3.5 feeler

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3.5 feeler

Postby blackaeon » Thu Jan 22, 2015 10:48 pm

I'm yearning to run a D&D 3.5 campaign, but I can't decide on a setting. My primary settings of expertise are Forgotten Realms, Ravenloft, and Spelljammer, though I've played every setting with the exception of Birthright (I own a few of the books, but never had opportunity to play). I know there's been one successful game running here for a while, but I'm curious as to whether anyone else has availability for such. I'd be running it here, on the Piazza.
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Re: 3.5 feeler

Postby blackaeon » Thu Jan 29, 2015 5:01 pm

It's definitely going to be Spelljammer at this point, just making sure my 3.5 knowledge hasn't disappeared and re-reading through Beyond the Moons and resources on the board here. Regardless as to what the concept is, it's going to be set in Realmspace to start. Here's some options I was considering:

Villainous characters who are aboard a prison transport ship when it's damaged or attacked by hostile forces. I was thinking they'd be captives of the Elven military or perhaps a private bounty hunter? I'd anticipate opening up Savage Species for this one, that way we could easily have a more variegated party than normal.

The converse to that is an Elven military campaign, which I've been considering, or possibly a group of privateers/mercenaries.

I don't know; at this point, I'm more interested in knowing what board regulars would be interested in as far as a Spelljammer pbem/pbp goes that way I can structure it accordingly.
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Re: 3.5 feeler

Postby Angel Tarragon » Fri Jan 30, 2015 12:56 am

I'm in.
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Re: 3.5 feeler

Postby DirtSkull » Fri Jan 30, 2015 9:10 am

Yeah, OK.
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Re: 3.5 feeler

Postby blackaeon » Fri Jan 30, 2015 10:02 pm

Sounds pretty awesome. At this point, I'm gathering info as to either style (prisoners or IEF members) that anyone's willing to do. The date'll be set approximately 3.0 FR's start period (DR 1372, Year of Wild Magic); this makes things a little easier on me, and provides a reference point for both Realms history, and, by extension, the history of some other spheres. At this point, I'd be willing to do Greyspace/Realmspace origins for the prisoner arc, and Krynnspace/Greyspace/Realmspace origin potentials for IEF members, depending on what people decide to run with. I'm sure we might be able to get a few more people involved too, but this gives me hope and a renewed vigor to get more material together than I already have.
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Re: 3.5 feeler

Postby blackaeon » Wed Feb 04, 2015 7:59 pm

I've decided to go the prisoner route; I'm finishing generating a 3-D table for my Design Tools class in college over the next day or so, but once I'm done that, I'm going to try to get things really rolling on this. I definitely think there'll be a sandbox-style adventure more than one with a series of connected adventures, though there will be an over-arching storyline to it.
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Re: 3.5 feeler

Postby Angel Tarragon » Wed Feb 04, 2015 8:49 pm

:cool: Cool, I'm looking forward to this.
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Re: 3.5 feeler

Postby Big Mac » Thu Feb 05, 2015 12:56 am

blackaeon wrote:It's definitely going to be Spelljammer at this point, just making sure my 3.5 knowledge hasn't disappeared and re-reading through Beyond the Moons and resources on the board here.


Yay! I'm still not sure I can do play-by-post gaming, but Yay! :mrgreen:

blackaeon wrote:Regardless as to what the concept is, it's going to be set in Realmspace to start.


Realmspace is a great choice. I think that someone could run an entire campaign there.

You may find this special search link useful: http://www.thepiazza.org.uk/bb/search.php?keywords=Realmspace&sf=titleonly

blackaeon wrote:Here's some options I was considering:

Villainous characters who are aboard a prison transport ship when it's damaged or attacked by hostile forces. I was thinking they'd be captives of the Elven military or perhaps a private bounty hunter? I'd anticipate opening up Savage Species for this one, that way we could easily have a more variegated party than normal.


You could probably go for some humanoid characters (especially scro) if you set this in the Second Unhuman War era. But that would be a bit of a game-changer for Realmspace. If you do go with the Second Unhuman War, you might want to check out the back-story to Spelljammer: Toy Soldier Saga.

blackaeon wrote:The converse to that is an Elven military campaign, which I've been considering, or possibly a group of privateers/mercenaries.


Again, you might want to check out the back-story to Spelljammer: Toy Soldier Saga. Sable Aradia created an awesome Elven militiary training centre within the Tears of Selûne, called Aces High. If you don't mind spoilers, maybe we could start a thread about it, in the SJ forum.

blackaeon wrote:I don't know; at this point, I'm more interested in knowing what board regulars would be interested in as far as a Spelljammer pbem/pbp goes that way I can structure it accordingly.


I'm not sure I get a vote (unless I'm able to play) but I would love to see a Realmspace campaign that takes the locations and characters from Spelljammer: Pirates of Realmspace and turns some (or all) of them into useful content for tabletop gaming.
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Re: 3.5 feeler

Postby blackaeon » Tue Feb 10, 2015 8:58 pm

As far as the setting and date, I think I've settled on a time-frame that makes sense; as far as the FR timeline, it'll be 1359 DR/Year of the Serpent, when the Tuigan Horde spreads, and a year before the scro enter Realmspace as part of the Second Unhuman war. My thought was that the IEF forces would be transporting the PC characters for some reason; maybe they have valuable intelligence about the scro forces, which would explain the relatively crushing defense the IEF forces put up in Realmspace. Honestly, I don't care whether the characters are die-hard humanoid force supporters or just criminals who've happened to cross the IEF in Greyspace or Realmspace; the IEF is 'cleaning up the scum', so to speak, to break uprising before it begins and to help secure the sphere. The characters would be starting at 5th level, with a 32 point buy system for stat generation, since it's cleaner than rolling. As far as starting equipment, I'd still let people make a partial list of equipment (half starting gold for 5th level), as it can be assumed that most of their goods were taken and re-purposed by the IEF. Races would be selectable from core D&D 3.5 races, optional races as suggested by the Piazza's own Night Druid here, racial classes from Savage Species, and the following other races/templates: Aperusa, Bionid template, Chattur, Dohwar, Grav, Grommam, Hadozee, Half-Celestial/Half-Dragon/Half-Fiend template, K'r'r'r, Oortling, Pirate of Gith, Scro, Wiggles (Hurwaet), and Xixchil.

I'm in the midst of reading the first novel in the Toy Soldier Saga; I don't mind spoilers a bit, to be honest. I'd prefer to have all the information in front of me rather than have to read through a lot of things, but I'm enjoying the books just from a leisure standpoint, so I don't mind reading through it either.

As far as you having a say, hey, if you want to play, the more the merrier. The information from Pirates of Realmspace will actually be really useful as far as setting up locations that the PCs may visit if they manage to get themselves disentangled from IEF custody. I don't know about using a ton of the characters from PoR or anything, I tend to go a little more off the cuff with NPCs and then log them for future use, if that makes sense.
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Re: 3.5 feeler

Postby Angel Tarragon » Tue Feb 10, 2015 9:25 pm

More than likely I will play an elf. Will the information form the Polyhedron issue be acceptable material to draw from?
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Re: 3.5 feeler

Postby blackaeon » Tue Feb 10, 2015 10:45 pm

Which Polyhedron specifically are you referring to? That way, I can get my hands on it and draw from it.
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Re: 3.5 feeler

Postby Angel Tarragon » Tue Feb 10, 2015 11:36 pm

blackaeon wrote:Which Polyhedron specifically are you referring to? That way, I can get my hands on it and draw from it.

#151, it was combined with Dungeon #92.
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Re: 3.5 feeler

Postby blackaeon » Wed Feb 11, 2015 7:02 am

Ok, just making sure because I know there were a few Polyhedron mags that had Spelljammer info in them, but I only have about two years worth of actual print copies from my RPGA membership. That should be fine, though.
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Re: 3.5 feeler

Postby Big Mac » Wed Feb 11, 2015 10:52 pm

blackaeon wrote:As far as the setting and date, I think I've settled on a time-frame that makes sense; as far as the FR timeline, it'll be 1359 DR/Year of the Serpent, when the Tuigan Horde spreads, and a year before the scro enter Realmspace as part of the Second Unhuman war.


That is also one year after the Year of Shadows (1358 DR), when Leira (the goddess widely worshipped on Toril's moon Selûne) was killed by Cyric and Mask. The Leira article on Forgotten Realms Wiki does not have proper citations, but it looks like a new clerical order (called the Mistwalkers) appeared shortly after her death. There has to be something important going on (plotwise) on Selûne. It could be a secret attempt by Cyric worshippers to pass themselves off as clerics of Leira, so that they can take over control of the moon. I am still trying to work out exactly what would be going on in Realmspace (based on events in Forgotten Realms canon), but I think that something would be going on.

The Time of Troubles, also (temporarily) lifted the curse on the Wanderers, so you are looking at a period, where Realmspace has recently been "closed off" from the rest of The Known Spheres for some time. Ships intending to visit Realmspace would have been turned away at the crystal shell and ships leaving Realmspace would have returned with news that it was impossible to create portals and leave. News that the sphere had reopened might only be spreading. I'm still trying to work out exactly what would be going on in Realmspace (based on FR canon) but I think the greatest effect would be at the ports that specialise in servicing spelljamming ships that travel between spheres.

A much more important (and dangerous) side effect of the Time of Troubles, would have been that clerics who were further than one mile away from the avatar of their deity, would have lost the ability to cast divine spells. They might have been able to continue to spelljam (using the ability locked up in prepared spells) but if the avatars were banished to Toril, that would probably have left the rest of the crystal sphere without the ability to recover (or use) spells. I also think that the Weave was supposed to have become chaotic, during the Times of Troubles. Again, I'm still trying to work out how this would affect the Sea of Night, but the "worst case scenario" would be ships stranded in wildspace (with the crews slowly running out of air throughout the Time of Troubles) and the "best case scenario" would be ships being able to limp into the next port they can get to, within the sphere (and attempts at casting divine spells causing spells to fail and not be replaced).

I think it might be worth discussing these things in the Spelljammer forum, to see what fans think might happen. :)

I guess you are going to need to have a think about how you want to play the arrival of the scro forces vs the Time of Troubles. Did some scro spies get into Realmspace and then get cut off from the rest of their forces (by the lockdown of the crystal sphere)? Or have scro agents only been able to get into the sphere following the resumption of the Chant of the Wanderers? Either way, I would say that you have a great "excuse" to have the plans of the scro get disrupted.

Also happening in 1358 DR, are:
  • the Battle of Keeper's Dale (an attack by House Baenre and an army of drow, goblins and kobolds on Mithral Hall),
  • an attack on Erlkazar by the goblin hords of the High and Kuldin Peaks and
  • The loss of half a fleet of ships sent out by Mulhorand to attack the island of Alaor.

You might want to look at the goblin attacks, to see if you might want to tie either of them in with the 2nd Unhuman War. And you might want to have one or more of the Mulhorandi ships find its way into wildspace.

blackaeon wrote:My thought was that the IEF forces would be transporting the PC characters for some reason; maybe they have valuable intelligence about the scro forces, which would explain the relatively crushing defense the IEF forces put up in Realmspace. Honestly, I don't care whether the characters are die-hard humanoid force supporters or just criminals who've happened to cross the IEF in Greyspace or Realmspace; the IEF is 'cleaning up the scum', so to speak, to break uprising before it begins and to help secure the sphere. The characters would be starting at 5th level, with a 32 point buy system for stat generation, since it's cleaner than rolling. As far as starting equipment, I'd still let people make a partial list of equipment (half starting gold for 5th level), as it can be assumed that most of their goods were taken and re-purposed by the IEF. Races would be selectable from core D&D 3.5 races, optional races as suggested by the Piazza's own Night Druid here, racial classes from Savage Species, and the following other races/templates: Aperusa, Bionid template, Chattur, Dohwar, Grav, Grommam, Hadozee, Half-Celestial/Half-Dragon/Half-Fiend template, K'r'r'r, Oortling, Pirate of Gith, Scro, Wiggles (Hurwaet), and Xixchil.


Would you prefer the PCs in your game to be outsiders (from Greyspace) or natives of one of the celestial bodies in Realmspace? (And should they be an existing group, with a history, or people who just met in an Elven Imperial Navy base?)

blackaeon wrote:I'm in the midst of reading the first novel in the Toy Soldier Saga; I don't mind spoilers a bit, to be honest. I'd prefer to have all the information in front of me rather than have to read through a lot of things, but I'm enjoying the books just from a leisure standpoint, so I don't mind reading through it either.


If you are after grabbing information from the fan novels, I suggest you just start topics about the part of Toy Soldier Saga that you are interested in, over in the Spelljammer forum. Sable Aradia is very friendly, and I'm sure she would be willing to answer any questions you have. :)

Aces High would be a good location to ask about. (I might even start a topic about it myself.)

blackaeon wrote:As far as you having a say, hey, if you want to play, the more the merrier.


I would love to play in a Spelljammer Play-by-Post game. But I don't want to derail the game.

blackaeon wrote:The information from Pirates of Realmspace will actually be really useful as far as setting up locations that the PCs may visit if they manage to get themselves disentangled from IEF custody. I don't know about using a ton of the characters from PoR or anything, I tend to go a little more off the cuff with NPCs and then log them for future use, if that makes sense.


I'm still trying to extract the information myself. I've not had the time to look at it recently. I think it is just names, and not anything useful, like building maps, but that is something.

blackaeon wrote:Ok, just making sure because I know there were a few Polyhedron mags that had Spelljammer info in them, but I only have about two years worth of actual print copies from my RPGA membership. That should be fine, though.


The Spelljammer Collector's Guide (over at RPG Geek) will give you a pretty good list of sources that mention Spelljammer.
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Re: 3.5 feeler

Postby blackaeon » Fri Feb 20, 2015 4:58 am

Big Mac wrote:
blackaeon wrote:As far as the setting and date, I think I've settled on a time-frame that makes sense; as far as the FR timeline, it'll be 1359 DR/Year of the Serpent, when the Tuigan Horde spreads, and a year before the scro enter Realmspace as part of the Second Unhuman war.


That is also one year after the Year of Shadows (1358 DR), when Leira (the goddess widely worshipped on Toril's moon Selûne) was killed by Cyric and Mask. The Leira article on Forgotten Realms Wiki does not have proper citations, but it looks like a new clerical order (called the Mistwalkers) appeared shortly after her death. There has to be something important going on (plotwise) on Selûne. It could be a secret attempt by Cyric worshippers to pass themselves off as clerics of Leira, so that they can take over control of the moon. I am still trying to work out exactly what would be going on in Realmspace (based on events in Forgotten Realms canon), but I think that something would be going on.

The Time of Troubles, also (temporarily) lifted the curse on the Wanderers, so you are looking at a period, where Realmspace has recently been "closed off" from the rest of The Known Spheres for some time. Ships intending to visit Realmspace would have been turned away at the crystal shell and ships leaving Realmspace would have returned with news that it was impossible to create portals and leave. News that the sphere had reopened might only be spreading. I'm still trying to work out exactly what would be going on in Realmspace (based on FR canon) but I think the greatest effect would be at the ports that specialise in servicing spelljamming ships that travel between spheres.


At this point, I'm wondering as to whether or not it would be a better idea to move the date back a little and explore what the Time of Troubles would have as far as Realmspace and the Spelljammer setting. If the prison ship carrying the PCs ends up making it into the crystal sphere before Godfall/when the Wanderers stop, which I assume would coincide on the same date, they may well be one of the last ships to enter the sphere for at least half a year. I base my estimates off of the 2nd Edition Forgotten Realms Atlas (as well as the fact that nothing in Grand History of the Realms contradicts), in that Godfall and the failure of priestly abilities happened approximately 15 Kythorn and the gods leave by 15 Marpenoth of the same year, so there'd only be a three month or so issue as far as priestly abilities go.

Big Mac wrote:A much more important (and dangerous) side effect of the Time of Troubles, would have been that clerics who were further than one mile away from the avatar of their deity, would have lost the ability to cast divine spells. They might have been able to continue to spelljam (using the ability locked up in prepared spells) but if the avatars were banished to Toril, that would probably have left the rest of the crystal sphere without the ability to recover (or use) spells. I also think that the Weave was supposed to have become chaotic, during the Times of Troubles. Again, I'm still trying to work out how this would affect the Sea of Night, but the "worst case scenario" would be ships stranded in wildspace (with the crews slowly running out of air throughout the Time of Troubles) and the "best case scenario" would be ships being able to limp into the next port they can get to, within the sphere (and attempts at casting divine spells causing spells to fail and not be replaced).

I think it might be worth discussing these things in the Spelljammer forum, to see what fans think might happen. :)


I think it's definitely worth posting a continuing discussion on these things in the forum, but I'd still like to incorporate them into the game as well.

Big Mac wrote: guess you are going to need to have a think about how you want to play the arrival of the scro forces vs the Time of Troubles. Did some scro spies get into Realmspace and then get cut off from the rest of their forces (by the lockdown of the crystal sphere)? Or have scro agents only been able to get into the sphere following the resumption of the Chant of the Wanderers? Either way, I would say that you have a great "excuse" to have the plans of the scro get disrupted.


Honestly, I don't think that the group necessarily needs to be pro-scro Unhuman War instigators or anything like that. Even just using the backdrop of the UW in Realmspace would be pretty awesome, especially with the Time of Troubles keeping IEF or scro forces out. Since I intend to have this be a long-term campaign, I imagine there'd be a few years span, in game, worth of play time, so it should cover some interesting events. What the players do if/when they get out of IEF custody is dependent on their agendas. I think Spelljammer's very nature allows for more of a sandbox-style campaign.

Big Mac wrote: happening in 1358 DR, are:
  • the Battle of Keeper's Dale (an attack by House Baenre and an army of drow, goblins and kobolds on Mithral Hall),
  • an attack on Erlkazar by the goblin hords of the High and Kuldin Peaks and
  • The loss of half a fleet of ships sent out by Mulhorand to attack the island of Alaor.

You might want to look at the goblin attacks, to see if you might want to tie either of them in with the 2nd Unhuman War. And you might want to have one or more of the Mulhorandi ships find its way into wildspace.


I think that both of these things are entirely plausible, so thank you for helping me dig up possible story ideas :D

blackaeon wrote:My thought was that the IEF forces would be transporting the PC characters for some reason; maybe they have valuable intelligence about the scro forces, which would explain the relatively crushing defense the IEF forces put up in Realmspace. Honestly, I don't care whether the characters are die-hard humanoid force supporters or just criminals who've happened to cross the IEF in Greyspace or Realmspace; the IEF is 'cleaning up the scum', so to speak, to break uprising before it begins and to help secure the sphere. The characters would be starting at 5th level, with a 32 point buy system for stat generation, since it's cleaner than rolling. As far as starting equipment, I'd still let people make a partial list of equipment (half starting gold for 5th level), as it can be assumed that most of their goods were taken and re-purposed by the IEF. Races would be selectable from core D&D 3.5 races, optional races as suggested by the Piazza's own Night Druid here, racial classes from Savage Species, and the following other races/templates: Aperusa, Bionid template, Chattur, Dohwar, Grav, Grommam, Hadozee, Half-Celestial/Half-Dragon/Half-Fiend template, K'r'r'r, Oortling, Pirate of Gith, Scro, Wiggles (Hurwaet), and Xixchil.


Would you prefer the PCs in your game to be outsiders (from Greyspace) or natives of one of the celestial bodies in Realmspace? (And should they be an existing group, with a history, or people who just met in an Elven Imperial Navy base?)[/quote]

Since they're going to be captives, at least initially, whether or not they have a history with one another is up to you, and something that can be worked out before the game gets started. They'll actually be on a transport ship en-route to an IEF base when the game starts.

Big Mac wrote:quote="blackaeon"]I'm in the midst of reading the first novel in the Toy Soldier Saga; I don't mind spoilers a bit, to be honest. I'd prefer to have all the information in front of me rather than have to read through a lot of things, but I'm enjoying the books just from a leisure standpoint, so I don't mind reading through it either.


If you are after grabbing information from the fan novels, I suggest you just start topics about the part of Toy Soldier Saga that you are interested in, over in the Spelljammer forum. Sable Aradia is very friendly, and I'm sure she would be willing to answer any questions you have. :)

Aces High would be a good location to ask about. (I might even start a topic about it myself.)

blackaeon wrote:As far as you having a say, hey, if you want to play, the more the merrier.


I would love to play in a Spelljammer Play-by-Post game. But I don't want to derail the game.[/quote]

I'm not worried about you derailing the game. If anything, your expertise with the campaign setting would be invaluable as far as seeking feedback from and you're clearly an experienced player. I'm running a table-top campaign with a mix of vets and newbies right now, so I'm used to people of all levels of familiarity.

Big Mac wrote:quote="blackaeon"]The information from Pirates of Realmspace will actually be really useful as far as setting up locations that the PCs may visit if they manage to get themselves disentangled from IEF custody. I don't know about using a ton of the characters from PoR or anything, I tend to go a little more off the cuff with NPCs and then log them for future use, if that makes sense.


I'm still trying to extract the information myself. I've not had the time to look at it recently. I think it is just names, and not anything useful, like building maps, but that is something.[/quote]

That's what it looked like to me. I can play around with that.

Big Mac wrote:
blackaeon wrote:Ok, just making sure because I know there were a few Polyhedron mags that had Spelljammer info in them, but I only have about two years worth of actual print copies from my RPGA membership. That should be fine, though.


The Spelljammer Collector's Guide (over at RPG Geek) will give you a pretty good list of sources that mention Spelljammer.


Thanks! I'll make use of that! Sorry it took so long to respond here, been working on a lot of coding for games lately.
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Re: 3.5 feeler

Postby Angel Tarragon » Fri Feb 20, 2015 5:09 am

I may have to back out. I have some goals set and I want to be able to fulfill them, and since I am involved with a pbp game it is not like I am without a fix.
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Re: 3.5 feeler

Postby blackaeon » Tue Feb 24, 2015 8:51 pm

That's understandable, and hopefully you'll manage to achieve them all! I'm going to work on crafting this for a while longer, because I think a campaign set in Realmspace during the ToT could be pretty amazing. I may re-tool the background a little bit as far as the character selection and how the game gets started. I'll be setting up a thread in the Spelljammer area to discuss ToT and Spelljammer, since it'll be pretty relevant.
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Re: 3.5 feeler

Postby dulsi » Fri Feb 27, 2015 1:38 pm

I'm hesitant to join another pbp as I'm already in Knightfall's game (and I offered to join a previous Eberron game of yours but never got around to making the character). Should you run this game, how do you feel about the Chakchaks? I've always thought an interesting character could be made using the race. My writeup makes them a level 6 character (3HD + 3LA) but I could create a savage species progression for the race.
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Re: 3.5 feeler

Postby blackaeon » Sun Mar 15, 2015 9:34 pm

At this point, I have the distinct feeling I might have to back-burner it just for a relative lack of interest. Other than yourself and DirtSkull, nobody really seemed to bite too much, which is both fortunate and unfortunate at the same time. It gives me time to polish the ideas that I have up into something way more coherent and plotted-out, especially as I pick the brains of other Piazzans regarding information surrounding what would happen during the timeframe it's set for. At the same time, it'd have been a lot fun. Ah, well. I have other things up my sleeve, including an all-goblin-PC game.
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Re: 3.5 feeler

Postby Dave L » Sun Mar 15, 2015 10:22 pm

I completely missed this thread. I'd happily put my name down for a 3.5e Spelljammer game, even if you won't be running it for a while.
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Re: 3.5 feeler

Postby Big Mac » Mon Mar 16, 2015 12:08 am

blackaeon wrote:At this point, I have the distinct feeling I might have to back-burner it just for a relative lack of interest. Other than yourself and DirtSkull, nobody really seemed to bite too much, which is both fortunate and unfortunate at the same time. It gives me time to polish the ideas that I have up into something way more coherent and plotted-out, especially as I pick the brains of other Piazzans regarding information surrounding what would happen during the timeframe it's set for. At the same time, it'd have been a lot fun. Ah, well. I have other things up my sleeve, including an all-goblin-PC game.


I've been struggling a bit with your "Villainous characters who are aboard a prison transport ship when it's damaged or attacked by hostile forces." concept, to be honest, as I don't normally identify with "the bad guys" when roleplaying.

But I think I might be able to play a drow character who is a former member of the Free Thinkers Union, assuming that "outlawed organisation" fits in with what the other players want to do. :)

Dave L wrote:I completely missed this thread. I'd happily put my name down for a 3.5e Spelljammer game, even if you won't be running it for a while.


Blackaeon was talking about setting this game in Realmspace (during the Time of Troubles). Does this mean you might make maps of some of the Tears of Selûne for the game, Dave? :)
Last edited by Big Mac on Mon Mar 16, 2015 6:56 pm, edited 1 time in total.
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Re: 3.5 feeler

Postby Dave L » Mon Mar 16, 2015 1:26 am

Big Mac wrote:Blackaeon was talking about setting this game in Realmspace (during the Time of Troubles). Does this mean you might make maps of some of the Tears of Selûne for the game, Dave? :)

Ha! I win the bet I made with myself.

I thought you'd have some idea for a map, although I didn't know what it would be. :)
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Re: 3.5 feeler

Postby Big Mac » Mon Mar 16, 2015 7:03 pm

Dave L wrote:
Big Mac wrote:Blackaeon was talking about setting this game in Realmspace (during the Time of Troubles). Does this mean you might make maps of some of the Tears of Selûne for the game, Dave? :)

Ha! I win the bet I made with myself.


:lol: I pride myself on my predictability. ;)

Dave L wrote:I thought you'd have some idea for a map, although I didn't know what it would be. :)


I need to start making maps myself (even if they are rough maps that someone else improves later). I signed up to the Kickstarter program for Other World Mapper.

Anyhoo. What do you think about the Free Thinkers Union? Do you think it might be a good background for captured PCs?

I'm wondering if some sort of common background theme, might help tie the group together? (If you don't think the FTU is a good match, we could all look at other possible Realmspace groups or locations, that might work better for everyone.)
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Re: 3.5 feeler

Postby Dave L » Tue Mar 17, 2015 12:08 am

The Other World Mapper looks good, but as I have Campaign Cartographer 3 and have yet to get to grips with it, I'm not sure whether OWM would help me in that regards. I would love to be able to do what Thorf does - produce Old School hex-maps using a vector graphics program. The results would be that much more smooth than the method I use.

As for FTU as a background for captured PC's, I am happy to go with the flow.
Your writeup seems to suggest there could be human members - I would prefer to play a human, but am happy to go with other races if necessary.
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Re: 3.5 feeler

Postby Big Mac » Sun May 03, 2015 10:12 am

Are you still interested in this Blackaeon?

We don't have to do the Free Thinkers Union - I'm really just floating ideas, to see any of them work for you. :)
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