[Pathfinder] The Serpent Amphora OOC Thread

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[Pathfinder] The Serpent Amphora OOC Thread

Postby dfryer36 » Fri May 12, 2017 6:42 pm

Okay, this is the OOC thread for my PBP campaign. Right now this is just a place holder post. I'll be updating it with a list of materials that can be used in the next day or two.
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Re: [Pathfinder] The Serpent Amphora OOC Thread

Postby dfryer36 » Fri May 12, 2017 7:03 pm

Okay so here is the first info dump for you. Here are the list of approved races for this campaign:
Human (duh)
Catfolk
Drow
Dwarf
Elf
Half Elf
Half Orc
Halfling
Samsarans
Skinwalkers
Tiefling

All classes are allowed except Arcanist, Gunslinger, Ninja, Samurai, Swashbuckler, and Vigilante. Occult classes are only allowed with my prior approval.

Please stick to Paizo material only unless I say otherwise.

I am not going to allow evil characters although neutral aligned worshipers of evil deities will be allowed with one exception. There are no worshipers of the CE diety Vangel will be allowed. Drow must worship the deity Nalthalos and tieflings must worship Chardun.
Last edited by dfryer36 on Sat May 13, 2017 5:02 am, edited 1 time in total.
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Re: [Pathfinder] The Serpent Amphora OOC Thread

Postby FSwriter » Fri May 12, 2017 7:11 pm

Thinking Half Elf sorcerer if there are no objections.
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Re: [Pathfinder] The Serpent Amphora OOC Thread

Postby Pandinus » Fri May 12, 2017 7:14 pm

I'm thinking catfolk rogue.
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Re: [Pathfinder] The Serpent Amphora OOC Thread

Postby dfryer36 » Fri May 12, 2017 7:16 pm

Catfolk rogue is cool with me.
Last edited by dfryer36 on Fri May 12, 2017 7:18 pm, edited 1 time in total.
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Re: [Pathfinder] The Serpent Amphora OOC Thread

Postby dfryer36 » Fri May 12, 2017 7:17 pm

FSwriter wrote:Thinking Half Elf sorcerer if there are no objections.
None at all. Half-elves are looked at by full elves as second class citizens or slaves depending where they are and that will come up in this campaign but I have no problem with you playing a half elf if you don't have a problem with that.
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Re: [Pathfinder] The Serpent Amphora OOC Thread

Postby Angel Tarragon » Fri May 12, 2017 7:50 pm

Elven....Clever Godling?
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Re: [Pathfinder] The Serpent Amphora OOC Thread

Postby dfryer36 » Sat May 13, 2017 4:10 am

I am going to have to say no to godlings. There is no indication that divine essence can pass to mortals this way in The Scarred Lands. Furthermore I would like to stick to the core Paizo books for the time being unless otherwise stated.
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Re: [Pathfinder] The Serpent Amphora OOC Thread

Postby Knightfall » Sat May 13, 2017 4:44 am

FYi, I got rid of most of my Pathfinder RPG books several months ago. I hardly ever used them, so i traded them for game books I would use.
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Re: [Pathfinder] The Serpent Amphora OOC Thread

Postby Angel Tarragon » Sat May 13, 2017 12:59 pm

Knightfall wrote:FYi, I got rid of most of my Pathfinder RPG books several months ago. I hardly ever used them, so i traded them for game books I would use.
Pathfinder has it's own SRD, of which there are several of...but here is the link to the Paizo official one.
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Re: [Pathfinder] The Serpent Amphora OOC Thread

Postby dfryer36 » Sun May 14, 2017 7:13 am

Okay, so character generation. We will be using the point buy system. You have 20 points to build your character. Minimum stat is 8, maximum is 18 starting out. Calculate hit points as normal. Use the average wealth for your class listed in the various rule books and class descriptions. We will be using traits so you can select any two non-campaign specific/non-religion specific traits. Additionally no Black Powder or gun-specific traits may be taken (again no guns in the Scarred Lands).
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Re: [Pathfinder] The Serpent Amphora OOC Thread

Postby dfryer36 » Sun May 14, 2017 9:55 am

Here are the deities of The Scarred Lands. The existence of divine powers in the world of Scarn is undisputed. The Gods and their war with their parents the Titans reshaped the world a mere 150 years ago and their divine heralds and avatars still visit people today. At least one of the lesser gods actually dwells with his people even today. The only people who don't worship at least the pantheon as a whole are heretical Titan worshipers and even they recognize the existence and power of the Gods. Nearly every worshiper of the Gods has one specific God that they have chosen as their personal patron deity.

Major Gods
Belsameth
Alignment: NE
Portfolio: Lycanthrapy, moon, madness, murder, night, witchcraft
Domains: Darkness, Death, Evil, Madness, Magic, Trickery
Favored Weapon: Short sword
Symbol: A silver disk bound inside a larger silver circle against a black background

Chardun
Alignment: LE
Portfolio: Conquest, dominion, pain, rulership, undead, war
Domains: Charm, Death, Evil, Law, Nobility, War
Favored Weapon: Morningstar
Holy Symbol: A bloody morningstar with a thorny wreath around it's head

Corean
Alignment: LG
Portfolio: Chivalry, flame, guardianship, smithing, valor
Domains: Artifice, Fire, Glory, Good, Law, Protection
Favored Weapon: Longsword
Holy Symbol: Four swords joined at the hilt in a compass rose

Enkili
Alignment: CN
Portfolio: Chaos, luck, sailors, storms, trickery
Domains: Chaos, Liberation, Luck, Trickery, Water, Weather
Favored Weapon: Heavy Flail
Holy Symbol: A featureless sky blue actors mask with lightning descending from the eyes

Hedrada
Alignment: LN
Portfolio: Civilization, foundations, justice, knowledge, law, wealth. wisdom
Domains: Community, Earth, Knowledge, Law, Protection, Repose
Favored Weapon: Warhammer
Holy Symbol: A stylized warhammer with a face on each head

Madriel
Alignment: NG
Portfolio: Compassion, healing, home, motherhood, redemption, sky, sun
Domains: Air, Community, Good, Healing, Repose, Sun
Favored Weapon: Longspear
Holy Symbol: A spearhead pointed up with a tassel of peacock feathers

Tanil
Alignment: CG
Portfolio: Animals, freedom, good fortune, hunting, revenge, wilderness
Domains: Animal, Chaos, Good, Liberation, Plant, Travel
Favored Weapon: Longbow
Holy Symbol: Three parallel bronze arrows the middle one point the opposite direction from the other two

Vangal
Alignment: CE
Portfolio: Bloodshed, destruction, disasters, famine, pestilence
Domains: Chaos, Death, Destruction, Evil, Strength, War
Favored Weapons: Battleaxe
Holy Symbol: A cloven gray shield dripping blood against a midnight blue field

There is also an additional member of the main pantheon called Denev. She is actually a Titan rather than a God. However she sided with the Gods during the the Divine Wars and she was incorporated into the pantheon at the end of the war. She is not divine and does not grant her followers divine power. She is primarily worshiped by elves and druids.
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Re: [Pathfinder] The Serpent Amphora OOC Thread

Postby BraveSwordMachine » Sun May 14, 2017 9:33 pm

Drew here.

Gonna run a Tiefling... Cleric or Monk... still looking over ther stuff.
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Re: [Pathfinder] The Serpent Amphora OOC Thread

Postby Forrantis » Mon May 15, 2017 3:41 pm

Sorry I'm late. Daughter graduated college this weekend I am here now.
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Re: [Pathfinder] The Serpent Amphora OOC Thread

Postby dfryer36 » Mon May 15, 2017 8:18 pm

Here is the basics on the town you will be starting in. I'll give you some background sometime late tonight or tomorrow.

Trela
N small town
Corruption +2, Crime -2, Economy +1, Law +2, Lore +3, Society -1
Qualities: Broad-minded, Prosperous
Danger +0
Government: Overlord
Population: 480 (336 humans, 86 halflings, 28 half-elves, 10 half-orcs, 5 elves, 4 dwarves, 11 others)
Notable NPCs
River-Master Phuram Dayal (LN male human rogue 5)
Radraan (NE male human cleric 5 of Belsameth)
Jonegar (N male half-orc fighter 6)
Paransala (LE female human wizard 6)
Talbot Cormath (NG male half-elf bard 3)
Marketplace
Base Value: 1000 gp, Purchase Limit: 5000 gp, Spellcasting 4th, Minor: 3d4, Medium: 1d6, Major: -
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Re: [Pathfinder] The Serpent Amphora OOC Thread

Postby dfryer36 » Tue May 16, 2017 12:57 pm

Here is a sample character who may also be tagging along with you if there are no clerics in the party.

Katie
Female half-elf cleric of Tanil 1
CG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +4
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 11 (1d8+3)
Fort +4, Ref +2, Will +4; +2 vs. enchantments, +2 trait bonus vs. charm and compulson
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee heavy mace +0 (1d8)
Ranged longbow +2 (1d8/×3)
Special Attacks channel positive energy 6/day (DC 13, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +3)
. . At will—speak with animals (4 rounds/day)
Cleric Spells Prepared (CL 1st; concentration +3)
. . 1st—cure light wounds, endure elements, remove fear[D]
. . 0 (at will)—detect magic, purify food and drink (DC 12), stabilize
. . D Domain spell; Domains Animal, Liberation
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 14, Int 10, Wis 14, Cha 16
Base Atk +0; CMB +0; CMD 12
Feats Point-Blank Shot, Skill Focus (Knowledge [nature])
Traits affable, birthmark
Skills Diplomacy +3 (+5 to gather information.), Knowledge (nature) +7, Perception +4, Profession (barmaid) +6; Racial Modifiers +2 Perception
Languages Common, Elven
SQ elf blood, liberation (1 rounds/day)
Other Gear studded leather, arrows (40), heavy mace, longbow, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (100 ft.), pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Tanil, 9 gp, 3 sp, 9 cp
--------------------
Tracked Resources
--------------------
Arrows - 0/40
Cleric Channel Positive Energy 1d6 (6/day, DC 13) (Su) - 0/6
Liberation (1 rounds/day) (Su) - 0/1
Speak with Animals (4 rounds/day) (Sp) - 0/4
Torch - 0/10
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Cleric Channel Positive Energy 1d6 (6/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Animal) Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Cleric Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Liberation (1 rounds/day) (Su) Act as if you had freedom of movement for 1 rounds/day.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Speak with Animals (4 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
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Re: [Pathfinder] The Serpent Amphora OOC Thread

Postby dfryer36 » Tue May 16, 2017 1:10 pm

And another sample just for fun:

Throg
Male half-orc warpriest of Vangal 1 (Pathfinder RPG Advanced Class Guide 60)
CE Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +2
--------------------
Defense
--------------------
AC 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 shield)
hp 11 (1d8+3)
Fort +4, Ref +1, Will +4
Defensive Abilities orc ferocity
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee battleaxe +3 (1d8+2/×3)
Ranged heavy crossbow +1 (1d10/19-20)
Special Attacks blessings 3/day (Destruction: destructive attacks, War: war mind), sacred weapon (1d6, +0, 0)
Warpriest Spells Prepared (CL 1st; concentration +3)
. . 1st—bleeding strike, cause fear (DC 13)
. . 0 (at will)—bleed (DC 12), detect poison, spark[APG] (DC 12)
--------------------
Statistics
--------------------
Str 15, Dex 12, Con 14, Int 8, Wis 15, Cha 14
Base Atk +0; CMB +2; CMD 13
Feats Catch Off-guard, Weapon Focus (battleaxe)
Traits bully, killer
Skills Acrobatics -5 (-9 to jump), Intimidate +9; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ orc blood
Other Gear scale mail, heavy wooden shield, battleaxe, crossbow bolts (10), heavy crossbow, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Vangal, 41 gp
--------------------
Tracked Resources
--------------------
Blessings (3/day) (Su) - 0/3
Crossbow bolts - 0/10
Orc Ferocity (1/day) - 0/1
Torch - 0/10
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Darkvision (60 feet) You can see in the dark (black and white only).
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
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Re: [Pathfinder] The Serpent Amphora OOC Thread

Postby dfryer36 » Tue May 16, 2017 4:05 pm

Trela is a small town on the Vashon River. It was founded as a trading post and border control post for river traffic between Vesh, New Venir, and Calastia. The river forms the the eastern border of both New Venir and Calistia and the western border of Lageni. The day to day operations of the town are overseen by Phuram Dayal the appointed representative of Prince Urlis who holds the title of River Master.

The town is mostly funded by taxes on caravans and fees collected from the river men who use the town as base of operations. The majority of food for the town is either purchased from caravans or grown on farms on the fertile plains to the south of the town. There is only one temple in the town called the Midnight Shrine. It is dedicated to Belsamath; which is the state religion of New Vernir. However the temple priest Radraan is a charismatic man with a kindly smile and quick wit.

The town is also home to a small magic academy run by a woman named Paransala. She takes in young people with an inborn magical talent or with high intellects and teaches them the arcane arts. It is rumored that she and Radraan are lovers and co-conspirators although what they are conspiring about is something nobody wants to speculate on.

The main gathering place for the townsfolk is The Wench and Chalice. The inn is run by a middle aged elven woman named Marilye, her daughters, and her grand daughters. The inn is always full of locals chatting, celebrating, or just trading stories. Radraan and Paransala are in there almost every night as are Jonegar the leader of the town militia and Dimsdale the dwarven exile and blacksmith. Talbot Cormath is almost always performing there in the evening.

As the campaign begins Trela is on the eve of it's annual Flower Festival which celebrates the first day of spring...
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Re: [Pathfinder] The Serpent Amphora OOC Thread

Postby dfryer36 » Tue May 16, 2017 5:18 pm

I wanna get started a week from today so I need everyone's characters posted here by Monday.
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Re: [Pathfinder] The Serpent Amphora OOC Thread

Postby FSwriter » Wed May 17, 2017 2:17 pm

Image

Verquessa
Female human (Varisian) sorcerer 1
CG Medium humanoid (human)
Init +2; Senses Perception +0
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+2 Dex, +1 dodge)
hp 8 (1d6+2)
Fort +1, Ref +2, Will +2
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger -1 (1d4-1/19-20)
Special Attacks beguiling voice
Sorcerer Spells Known (CL 1st; concentration +5)
. . 1st (4/day)—charm person (DC 15), magic missile
. . 0 (at will)—daze (DC 14), flare (DC 14), light, read magic
. . Bloodline Maestro
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 12, Int 14, Wis 10, Cha 18
Base Atk +0; CMB -1; CMD 12
Feats Deceitful, Dodge, Eschew Materials
Skills Acrobatics -1 (-5 to jump), Bluff +6, Diplomacy +5, Disguise +7, Knowledge (nobility) +3, Profession (courtesan) +4, Sense Motive +1, Sleight of Hand +0, Stealth +0
Languages Common, Dwarven, Elven, Varisian
Other Gear dagger, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, pot, soap, torch (10), trail rations (5), waterskin, 87 gp
--------------------
Special Abilities
--------------------
Beguiling Voice (7/day) (Ex) At 1st level, you can use the sound of your voice to lull a target creature into taking no action. This ability acts as the daze spell, except it is language dependent, has a duration of 1 round, and affects a living creature whose Hit Dice do
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Maestro The spiritual power of art and song runs strongly through your family line. This may be the result of ancient pacts made with azata patrons, or even an inheritance from a lillend or trumpet archon ancestor. It could also be the lingering taint of a l
--------------------
Verquessa never knew her parents. Anytime she asked Zertheria, the half-elf whore would shake her head sadly and say, “It’s better that you don’t know about them, trust me on this child”. While Zertheria was probably right that didn’t stop Verquessa from wondering about what it would be like to be part of a family. The girl knew that her life could be worse. She could have been a drug addled whore forced to lay with her customers in the streets and alleys. Fortunately, Zertheria found the orphaned girl before that happened and gave her a home.

Zertheria didn’t take the young girl in out of charity. Like most Shelzari, the half-elf thought about her own profit first. The cunning whore took Verquessa in because even at such a young age, the orphan’s beauty was easy to see. Zertheria knew that once the girl grew into her womanhood she would fetch a high price among the wealthy of Shelzar. To this end she made sure to take care of the young girl as well as she could. She arranged for education, dancing classes, and even taught her different languages. The half-elf expected her investment to pay out and she reminded Verquessa of this almost every day.

Verquessa took to learning well and proved to be an exceptional dancer. However, while these skills were useful, what made Verquessa truly valuable was her beauty and natural charm. Verquessa had a smile that disarmed even the wariest guest and knew how to use her charms to devastating effect. Under the tutelage of the half-elf, the girl learned how to use her smile and body to get what she wanted. By the time Verquessa came of age to work as a courtesan there was already a long list of customers that were willing to pay a high price for the girl’s flower. After her first night with a customer Verquessa became a very popular young woman and she more than earned back Zertheria’s investment. Verquessa would have remained a courtesan the rest of her life if not for one very unfortunate incident.

Verquessa was entertaining a client one evening when she started to feel incredibly warm. Not wanting to suffer a severe tongue lashing from Zertheria, the young woman continued her duties, even as the heat inside her became unbearable. Verquessa still does not recall what happened next other than her client suddenly erupted in flames and started screaming in agony. Horrified, Verquessa tried to douse the man in water but it didn’t stop the flames. The girl watched in growing terror as the man before her burned to death. Before she had a chance to collect herself the client’s guards burst into the room. They immediately accused Verquessa of murdering their employer and attempted to restrain her.

Verquessa felt the heat come again and just as with her client any guard who touched her burst into flame as well. Confused and afraid the young woman fled the house. Having nowhere else to go Verquessa returned to Zertheria’s place of business and hastily recalled the events of that evening. After the tale was told the half-elf told Verquessa that she must leave Shelzar, shoved a pouch of gold into the young girl’s hand and then force her to leave. Standing in the street, confused and alone Verquessa made her way to the gates of Shelzar and then left the city.

Without an idea of where to go or what to do Verquessa followed the trade road across the Sweltering Plains. Eventually she found herself traveling into the Hegemony of Virduk and then eventually traveled into New Vanir. As she traveled she heard rumors of a small magic academy in the village of Trela and decided that would be a good start in learning more about what had happened to her.


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Re: [Pathfinder] The Serpent Amphora OOC Thread

Postby BraveSwordMachine » Thu May 18, 2017 6:27 am

https://www.artstation.com/artwork/9OV5Q

Xadrez Cunningtail
Male Tiefling Monk 1
Lawful Neutral Medium humanoid
Init +2 Senses Darkvision 60 ft.
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 15
HP 8 (1d8+1)
Fort +1, Ref +2, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee Temple Sword +3 (1d8+3) Unarmed Strike +3 (1d6+3)
Range Shuriken +2 (1d2+2)
Special Attacks Flurry of Blows, Stunning Fist
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 13, Int 12, Wis 14, Cha 8
Base Atk +3; CMB 4; CMD 16
Feats
Armor of the Pit
Your fiendish traits take the form of a protective scaly skin.
Prerequisite: Tiefling.
Benefit: You gain a +2 natural armor bonus.

Skills Acrobatics 3, Climb 7, Escape Artist 2, Knowledge (History) 5, Perception 3, Stealth 6, Swim 3
Languages Common, Infernal
Other Gear Temple Sword, Shuriken (20), Adventurer’s Pack, 44gp
--------------------
Special Abilities
Prehensile Tail: Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.

--------------------

Xadrez (SHAH-drehz) Cunningtail was born to parents who assisted at the Guiding Soul Monastery in the Haggard Hills. His parents had been attacked by bandits trying to take a shortcut through a pass nearby and were taken in and tended to by the monks, Xadrez’s parents decided to stay once they realized the peaceful way of life there.

While his parents never started training with the monks, they did tend the gardens and assisted doing other chores around the monastery, and allowed Xadrez to train as a child to ease his overly mischievous nature, particularly sneaking in to steal the rare sweets when a nearby villager would drop them off.

The Guiding Soul Monks believed in Chardun and that the aspect of death should be eased and not feared, often hosting clerics of the god in the Monastery for a season or two of the year. Xadrez was a good student, and was happy in the Monastery. He was even on hand to ease the passing of his parents to the other side when their time came after 70 years with the monks.

Xadrez felt that was a sign to go out and see more of the world so he took up a pack and a gift of a Temple Sword with talisman’s tied to the back of it from the other monks and ventured down to the nearby Vashon River and spent some time travelling the river with the traders and hearing word of a festival bartered passage to Trela.
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Re: [Pathfinder] The Serpent Amphora OOC Thread

Postby Forrantis » Tue May 23, 2017 6:09 am

Here is Forrantis. I am working on back ground and the Eidolon, Beauregard. I will post those tomorrow.

Forrantis Talanar
Male Human Medium
Unchained Summoner level 1
Alignment Neutral Good
Init +1; Senses Normal; Perception +1
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DEFENSE
AC 15, Touch 11, flat footed 14 (Hide Armor)
(+1 Dex, +4 armor)
hp 10 (0d8+1d8+1+1)
Fort +1, Ref +1, Will +2
----------------------------------------------------
OFFENSE
Speed 30
Melee
Single Attack Quarterstaff +0 (1d6)
or Crossbow, heavy +1 (1d10 /19-20 X2)
Full Attack
Quarterstaff +0 (1d6)
Quarterstaff-6 (1d6)
or Crossbow, heavy +1 (1d10 /19-20 X2) range 120
Space 5ft.; Reach 5
Special Attacks
Summon Monster I (Sp) Can cast summon monster I per day = 6. Can only use this ability when his eidolon is not summoned. Cast this spell as a standard action, creatures remain for 1 minute per level.
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Spells Known:
Unchained Summoner Spells
CL 1 Concentration 4 Level 0 (99) DC 13

Acid Splash (Conjuration) [Creation Acid] X 1
V, S rng: Close 25ft + 5ft/2 levels CT: Dur: Instantaneous
SV None Area: One missile of acid Book: CRB
Description: Orb deals 1d3 acid damage.

Detect Magic (Divination) [ ] X 1
V, S rng: 60ft CT: Dur: Concentration, up to 1 min. /level (D)
SV None Area: Cone-shaped emanation Book: CRB
Description: You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject

Light(Evocation)[Light ] X 1
V,M/DF rng: Touch CT: Dur: 10 min./level (D)
SV None Area: Object touched Book: CRB
Description: Object shines like a torch.

Read Magic (Divination) [ ] X 1
V, S, F rng: Personal CT: Dur: 10 min. /level
SV N/A Area: You Book: CRB
Description: Read scrolls and spellbooks.

Level 1 (2) DC 14
Grease (Abjuration) [Creation] X 1
V, S, M (Ol) rng: Close 25ft + 5ft/2 levels CT: Dur: 1 round/level (D)
SV See text Area: One object or a 10-ft. square Book:
Description: Makes 10-ft. square or one object slippery.

Mage Armor(Conjuration)[Creation Force ] X 1
V,S,F rng: Touch CT: Dur: 1 hour/level (D)
SV Will negates (harmless) Area: Creature touched Book: CRB
Description: Gives subject +4 armor bonus.
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STATISTICS
Str 11, Dex 12, Con 13, Int 15, Wis 10, Cha 17
Base Attack 0 CMB 0; CMD 11

Feats
Armor Prof Light, Combat Casting: +4 Concentration checks for Defensive casting,
Greater Spell Focus (Conjuration): +1 DC for Conjuration spells, Simple Weapon Proficiency,
Skill Focus (Diplomacy)

Traits
World Traveler (Diplomacy: You gain a +1 trait bonus on that skill, and it is always a class skill for you),
Natural Born Leader (All cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score.)

Skills Craft 2, Diplomacy 7, Handle Animal 7, Know Arcana 6, Know Arch & Eng 2, Know Dungeon 2, Know Geography 2, Know History 2, Know Local 2, Know Nature 2, Know Psionics 2, Know Religion 2, Know the Planes 2, Linguistics 6, Ride 4, Spellcraft 6, Use Magic Device 7
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SPECIAL ABILITIES
Eidolon: Eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal to or greater than their Constitution score. In addition, due to its tie to its summoner, an eidolon can touch and attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures.

Life Link: At 1st level, a summoner forms a close bond with his eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, as a reaction to the damage, the summoner can sacrifice any number of hit points he has without using an action. Each hit point sacrificed in this way prevents 1 point of damage dealt to the eidolon. This can prevent the eidolon from being sent back to its home plane.
In addition, the eidolon and the summoner must remain within 100 feet of one another for the eidolon to remain at full strength. If the eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If the eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If the eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when the eidolon gets closer to its summoner, but its maximum hit point total does climb to the levels indicated and eventually returns to normal.
Forrantis
Goblin
 
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Re: [Pathfinder] The Serpent Amphora OOC Thread

Postby dfryer36 » Tue May 23, 2017 5:11 pm

Okay, first post is up for the game: viewtopic.php?f=65&t=17864
David Fryer
I am a cute and cuddly winged harbinger of DEATH!

Do you have what it takes to be a hero?
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dfryer36
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Re: [Pathfinder] The Serpent Amphora OOC Thread

Postby Forrantis » Tue May 23, 2017 5:51 pm

Here is Forrantis's back story and why he is in Trela:
Forrantis Talanar is the son of an ambassador and her husband and as such traveled extensively throughout his younger years. Though very friendly and outgoing, his parents worried that he seemed to not have any real close friends but his imaginary friend: Beauregard. Little did they know that Beauregard was real, Forrantis would call for Beauregard and he would come. Beauregard showed him many fascinating and wondrous things.
He loved to meet new people in interesting places and learning new things. He noticed that others were drawn to his gregarious nature and he inspired people to improve themselves, and look at the positive things. And still there was Beauregard, teaching, emboldening, helping, guiding, influencing.
His parents wanted him to become an ambassador like his mother, but Forrantis saw that being an ambassador sometimes compromising your values too much. Beauregard counselled against that path and suggested the life of adventuring, citing travel, new people, new places and vowing never to abandon his friend. Under Beauregard’s tutelage, Forrantis learn to channel his magic and became a summoner.
Forrantis has now come to the little town of Trela as a favor for and representative of his parents. They asked him to do this minor ambassadorial duty and attend the Flower Festival.
Forrantis
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Re: [Pathfinder] The Serpent Amphora OOC Thread

Postby Forrantis » Tue May 23, 2017 5:59 pm

Here is Beauregard:
BEAUREGARD, VULPINAL AGATHION (BIPEDAL AGATHION EIDOLON)
This bright-eyed, anthropomorphic fox is dressed in simple traveling clothes and carries a musical instrument in one hand. While summoned, he has a glowing symbol on his forehead, matching the one on Forrantis.
NG Medium outsider (agathion, extraplanar, good)
Init +7; Senses darkvision 60 ft., detect evil, low-light vision;
Aura calm emotions (30 ft.)
DEFENSE
AC 12
hp 11
Fort +2, Ref +0, Will +2; +4 vs. poison, +4 vs. petrification
DR 10/evil or silver; Resist electricity (5),
OFFENSE
Speed 30 ft.
BAB: +1
Melee bite +1 (1d4+1), 2 claws +1 (1d4)
STATISTICS
Str 16, Dex 12, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +1; CMD 20
Feats: Martial Weapon Proficiency (Sword)
Skills: Disable Device +4, Perception +4, Stealth +12, Survival +3
Languages Celestial, Common, Draconic, Infernal;
Special: Darkvision, link, share spells
Evolutions: resistance (electricity), +4 bonus on saving throws against poison and petrification, skilled
Among the smallest of the agathions, vulpinals tend to be the most outspoken and friendly of their kind, and also the most far-ranging across the planes. A vulpinal looks like a humanoid fox, often with brilliantly colored fur (usually red or red-brown, though silver is not uncommon) and a tail as long as its height. As the bards and sages of the agathions, they dress in functional clothing, typically embellishing a single article to show their creativity and personality. Most appear to be adults, though others look more like fox kits (with shorter stature and larger eyes) while some look much older (leaner, with gray fur on the muzzle, chest, and tail). Their hands are humanoid in shape, with tiny clawed fingers.
A typical vulpinal prefers a life of solitary travel, though they have been known to pair up or travel in groups if they find like-minded individuals who have much to teach and share.
Forrantis
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