement, Relgar wastes no mental energy thinking about Terger's mysterious documents; he agrees that some knowledge is dangerous to have, but more to the point, much knowledge is simply uninteresting trivia, and he cannot afford to clutter up his mind with irrelevancies that will take his attention from the Universal Mathematics, which consume most of his concentration and can misfire drastically if his thoughts wander too far from their maintenance. When the towermaster addresses him about his architectural scrutiny, he mumbles something noncommittal while avoiding eye contact.
"Hmm, I see," the towermaster replies while looking at Custodio.

The Elite waves his hand in resignation while shaking his head. He mouths the words, 'don't worry about it'. The dwarf snorts once and crosses his arms while staring at the house for any signs of what Relgar was looking at.
MacConnell wrote:Thersean laughs lightly in hopes of diffusion some of the residual tension.

"I hope this does not go on record as a diplomatic engagement for me. Tensions are really on edge. We should quickly proceed with this investigation. I believe it is implicative in all the heightened tension."
"No need for formality," Alel says while stroking his beard. "Why kick a dead mule in the rump when there are more important matters?" The towermaster turns to Custodio. "So, my friend, what is this mission of yours, eh?"

"We should probably discuss that inside," Custodio replies while motioning towards several citizens who have been watching the exchange take place. "Away from any prying eyes."

"Nothing to see here," Mareike Alserda snaps at the mulling citizens. There are some whispery gossip in the crowd which seems to be made up of young nobles and a few waifish maids carrying baskets or other trade tools. Her words sends some of them scurrying back to their daily routine. A few young males take offense at the harsh words but once the towermaster steps forwards and begins tapping one boot on the cobbles, the rest move on as well.

"Zavier, lad, check the grounds of the house. Make sure there aren't any more skulkers around looking to make mischief."

"Yes sir!" A young human man, barely into his mid-20s, salutes the towermaster and moves off towards the far end of the second building.

"And tell Kai that I want to see him later when his shift is over," the towermaster booms loud enough for all to hear.

The guard turns, nods, and salutes again before continuing on his patrol.

"Guardian Alserda, you are with us," he orders. Then he turns to the guard named Bronte. "Arcanus Abelner, take command of the entryway for now. I will have Mr. Causer come be your relief in two hours."

"Yes sir," the guard replies quietly with a graceful bow.

"Bring your companions, Custodio," Alel says with a smile. "We shall gather in the manor's old dining hall and there you can tell me what you need of me."

The Towermaster leads the group up the stairs and into a fine arcaded entryway. The high arches flanking the stairs have been blocked off with iron grates. The entry empties into a large hall that looks like it had once been used to greet guests. Now, it serves as a major guard post with two sets of double doors that exit to the left into a wide corridor.

"If you wish, you can leave your cloaks and weapons in that room, but it isn't required since Master Alela speaks for The Five," Alel motions to a small room with no door. "If your boots are muddy, however, I ask that you remove them and leave them here."

He leads the group through several winding corridors of the old manor until the group comes out into a large and long room set aside for the soldiers to eat their meals in. A set of stairs just to the right of the dining hall's open doorway. There is a large table that has seen better days, but it is kept clean and the room is tidy. Once everyone has gathered inside, the towermaster closes and locks the door. He has Mareike Alserda close the other door on the far side of the room. She stands guard in front of it after locking it.

Against the room's left wall is a large fireplace that smolders. Four windows are spread evenly on the right wall with two of them, closest to the two doors, being large terraced windows. The two center windows are shuttered while heavy draperies hang across the terraced windows. The towermaster adds several logs to the fireplace and sits down in front of it.

"Now, your mission?" He asks.

"We are hunting a renegade sorcerer," Custodio replies. "A man named Phelix Del Cannitha. He caused the destruction in New City, and we believe he is here in Old City and that he has a secret lair somewhere near the Gardens."

"He might be hiding in one of the towers of the old Growers' Gate," Rhodes adds.

"Hmm, I don't see how that would be possible. The main entry points were walled up with stone and the windows were boarded up. We do have one open entry point, but it and the tower's interior is checked for vermin and anything else that might have gotten in there."

"Of course, that is the tower on this side of the old gate," Guardian Alserda adds. "The tower on the Gardens side is used and patrolled more often."

"Yes," Alel nods. "Watches are routine there, although the Gardens' guards aren't all Elites. They are good men and woman, but their duties are considered less important since the Gardens are sectioned off from Old City. If they were penetrated by an enemy force, the gates leading into Old City could be sealed at a moments notice."

He looks at Custodio, "Why do you think this renegade would hold up around here, eh? This is a major garrison, and I find it hard to believe he would go unnoticed by my guards. Well, at least, he'd have to have significant magic to hide from us. Émilienne and the other tower wizards constantly are on the look out for magical troubles on this side. And she also walks the walls surrounding the Gardens, just to be safe."

"A lead that was uncovered under New City points to the Gardens," Custodio replies while looking at Terger. "And while speaking with Master Rosenberg over at The Golden Lantern, there was an incident. A fire trap went off, which was placed by the renegade to kill anyone that spoke his name in the Temple Hall."

"Well, that's certainly compelling," Towermaster Monderand looks at Terger. "Master Alela, I assume you are leading this investigation. What else can you tell me about what you might be looking for or need from me?"
Last edited by Knightfall on Sat Aug 12, 2017 3:19 am, edited 1 time in total.
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Re: Into Wyndlasmere House

Post by dfryer36 » Thu Jul 13, 2017 4:01 pm

Knightfall wrote:
"Well, that's certainly compelling," Towermaster Monderand looks at Terger. "Master Alela, I assume you are leading this investigation. What else can you tell me about what you might be looking for or need from me?"
"I am the lead on this investigation yes," Terger says, "however, I must defer to Custodio in matters of logistics. He knows the region better than I. If it was left to me we would end up chasing our tails for days."
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The Long Gallery

Post by Knightfall » Sat Aug 12, 2017 5:12 am

dfryer36 wrote:
Knightfall wrote:"Well, that's certainly compelling," Towermaster Monderand looks at Terger. "Master Alela, I assume you are leading this investigation. What else can you tell me about what you might be looking for or need from me?"
"I am the lead on this investigation yes," Terger says, "however, I must defer to Custodio in matters of logistics. He knows the region better than I. If it was left to me we would end up chasing our tails for days."
"I see," Towermaster Monderand replies. He looks at Custodio, "Where do you want to start?"

"We'd like to go into the old tower and check it out. There could be something well hidden, even from your Elites' eyes."

It would also be a good idea for you to double check this building from top to bottom," Rhodes adds. "Even if you've sealed off the house's cellars, there could be an old opening that has gone unnoticed."

"That seems reasonable," Alel replies. "Better to check everything than miss an open crack in the stonework."

"How accessible are the walls from this buildings?" Elkgrar asks.

"The first floor above us has a large room called the Long Gallery that is built right into the wall. There is an opening that leads to the wall itself. The opening sees a lot of use, however. I can't imagine that someone has passed through it or out of the room unnoticed. Guards are stationed there constantly."

"Who is there right now?" Rhodes asks.

"There are three Elites on duty there," Alel replies. "Adhara, Roman, and Christos, I believe. Roman is one of our tower wizards. The other two are longtime members of the Elites."

"I've heard of Adhara. She's one of the few sixams who has chosen to serve the city," Custodio notes. "She's received many awards for her bravery. I thought she was stationed at Rockgrave Keep."

"She asked to be reassigned to the city after making the rank of Guardian after a skirmish with half-a-dozen orc-kin," Alel replies.

"I hadn't heard about that," Custodio says.

"What about this Christos fellow," Rhodes adds. "What's his last name?"

"Abbate."

"I was wondering if it was him," Rhodes replies. "He's a good soldier. well, he was when I knew him. I would have thought he'd mustered out of the guards by now."

"The commanders tried to get him to retire, but he refused. Some thought he'd get ostracized but his family is powerful, and he has some renown."

"That's an understatement," Rhodes scoffs.

"well, he agreed to a quiet posting, which is why he is here. Of course, after he was posted here, Wyndlasmere House became a prestige posting in Old city. When I was offered my own command, I chose this one because he chooses to stay here."

"I'm surprised he's not your commander," Rhodes says.

"He chose to take the rank of Sentinel when he agreed to be assigned here," Alel replies.

"Ah, he's your defacto priest," Rhodes says. "He gives up his chance to advance to a higher rank for the privilege or remaining an Elite for the rest of his life."

"Yes, he's happy," Alel replies. "And he still has a sharp eye even if he's lost much of his vigor in his old age."

"But don't call him old," Mareike adds with wide grin. "He'll challenge you to a wrestling match."

"Aye," the tall dwarf says with a nod.

"We'd like to check out that room, its opening, and the way to the wall," Custodio says with a glance towards the others. "And we'll need unseal the tower. Once we're sure there is nothing there, we'll help you seal it up again."

"Fine, fine," Alel agrees. "I will have our other Arcanus help dispel the wards and several guards will keep watch while you are inside. Do you need any backup?"

"No, I think we should be able to handle it," Rhodes replies. After all, that's why we're here."

The towermaster nods and then stands. He mtions towards the door that Guardian Alserda has been guarding. She unlocks the door and leads the way out of the hall and into an ornate room with a reddish design. It isn't garish but it is bold. The group passes through another door into a smaller room with four tables. There are cards and chips on the tables but no one is using them at the moment. There is also a wooden plank with three circles on it. There are two daggers sticking in the wood. The three circles are arranged in a triangle. In the center is a tiny square.

A door in the left wall leads out of the room empties into a short corridor. There is a metal staircase in an alcove that ascends to the floor above. The way up is tight and Tim nearly gets stuck. The landing empties out into a very narrow corridor that is parallel with the corridor on the main floor. Guardian Alserda leads the way to the right into a large library with dozens of shelves lined with books on various topics. At the end of the room to the left is a closed door.

"This door leads into the Long Gallery," she says.

"I will introduce them," Alel says. "Go and fetch Arcanus Jardine."

"Yes sir," she replies. She bows her head to Terger before heading through the library towards another door parallel to the other, which the towermaster opens.

"We have visitors, Christos," Alel says as he enters. "They are here on behalf of the The Five."

The Long Gallery is massive compared to the other rooms that you've passed through it takes up the entire length of the buildings northernmost section. It is easy t tell that this was once a place where artwork was once displayed, but now it acts as a military workroom. There end closest to you is set aside for sparring while the far end is filled with weapons and armor behind a iron portcullis. In the center of the long room are a dozen tables ordered around a central workbench. The rooms old fireplace has been converted into a makeshift forge.

There are four people present. The oldest is likely Christos Abbate. He is tall man who stands at the workbench. He seems to be tooling some leather -- an old piece of armor. He looks up and nods to Alel. The other three are middle-aged members of the Elite. They all salute the towermaster when he enters. There is a human male who stands near the Sentinel. The piece of armor being worked on is his, due to his uncovered torso.

The other two are a male half-elf and a female sixam ieuna. The winged woman is graceful to behold as are all her people.

"Roman. Adhara, at ease," Alel insists. "You are not being inspected." He turns to the other man who is a bit younger. "What happened, Morse?"

"A torn strap, sir," the man replies. "Nothing serious."

"Very well," Alel replies. He motions to the group. "This group is working for The Five to catch a dangerous criminal. You will answer there questions." He nods to the half-elf named Roman. "They wish to see the way onto the tower and they will be given access to the tower near the old Growers' Gate. Show them the way," he orders. He turns to Morse. "Since you're idle, go fetch some tools and some help to break through into the tower."

"Yes sir."

"And put on your tunic," Alel orders. "You are not a bordello fellow."

"Y-yes, sir," Morse salutes again and gathers up his tunic. He exits the room through another door on the far side of the room.

Towermaster Monderand looks at Custodio. "I must attend to my duties and have a patrol sent to inspect the entire manor. I will check in with you later, old friend."

Custodio nods. The towermaster heads out the way the group entered leaving them with the Sentinel and two other guards.

"You have questions, do you?" Sentinel Abbate asks.
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Re: Into Wyndlasmere House

Post by willpell » Sun Aug 13, 2017 8:05 pm

Knightfall wrote: "He might be hiding in one of the towers of the old Growers' Gate," Rhodes adds.

"Hmm, I don't see how that would be possible. The main entry points were walled up with stone and the windows were boarded up. We do have one open entry point, but it and the tower's interior is checked for vermin and anything else that might have gotten in there."

"Of course, that is the tower on this side of the old gate," Guardian Alserda adds. "The tower on the Gardens side is used and patrolled more often."

"Yes," Alel nods. "Watches are routine there, although the Gardens' guards aren't all Elites. They are good men and woman, but their duties are considered less important since the Gardens are sectioned off from Old City. If they were penetrated by an enemy force, the gates leading into Old City could be sealed at a moments notice."

He looks at Custodio, "Why do you think this renegade would hold up around here, eh? This is a major garrison, and I find it hard to believe he would go unnoticed by my guards. Well, at least, he'd have to have significant magic to hide from us. Émilienne and the other tower wizards constantly are on the look out for magical troubles on this side. And she also walks the walls surrounding the Gardens, just to be safe."
"I would advise you to be wary of making assumptions with regard to what our foe is capable of," Relgar inputs. "A sufficiently advanced arcanist can accomplish virtually anything, and in particular there are entire disciplines of study devoted to confounding the perceptions of other mages. Neither eyes nor scrying sensors are foolproof; nothing should be taken for granted."

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Re: Into Wyndlasmere House

Post by dfryer36 » Thu Aug 17, 2017 7:18 am

willpell wrote:
Knightfall wrote: "He might be hiding in one of the towers of the old Growers' Gate," Rhodes adds.

"Hmm, I don't see how that would be possible. The main entry points were walled up with stone and the windows were boarded up. We do have one open entry point, but it and the tower's interior is checked for vermin and anything else that might have gotten in there."

"Of course, that is the tower on this side of the old gate," Guardian Alserda adds. "The tower on the Gardens side is used and patrolled more often."

"Yes," Alel nods. "Watches are routine there, although the Gardens' guards aren't all Elites. They are good men and woman, but their duties are considered less important since the Gardens are sectioned off from Old City. If they were penetrated by an enemy force, the gates leading into Old City could be sealed at a moments notice."

He looks at Custodio, "Why do you think this renegade would hold up around here, eh? This is a major garrison, and I find it hard to believe he would go unnoticed by my guards. Well, at least, he'd have to have significant magic to hide from us. Émilienne and the other tower wizards constantly are on the look out for magical troubles on this side. And she also walks the walls surrounding the Gardens, just to be safe."
"I would advise you to be wary of making assumptions with regard to what our foe is capable of," Relgar inputs. "A sufficiently advanced arcanist can accomplish virtually anything, and in particular there are entire disciplines of study devoted to confounding the perceptions of other mages. Neither eyes nor scrying sensors are foolproof; nothing should be taken for granted."
"Our friend Relgar is correct," Terger says. "We are dealing with a man who has been able to hide his location, hells even his existence, from even The Five. Lady Pomandar is perhaps the most skilled practitioner of arts both arcane and um, more personal in nature, and even she had no information on him other than his name according to my superiors. We underestimate our foe at our peril."
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Re: [Kulan] D&D 3.5 PbP: Western Kanpur|Bluffside Campaign [

Post by Tellerian Hawke » Thu Aug 17, 2017 10:47 pm

The Dungeon Master wrote: He turns to Morse. "Since you're idle, go fetch some tools and some help to break through into the tower."

"Yes sir."

"And put on your tunic," Alel orders. "You are not a bordello fellow."

"Y-yes, sir," Morse salutes again and gathers up his tunic. He exits the room through another door on the far side of the room.
Tim nods respectfully at Sentinel Abbate: "No questions from me, the sooner I get a look in that tower, the better. No offense, but If we wait around much longer, our "friend" may decide to pick up and move out. Those types have good noses, and a good sense of when the good guys are closing in. The key to catching someone like him is speed. Hesitation simply allows him to stay one step ahead of us."

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Re: Into Wyndlasmere House

Post by willpell » Fri Aug 18, 2017 9:21 pm

dfryer36 wrote:Lady Pomandar is perhaps the most skilled practitioner of arts both arcane and um, more personal in nature."
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Re: [Kulan] D&D 3.5 PbP: Western Kanpur|Bluffside Campaign [

Post by MacConnell » Sat Aug 19, 2017 2:26 pm

Thersean is quiet for the time. He scan the tower for sign of other entry or egress, keeping a wary eye for other dangers as well.
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Into the Old Tower

Post by Knightfall » Tue Aug 22, 2017 11:00 pm

willpell wrote:
Knightfall wrote: "He might be hiding in one of the towers of the old Growers' Gate," Rhodes adds.

"Hmm, I don't see how that would be possible. The main entry points were walled up with stone and the windows were boarded up. We do have one open entry point, but it and the tower's interior is checked for vermin and anything else that might have gotten in there."

"Of course, that is the tower on this side of the old gate," Guardian Alserda adds. "The tower on the Gardens side is used and patrolled more often."

"Yes," Alel nods. "Watches are routine there, although the Gardens' guards aren't all Elites. They are good men and woman, but their duties are considered less important since the Gardens are sectioned off from Old City. If they were penetrated by an enemy force, the gates leading into Old City could be sealed at a moments notice."

He looks at Custodio, "Why do you think this renegade would hold up around here, eh? This is a major garrison, and I find it hard to believe he would go unnoticed by my guards. Well, at least, he'd have to have significant magic to hide from us. Émilienne and the other tower wizards constantly are on the look out for magical troubles on this side. And she also walks the walls surrounding the Gardens, just to be safe."
"I would advise you to be wary of making assumptions with regard to what our foe is capable of," Relgar inputs. "A sufficiently advanced arcanist can accomplish virtually anything, and in particular there are entire disciplines of study devoted to confounding the perceptions of other mages. Neither eyes nor scrying sensors are foolproof; nothing should be taken for granted."
dfryer36 wrote:"Our friend Relgar is correct," Terger says. "We are dealing with a man who has been able to hide his location, hells even his existence, from even The Five. Lady Pomandar is perhaps the most skilled practitioner of arts both arcane and um, more personal in nature, and even she had no information on him other than his name according to my superiors. We underestimate our foe at our peril."
"Like I said, he'd have to have significant magic ability to hide from us," Alel says before heading to the door. He nods to Relgar, "I'll trust your judgment in this matter, young wizard." With that he departs.

Sentinel Abbate adds, "Émilienne is a wizard of the Sixth Order, I believe, so she's no neophyte, but she's not an arch-wizard by any means. It's possible that you renegade has been able to stay ahead of her, if he's as powerful as you say."

"I believe she made Seventh Order six months ago," Roman says. "I am of the Third Order myself, as are most of Bluffside's standing force of Tower Wizards. Most who advance beyond the Fifth Order are reassigned to other duties by the Wizard Council. Émilienne is one of the few elite Tower Wizards who chose to stay and serve."
Tellerian Hawke wrote:Tim nods respectfully at Sentinel Abbate: "No questions from me, the sooner I get a look in that tower, the better. No offense, but If we wait around much longer, our "friend" may decide to pick up and move out. Those types have good noses, and a good sense of when the good guys are closing in. The key to catching someone like him is speed. Hesitation simply allows him to stay one step ahead of us."
"A good sensible strategy, tall one," Sentinel Abbate replies. "I will not keep you from your mission."

"Follow me," Roman says to Tim and the others. He leads them out of the Long Gallery through the opening leading to the wall of the district itself. You ascend a short flight of stone stairs up onto the 10-foot wide wall. As you look out towards the Gardens, you can see that there is a 30-foot gap in between the district's wall and the wall surrounding the Gardens. Roman takes you eastward to the old tower of the Growers' Gate. It is a tall, rectangular structure that extends another 10 feet above the wall itself. The top of the tower has crenelations that matches in design the evenly-spaced crenelations on the district's walls.
MacConnell wrote:Thersean is quiet for the time. He scan the tower for sign of other entry or egress, keeping a wary eye for other dangers as well.
Roman leads the group to where an old doorway has been sealed up with rough stone. The seal is patchwork but looks undisturbed and even has some weathering on it from the time the tower was sealed.

"This is the only way in," Roman says. "All the other entrances and windows were sealed tight with intricate stonework. All except the two windows at the top of the tower, there," Roman points to the middle of the long-part of the tower. "And another on the other side, but both windows are boarded up from inside. It isn't physically possible to get in those windows from out here without breaking in."

"I have the tools," a voice says from behind you. Morse has made himself presentable and carries with him several picks, a shovel, and an old prybar. He hands off one pick to Roman who quickly exchanges it for the shovel. Morse hands the other tools to whoever steps forward to claim them. He keeps one of the picks and starts digging at the loosely sealed stonework. He soon reveals an old reinforced wooden door behind it. Roman shovels away the loose stones into a pile to be reused later to re-seal the tower, if required.

Eventually, the guards and group manage to pull away the rest of the rough stones and Morse tests the lock to make sure it isn't damaged. He nods in approval and then pulls out an old skeleton key from his pocket. "This will open any of the tower's remaining doors, although some of them might be stuck."

"Others might simply be gone completely," Roman adds.

Morse hands the key over to Terger and salutes Custodio and Rhodes before stepping back. "We will stay here and guard the doorway," Morse says to them. "No one else will come through here, unless you request help."

Morse stands on one side of the door while Roman stands on the other side.
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Re: [Kulan] D&D 3.5 PbP: Western Kanpur|Bluffside Campaign [

Post by Tellerian Hawke » Tue Aug 29, 2017 10:56 pm

Sword & Shield at the ready, Tim will take the point position, being the first to step into the tower.

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Into the Old Tower

Post by Knightfall » Fri Sep 15, 2017 7:07 am

Tellerian Hawke wrote:Sword & Shield at the ready, Tim will take the point position, being the first to step into the tower.
With Tim leading the way, the group heads into the tower. The air is musty and there is a fine layer of dust on the floor. Five feet inside the tower is an old iron portcullis, which is broken and bent -- from the inside. Something tried to get through it and failed. Tim tries to lift it but it is damaged beyond use. It will have to be torn out or bypassed with magic.

Beyond the portcullis, Tim can see the outline of the rectangular tower, which includes a ten-foot wide opening in the floor. He can see that the opening extends to both his right and left. The left side of the opening extends another five feet while the right side seems to extend beyond that, but Tim can't tell. The bent bars of the portcullis prevent him from seeing all the features of the room with his darkvision, although he does make note of a unlit torch sconce on the far wall opposite the portcullis. He also sees what looks like an old weapons rack in the corner of the tower to his left. He sees far to the right what might be a matching rack but its hard to see with the bent metal in the way. Another torch sconce sits on the wall on the left side of the room.

He cannot make out any other details and when a torch is lit behind him by one of the guards, it ruins his darkvision.
Last edited by Knightfall on Sun Feb 04, 2018 6:48 pm, edited 1 time in total.
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Re: [Kulan] D&D 3.5 PbP: Western Kanpur|Bluffside Campaign [

Post by dfryer36 » Sat Sep 16, 2017 2:42 am

"Relgar,, do you have any magic that will help us bypass this?" Terger asks.
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Re: [Kulan] D&D 3.5 PbP: Western Kanpur|Bluffside Campaign [

Post by Tellerian Hawke » Mon Sep 18, 2017 6:02 am

Tellerian (OOC) wrote: You said that Tim "tried to lift it," does that mean the DC is greater than 27? (His max result?) If so, is there anything I can do to get any leverage, i.e., to give myself enough of a bonus to where it would become possible? Also, does his size make a difference? He gets +4 to grapple because of his size, so I was wondering if it would help him in this circumstance, being bigger than a normal man?

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Re: [Kulan] D&D 3.5 PbP: Western Kanpur|Bluffside Campaign [

Post by Knightfall » Mon Sep 18, 2017 3:07 pm

Tellerian Hawke wrote:
Tellerian (OOC) wrote: You said that Tim "tried to lift it," does that mean the DC is greater than 27? (His max result?) If so, is there anything I can do to get any leverage, i.e., to give myself enough of a bonus to where it would become possible? Also, does his size make a difference? He gets +4 to grapple because of his size, so I was wondering if it would help him in this circumstance, being bigger than a normal man?
OOC: When I wrote that, I didn't mean he was making a Strength check. I was simply noting that he can't lift it normally due to the damage done to it. It is bent so badly that it won't lift more than half a foot off the floor. You can have Tim try to break it open. The DC for that is only 20 because of the damage already done to it, but it will be noisy to do so. He'd be ripping the portcullis out of the stonework.
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Re: [Kulan] D&D 3.5 PbP: Western Kanpur|Bluffside Campaign [

Post by MacConnell » Mon Sep 18, 2017 4:19 pm

(OOC) Could synergistic coordination be applied? Could Thersean aid in this attempt?
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Re: [Kulan] D&D 3.5 PbP: Western Kanpur|Bluffside Campaign [

Post by Knightfall » Mon Sep 18, 2017 5:56 pm

MacConnell wrote:(OOC) Could synergistic coordination be applied? Could Thersean aid in this attempt?
OOC: No, there isn't enough space for Thersean to help. Tim is a large character, so he takes up the entire 5-foot space he is trying to get through. Thersean could help one of the other PCs try to get it open, but Tim is probably the best choice to break through.
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Re: [Kulan] D&D 3.5 PbP: Western Kanpur|Bluffside Campaign [

Post by Tellerian Hawke » Mon Sep 18, 2017 6:53 pm

After examining the portcullis, and determining that opening it will be a noisy task, Tim looks back at his compatriots, and says, "Does anyone mind the noise? Want me to try it?"

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Re: [Kulan] D&D 3.5 PbP: Western Kanpur|Bluffside Campaign [

Post by MacConnell » Thu Sep 21, 2017 4:24 pm

Tellerian Hawke wrote:After examining the portcullis, and determining that opening it will be a noisy task, Tim looks back at his compatriots, and says, "Does anyone mind the noise? Want me to try it?"
Seeing that there is not enough room for him to lend assistance, Thersean steps aside.
"With the amount of time and exposure we have accrued thus far, the element of surprise is likey moot. I say, give it a go."
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Re: Into the Old Tower

Post by willpell » Thu Sep 21, 2017 7:12 pm

"I do not habitually use spells which are useful for bypassing barriers; I like having my privacy respected, so I have made no effort to duplicate the feats of those mages who trend toward arcana-assisted burglary. Whatever I or any of the rest of us can do about this gate, I caution that we will be opening an egress which has already been sought by someone, or something, capable of inflicting this level of damage on what looks to have been a solidly-forged piece of ironwork. Whatever did this is still in there; if we are not able to contain it, then perhaps we should leave it imprisoned."

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Re: [Kulan] D&D 3.5 PbP: Western Kanpur|Bluffside Campaign [

Post by Tellerian Hawke » Sun Oct 08, 2017 5:04 am

Tim gives it a go, but is unable to budge the portcullis.

"Rat farts," he curses.

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Restarting the game...

Post by Knightfall » Sun Feb 04, 2018 9:17 pm

dfryer36 wrote:"Relgar, do you have any magic that will help us bypass this?" Terger asks.
willpell wrote:"I do not habitually use spells which are useful for bypassing barriers; I like having my privacy respected, so I have made no effort to duplicate the feats of those mages who trend toward arcana-assisted burglary. Whatever I or any of the rest of us can do about this gate, I caution that we will be opening an egress which has already been sought by someone, or something, capable of inflicting this level of damage on what looks to have been a solidly-forged piece of ironwork. Whatever did this is still in there; if we are not able to contain it, then perhaps we should leave it imprisoned."
"If its been sealed all this time," Custodio says. "Whatever was sealed in there might be dead."

"That assumes it didn't enter through an opening deep in the earth," Elkgrar adds. "Of course, anything that could tunnel through woudn't be stopped by a portcullis."
Tellerian Hawke wrote:After examining the portcullis, and determining that opening it will be a noisy task, Tim looks back at his compatriots, and says, "Does anyone mind the noise? Want me to try it?"
MacConnell wrote:Seeing that there is not enough room for him to lend assistance, Thersean steps aside.
"With the amount of time and exposure we have accrued thus far, the element of surprise is likey moot. I say, give it a go."
Tellerian Hawke wrote:Tim gives it a go, but is unable to budge the portcullis.

"Rat farts," he curses.
"I will take a look at this barrier," Elkgrar suggests. He waits for Tim to step back and then he moves in an takes a look at the bent iron egress. "Hmm, it doesn't appear that this portcullis should be here. The design of stonework is all wrong." He pushes against it and listens to it scrape on stone. He tries to dig at the stone around its edges and then backs up confounded. "This should not be here. It makes no sense!"

"Magic then," Rhodes says. "We are dealing with a sorcerer after all."

If it's an illusion, I don't see it," Elkgrar replies.

He steps back and lets Relgar shuffle in and take a look. It should be a simple thing to detect whether or not a spell is in place. He studies the damaged egress fom top to bottom, wary for anything that might be lurking on the other side. The thought of a massive beast lurking in the dark, eying him as a meal distracts his mind. He tries his best to determine the tangibility of the metal, but if it is false metal, he cannot see it. It would be easy to determine with a detect magic spell, but does not have it prepared. He says as much to the others but that he could try an area dispel, if it could be confirmed their is magic active.

"I try to detect if there magic here," Custodio says. Relgar and the others step back and the Vanquisher cleric intones a prayer to the Purifier. His eyes shimmer and he directs his senses on the portcullis. "There is definitely magic auras here." He looks closer. "I see two auras. "One is faint and hard to read. I can't get anything else about it. The other is moderate in strength and it is definitely an illusion-based spell."

"So, it is an illusion," Elkgrar says. "It's well crafted."

"What worries me is the second spell," Custodio says. "It could be a trap of some kind."

"If it was, it would have gone off by now, I think," Rhodes says. "Or it's tied to the bastard's name like in the Golden Lantern."

"Wait!" Custodio interrupts. "The faint aura, it seems to be fading. Yes, it's disapating."

"Great, an alarm of some kind. 'Waldo' will know we're here," Elkgrar notes.

The group debates whether or not Relgar should attempt to dispel the illusion. The vote is split but they decide to risk it. Custodio casts resist fire energy on Relgar, just to be safe. He gives the geometric wizard a detailed description of the aura and its strongest points before he and the other step back out of the way. Relgar wonders how he came to be in the forefront but he relents to peer pressure and casts his dispel magic. His mind focuses on the maddening figment and he centers the spell on the key pinpoint that Custodio mentioned. As the spell coems into effect, he holds his breath.

The portcullis shimmers and twists and then it is gone. The spell pushed the illusion back to unreality. The way is clear for them to continue. The others thank him, which he find oddly unsettling. 'It was easier than it should have been', he thinks.

Tim takes the lead into the tower once again. He soon finds that the illusion had given a false view of what had laid beyond the 'figment' portcullis. The dimensions are the same but the weapon rack he'd previously note is gone. The sconces are there but they are broken. There isn't a unlit torch. What he does see makes his skin crawl, however. Writing on almost every inch of surface of the interior walls. He can see that some of it is in Draconic but the rest of it is in a language he's never even seen before.

The writing continues down to the next level of the tower, which he can through the opening in the floor. There are stone stairs that lead down but he's not sure if the stairs are sound. Elkgrar studies the stonework and assures him and the others that while the stairs are worn, there is no risk of collapse.

"Relgar, don't read anything," Custodio suggests. "While I don't see any new auras, it's better to be safe."

"This is not good," Rhodes adds. "This sorcerer has been working here for quite some time."

"We should tell Commander Oakfirst what we've found," Elkgrar suggests.

Terger, however, takes the lead and descends down the stairs onto the next level. Tim quickly follows suit and the stairs do indeed hold. There is more writing on the next level and an old, broken chest that sits in the center of the room. It is mundane and rotted. Another stairwell leads down to the botton of the tower. The only creatures they find are tiny spiders sitting in cobwebs in high corners of the bottom level. The writing ends just before the landing of the stairs. The wall facing towards Old City is empty of writing while the wall that connects to the northern part of the wall is full of arcane sigils and representations of the cosmos.

"Be careful," Custodio warns. "There is an overwhelming aura on that wall!"

Everyone looks away or dives to the floor but nothing happens. Custodio risks a glance to study the aura. "I have no idea what that is but I don't think it's a spell."

"We should go," Rhodes suggests. "While I hate to admit it, we need the Wizard Council to take a look at all this scrawling."

"This is definitely the place," Custodio adds. "But it's not very clean or organized for an arcanist's lair. And there's no real work space. It's just an empty mystery."

As you look around the bottom level of the tower, carefully, you see that Custodio is right. There are no workbenches or chairs or anything, really, except a few broken crates and a small barrel that looks like it could have been used to sit or work on. Relgar does find traces of ink on its surface. While the writing on the wall is quite fascinating, he resists getting to close to study the sigils and arcane formulas written almost everywhere, at first.

"How can this be down here without anyone knowing about it?" Rhodes wonders. "There isn't any other way in but the bricked up door."
====================================
OOC: willpell, I'm going to do a Knowledge (the planes) check for you and post it on the OOC thread, along with the results.

For everyone, the second language used on the wall isn't any language that any of the PCs speak/write. It is possible that it could be a language one of them has seen before but that would require a Decipher Script check [DC 20].

Also, I will be adding a second post that deals with the fate of Thistle. That might be later on today or tomorrow.
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Re: [Kulan] D&D 3.5 PbP: Western Kanpur|Bluffside Campaign [

Post by dfryer36 » Mon Feb 05, 2018 11:09 am

"We are definitely going to need a translator down here and this should be reported to The Five before we proceed further," Terger says. "Custodio, please ask Commander Monderand to place a strong guard here (OOC: I can't remember if the commander is here or not) and send a runner to Commander Oakfirst for reinforcements. I'd like you to stay and oversee the guard personally if the commanders agree. Make sure they don't touch anything. Elkgrar, you and I will report our findings to Lady Pomander personally and see how The Five wish us to proceed. With this many unknown variables I would rather err on the side of caution. Won't that give the lady a shock. ;) I would suggest that the rest of you return to Oakfirst Manor and make whatever preparations you think you will need to be ready to go forward, although I don't have the authority to order any of you to do so other than Mr. Rhodes."
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Meanwhile: At Oakfirst Manor...

Post by Knightfall » Tue Feb 06, 2018 7:34 am

Commander Reginald Oakfirst limps up the steps of his old home. 'Was it might my fault?', he asks himself. 'No, there was no way from me to know there were so many of them.' He should have retreated with the others. But hindsight is the skill of clerics and wizards. He sighs as he opens the door and enters the manor. Lavia is there to greet him.

"Lord Oakfirst, what happened to you?"

"There was an ambush out in the ruins," he replies. He stumbles to the hall and finds the nearest chair. His knee was in ruins. It would take days to mend even with the aid of a skilled healer.

"I thought you were going to recruit Lady Thistle?"

"Yes, I did. But, I convinced her to come with me through the ruins. A small sidetrek on the main road, nothing dangerous."

"Obviously it was more dangerous than you thought it would be," Carter appears silently. The halfling starts checking his lord's wounds.

"There were diggers out there who went into the ruins without a proper escort," Oakfirst replies. "If Lady Thistle and I hadn't come across them, they would have all died -- several of them did anyway. Betrayed."

"Betrayed?" Lavia asks.

"Their Headman," Oakfirst replies. "He wasn't who they thought he was... he was an impostor. He convinced them to go into Sem La Vah without Cephalous' permission."

"Where is Lady Thistle?" The female halfling asks.

"Dead."

"No."

"Aye," Oakfirst replies. "She died protecting the diggers and a young guard. The attackers were flying reptilian beastmen with fiendish ancestry of some sort. Initially, there weren't that many but more came at us out of nowhere."

Lord Oakfirst goes over it in his mind. There had been at least ten more of them. If the two Elites, Tinna and Denitian, hadn't been there and called out for more Elite guards, they all would have died. The woman Sofija was okay (barely) as were two of her peers. The others didn't make it to the Temple District's gate, however. And the fake Headman, he just disappeared in the confusion. He hadn't been in league with the attackers, as the beastmen had tried to kill him too.

'The reinforcements arrived in time to save me but not her', he thinks.

"After everything she had already gone through, to die," Lavia says.

"She died as she lived," Oakfirst replies. The last thing she had said to him as the lifeblood poured from her was 'I'll be with you soon, Bran'. "And she saved the diggers. I had too many of them on me to be able to help her."

"Perhaps she can be raised from the dead," Carter suggests.

"No, I don't think that's what her soul would want," Oakfirst replies.

All of a sudden, the door to the manor bursts open and several members of the Elite rush in with Lady Samantha Pomander in their midst. She quickly rushes to the commander's side in the hall and asks him if he's okay.

"I'll live," he replies.

"What the hell happened out there?" Her tone quickly becomes demanding.

Lord Oakfirst tells her everything without leaving out any details. He knows that she'd find out everything through her Dark Lantern agents in the Regulars. She listens intently while pacing slowly.

"Did you ever find the body of the man they called Roland?" She asks.

"I don't know," he replies. "I left Mr. Denitiian in charge of the situation. He fought bravely and deserves some recognition. I recommend he be promoted to lieutenant."

"If he finds Roland's body, I'll make him a captain!" She exclaims. "Gods, this is awful. Roland... is Roland Aalisar."

"Aalisar," Oakfirst's day just became worse. "A noble, a digger?"

"Its his hobby, but he's never to go out in the ruins alone," Lady Pomander replies.

"From what I understand, this fake digger, the one pretending to be Headman Jago, he convinced them the artifacts were worth the risk. In truth, he wanted them for himself."

"Do you have any idea what he found? Who he was?" Lady Pomander asks.

"An idol and an ancient bowl with mystic writing on it. One of the survivors told me it looked like Draconic or possibly Old Dragori," Lord Oakfirst replies. "And I have no idea who he could have been? I was too busy trying not to die."

"Oh wonderful," Lady Pomander says. "That's the last thing we need. The dragori are already showing too much interest in Bluffside."

"Yet, you sent me their attache for Terger's group."

"What were supposed to do, say no?" She paces faster while shaking her head. "Where are they right now?"

"They went to Wyndlasmere House to check out the old Growers' Gate, mum," Carter replies. "There is evidence that Phelix's hideout might be in one of the towers."

"I doubt it," Lady Pomander replies. "I doubt ol' Alel would miss a renegade's lair that close to his post."

"Mr. Rhodes thought it was a good lead," Lavia says while blushing.

"I can't believe we had to let that man out of his cell," Lady Pomander says bluntly. She pauses. "How'd he look?" She asks Oakfirst

"The same old Rhody but older. And leaner," Oakfirst replies. "I bet he could lift me over his head."

"Gods," Lady Pomander stops pacing. "This had better work."

"What do you want to do about Lord Roland?"

"Let's keep this as quiet as we can until we're sure he's dead," she replies. "But pull guards from anywhere you can to join the search. I'll send in the Lanterns to check the more dangerous areas."

"We'll lose some of them," Oakfirst replies. "We're already bleeding guards everywhere. If it gets any worse, we'll have to call out the militia."

"I'm already planning to do that," she says. "If I can get the rest of The Five to agree." She pulls chair up next to Oakfirst and puts a hand on his arm. "Are you sure you're okay?"

"I feel like I should have done more to save her," he replies.

"The paladin. What was her name again?"

"Thistle. Thistle Ravenwood."

"The people will mourn her," Carter says. "They loved her."

"I'll try to arrange a state funeral for her," Lady Pomander says. "It's too bad that the gnome and the cleric of Ahto have left the city already."

"I could try to send them a message," Oakfirst suggests.

"No, they chose to leave, and we'll respect their wishes. But make sure Terger attends and anyone else who knew her."

"I know that Custodio Vecchi knew her. I don't think the wizard ever met her," Oakfirst says with a grin. "That would have been as interesting to watch as Relgar's first meeting with Rhodes."

"Agreed," Lavia says with a tinkering laugh.

"what happened?" Lady Pomander groans. "No, wait! On second thought I don't want to know."

"Sam," Oakfirst says.

Lady Pomander is shocked by his informality. "What!?"

"Never mind," he says with a sigh.

"Find Lord Roland and any of the other missing diggers," she insists as she stands and becomes 'The Lady' once again. "Alive or dead. Call out every guard you can from the Military District. I want those ruins scoured and if there are any more of the reptilians in there, put them to the sword."

"Yes, Lady Pomander," Oakfirst replies.

She leaves as quickly as she arrived with guards in tow. Lavia and Carter attend to Lord Oakfirst as best as they can, leading him upstairs to his father's room. They lay him down on the bed before Carter rushes off to find the nearest cleric.

His mind buzzes. 'Why didn't he go to the Temple District'.
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Re: [Kulan] D&D 3.5 PbP: Western Kanpur|Bluffside Campaign [

Post by Tellerian Hawke » Sat Feb 10, 2018 9:25 pm

Terger wrote:"... I would suggest that the rest of you return to Oakfirst Manor and make whatever preparations you think you will need to be ready to go forward, although I don't have the authority to order any of you to do so other than Mr. Rhodes."
"If it's all the same to you, Terger, I will stay where I am. I've made all the necessary preparations already." Tim says, flatly.

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Re: [Kulan] D&D 3.5 PbP: Western Kanpur|Bluffside Campaign [

Post by dfryer36 » Sun Feb 11, 2018 7:05 am

Tellerian Hawke wrote:
Terger wrote:"... I would suggest that the rest of you return to Oakfirst Manor and make whatever preparations you think you will need to be ready to go forward, although I don't have the authority to order any of you to do so other than Mr. Rhodes."
"If it's all the same to you, Terger, I will stay where I am. I've made all the necessary preparations already." Tim says, flatly.
"As you wish," Terger says. "As I said I can only suggest a course of action."
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