The Karameikos Experiment PbP (OOC thread)

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agathokles
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Re: The Karameikos Experiment PbP (OOC thread)

Post by agathokles » Fri May 13, 2016 12:36 pm

I've written some initial thoughts on what Lucius is doing at Highforge in my sheet.

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hihama
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Re: The Karameikos Experiment PbP (OOC thread)

Post by hihama » Fri May 13, 2016 2:42 pm

Made an initial list what I thought to learn. I'm open to critisism or other choices you might deem better.

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Re: The Karameikos Experiment PbP (OOC thread)

Post by Dervish » Fri May 13, 2016 4:16 pm

Updated my character sheet with my list of things i want to learn and i am going to archive the older material
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Re: The Karameikos Experiment PbP (OOC thread)

Post by Sturm » Tue May 17, 2016 3:02 pm

Ok, thanks, I saw all three.
Also Cedric and Dartamian should reply when they have time.
Good job Taradain on your sheet, I will also separate sheet from History (i.e. solo playing) in the other sheets too.

Now I will reply to you in the general Highforge thread mostly, unless there is something which I think the others may not know, or something your character wish to keep private, unknown to the others...
If not, my replies on your training and jobs will be in the normal IC thread.

You can always ask here or in the sheet if you have any question or doubt.

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Re: The Karameikos Experiment PbP (OOC thread)

Post by Cedric » Wed May 18, 2016 2:00 pm

Thank you Sturm; I will post on my sheet as soon as I will return from a work trip this sunday !

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Re: The Karameikos Experiment PbP (OOC thread)

Post by Sturm » Wed May 18, 2016 2:18 pm

About Love in the game :)

As in a PbP we will have not the time (and probably not the interest either) to roleplay romantic relationships of your characters, they will be simulated with a simple rule.
Your character are all young men (and woman, and dwarf) so it's reasonable they may at some point feel some attraction to another creature (probably of the same race and the opposite sex and roughly of the same age, but you can decide otherwise, see below). Therefore each time your character will meet a creature he or she may potentially find attractive, I will make a saving throw, with the appropriate bonus or malus.
So yes, love will be treated in game as a magical curse :D
That's obviously just for fun and it's not meant to create difficulties to your character, but it could. If an attraction will create difficulties for your character, he or she will be allowed more saving throws.

Special rules:
- You should decide in broad terms what kind of people your character finds attractive. You can do that in very general terms (All demihumans of the opposite sex, All humans and elves of the same sex) or with specifics and exceptions (My characters finds halfling females attractives, but he is ashamed of this or my character prefer blonde, tall men with a light beard). You could still be attracted to people who do not meet your standards, but it will be more difficult. Unless you decide to tell the others, this should shared only with the DM. Obviously the others may at some point notice when your PC is attracted to some NPC.
- A human male may find elven or dwarven females attractive, but it's quite rare they will reciprocate. Long living races often consider humans as children and are also acutely aware on how painful can be to fell in love with someone who will certainly die very soon. Therefore normally humans do not consider other races as potential partners, but you can decide otherwise or it can happen anyway if the dice so decides :)
- No church in my Mystara condemn homosexuality, so there are no laws against it or persecutions. Yet many societies consider a duty to the community or the family to marry and produce children, whatever is your sexual orientation.
- I will automatically exclude attraction between PCs unless explicitly requested by both.
- You can decide your character is quite asexual at the moment (Bofar for example may still be for racial reasons, but not necessarily) but you still may become attracted to someone if you fail your saving throw.

I plan to do this as we'll now play two years in game time, and it would be strange if in all this time none of your young characters will ever find anyone attracting around them. Also I think personal relationships of PCs are often overlooked and if this could be normal in a single adventure, it should not be so in a campaign which last years in game time..

So write your basic preferences in the sheet and let me know if you have questions.

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Re: The Karameikos Experiment PbP (OOC thread)

Post by hihama » Wed May 18, 2016 4:05 pm

Wrote some preferences on my sheet.

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Re: The Karameikos Experiment PbP (OOC thread)

Post by agathokles » Thu May 19, 2016 10:42 am

Same here.

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Re: The Karameikos Experiment PbP (OOC thread)

Post by Sturm » Thu May 19, 2016 1:40 pm

Thanks, note that, despite what said above, your characters can still choose to court any NPC he or she may be interested in, without the DM rolling the dice..
In many societies of Mystara families often arrange marriages, but several form of courtships or relationships are also commonly accepted and not very rare, particularly among adventurers..

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Re: The Karameikos Experiment PbP (OOC thread)

Post by Dartamian » Sun May 22, 2016 3:42 am

Updated Tiberius' character sheet with the things he hopes to learn and with his romantic interests.
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Re: The Karameikos Experiment PbP (OOC thread)

Post by Sturm » Thu May 26, 2016 11:52 am

Hi, in this time in which we will play more "strategically" than "tactically" and time will pass relatively quickly, you will be often faced with the choice of three possibile missions:
- The first one will always be the easy one, your characters cannot die, they probably do not risk much. You can still "lose", depending on your actions and the dices, but without bad consequences. These missions will reward you experience, but not much glory or money.
- The second mission will be of medium difficulties, but also quite undetermined. That means it could be quite easy or quite difficult, depending on circumstances. Your character normally will not risk their lives, but they could be wounded. We will not play tactical fights in these missions, in most cases.
- The third mission will be the difficult one, in which your characters may risk much but also gain much in fame and money. You take these at your own risk. Your character may die, but this could happen only in tactical combat, which we will play if necessary.

Those of you who are in Highforge will be allowed to split, if some want to take a difficult mission and some do not want to. Other NPCs may accompany you if you split in two or more groups. You can also try to gather more resources or more NPCs allies before facing difficult missions.
Note however that you should be all together in these first mission.

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Re: The Karameikos Experiment PbP (OOC thread)

Post by Cedric » Sun May 29, 2016 10:35 am

Replied in my personal sheet; very sorry for the delay, this week I had two unexpected job trips and I'm just returned from the latest one!

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Re: The Karameikos Experiment PbP (OOC thread)

Post by Dervish » Sun May 29, 2016 4:14 pm

I am sorry it took me so long to anwer as well for some reason i stopped recieving notifications
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Re: The Karameikos Experiment PbP (OOC thread)

Post by Big Mac » Sun May 29, 2016 8:39 pm

Dervish wrote:I am sorry it took me so long to anwer as well for some reason i stopped recieving notifications
Sorry to hear that you had problems with the notifications, Dervish. :(

If you go to User Control Pane > Manage Subscriptions you can check if your subscription for notifications is still there.

If your subscription is still there, you might want to check the spam folder your email account, to see if your email provider has accidentally marked The Piazza as spam (or maybe emails from The Piazza with the name of this topic as spam).

If they both seem OK, then you might want to use the forum's UCP to delete your subscription, then resubscribe, then ask someone else to post a test post in this topic, to see if you get an email notification after doing that.

If you still have problems after that, pop over to The Kippin' Griffin and post a topic asking for help. :)
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Re: The Karameikos Experiment PbP (OOC thread)

Post by Dervish » Sun May 29, 2016 8:51 pm

i did end up resubscribing it was no big deal only miss3ed last weeks updates in emails i check the site daily i figured it was gmail being cranky
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Re: The Karameikos Experiment PbP (OOC thread)

Post by Big Mac » Sun May 29, 2016 10:17 pm

Dervish wrote:i did end up resubscribing it was no big deal only miss3ed last weeks updates in emails i check the site daily i figured it was gmail being cranky
Great!

I'll go back to lurk-mode and let you get back to talking about your game. :)
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Re: The Karameikos Experiment PbP (OOC thread)

Post by Sturm » Mon May 30, 2016 10:30 am

Thanks Big Mac, I think it should be all ok now.

I'm now going to modify a bit all your sheets, placing the solo playing parts in a separate archive as Dervish did.
I will also add all you are learning in Highforge or Specularum and update your money.

Those of you in Highforge have received 5 gold pieces as your salary for the first month. I've also removed 3 silver pieces to account for minor expenses (drink or food you may have bought independently)
I will update also your equipment with things Bonth and Karto have given you, such as a small crossbow to Dim.
I will probably have to do more posts here to account for all the changes..
Last edited by Sturm on Mon May 30, 2016 12:07 pm, edited 1 time in total.

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Re: The Karameikos Experiment PbP (OOC thread)

Post by Sturm » Mon May 30, 2016 11:32 am

Finished updating Dim's sheet.
In game terms he is now a first level wizard. See his Possible actions for each round listed after the class at the top of the sheet. Actions are listed in order of efficiency /usefulness
First there is the 1st Level spell. Cedric should tell me what is usually the spell prepared by Dim. Maybe Light (reversible in Darkness)? or Magic Missile?
The Mace circular hit is the combat maneuver Dim has studied, so the most likely to be effective in combat.
Then there are the cantrips
Then there are the generic attacks with mace, dagger or small crossbow.
Then there are the relevant skills he could use in combat (muscle, acrobatics, athletics)

Highlighted in bold he can also learn one more skill and language and one feat or power (even if it will take time before he is really able to use them at full potential)

I will now do the same with all the other PC's
Last edited by Sturm on Mon May 30, 2016 12:07 pm, edited 1 time in total.

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Re: The Karameikos Experiment PbP (OOC thread)

Post by Sturm » Mon May 30, 2016 12:07 pm

Added money, helmet and shield to Bofar's sheet.
Divided the solo playing part too.
Added infravision and resistance to magic to dwarven abilities (Yes, I use resistance to magic from low levels but it will obviously be only partial).
He listed Disarm, Feint and Trip as combat maneuvers, but they do not seem to fit exactly with what he later posted in the IC thread, please check the possible actions, if they are correct. I've added stun (hit in the head with Hammer).
Fighters in fact can have 4 combat maneuvers.
He also have 4 weapon proficiency.
He may also have 2 feats, one is self-sufficient, the other? You listed several but you should choose the first you wish to learn.

Check and let me know.
Possible actions obviously do not exhaust everything you could do in combat, but are a useful reminder, IMHO.

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Re: The Karameikos Experiment PbP (OOC thread)

Post by Sturm » Mon May 30, 2016 1:24 pm

Added money, helmet, shield and light crossbow to Lucius' sheet.
Made the Possible actions list for him too.
Note that afaik Lucius has chosen only 3 combat maneuvers, he can add another one.
He can also choose two feats or powers (I know they are tipically 3ed and 4ed "things", but I chose to add them to give more options to fighters and to the other classes too. If you do not want to use them, you can choose instead two more BECMI combat maneuvers or weapon mastery, or AD&D weapon proficiencies (i.e. becoming a specialist with more attacks) this is valid also for others obviously).

As rules are not extremely important in the PbP, I'm trying to handle your PCs in an "edition-neutral" way.
The only problem could be with the rules and terminology about the knowledge of weapons, which kept changing through editions:
the Fighters among you are able to use at least four different weapons now. This means, in game terms, they can use them without penalties.
Dim, a wizard, "knows" only two weapons (and is trying to learn a third, the light crossbow, but has still a penalty with it).

BECMI weapon mastery and AD&D weapon proficiency, as 3ed weapon focus and any similar 4ed or 5ed power are a step further from simple knowledge, giving you a particular bonus with a weapon you already know.
Lucius, Bofar and Tiberius, as 1st level fighters, can have two feats/powers or weapon mastery now.
Note that if you already have took two feats, you cannot have also a weapon mastery.
Taradain and Dim have only one slot for this (Taradain has already used it for Weapon finesse)

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Re: The Karameikos Experiment PbP (OOC thread)

Post by Sturm » Mon May 30, 2016 1:44 pm

BTW, leather helmet also supplied by Karto to Dim and Taradain (my house rule is that metal does interfere with magic, but nothing prevent a wizard from wearing leather for protection).

Added money, leather armor and helmet, light crossbow to Taradain's sheet.
Listed her Possible actions at the top of the sheet like for the others.
Being a thief, obviously any attack could be more effective if she hides and then tries a surprise attack.

Divided powers into Weapon knowledge, Rogue special abilities, Other powers or feats and Combat maneuvers.

See also note about the coins.

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Re: The Karameikos Experiment PbP (OOC thread)

Post by agathokles » Mon May 30, 2016 1:46 pm

Ok. Lucius will take Weapon Mastery for Longsword and Dagger. He will also start learning some wilderness skills from the rangers. As for the last maneuver, a disarming attack (i.e., a cutting attack to the weapon holding hand) will do.

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Re: The Karameikos Experiment PbP (OOC thread)

Post by Sturm » Mon May 30, 2016 2:39 pm

Noted, added to the sheet.
For the skill, I've added Wilderness survival, but you could also choose Tracking or Hunting instead.. let me know eventually.
Survival is more broad obviously...

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Re: The Karameikos Experiment PbP (OOC thread)

Post by hihama » Mon May 30, 2016 2:52 pm

As the second feat, Bofar takes Dodge. Combat actions are fine. What comes to a new language, at the moment I have no idea what could be. He already speaks all the main languages (according to his opinion) of Karameikos...

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Re: The Karameikos Experiment PbP (OOC thread)

Post by Sturm » Mon May 30, 2016 3:16 pm

Ok, done, left the others in the sheet as possible references for the future.
No need to choose another language now, you can always learn one if it becomes necessary.

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