[TC1] Character Gen/Session Zero

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RobJN
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Re: [TC1] Character Gen/Session Zero

Post by RobJN » Wed Aug 21, 2019 12:25 pm

Pop-Tik wrote:
Wed Aug 21, 2019 12:18 pm
Cool......I think will needs to rewrite my character sheet here if you want to look at it properly.
That'd be great :D
Rob
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velwein
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Re: [TC1] Character Gen/Session Zero

Post by velwein » Wed Aug 28, 2019 6:24 am

Hello!

Here is my character sheet!
https://ddb.ac/characters/15798246/6uDj1K

I made Dunkin Kruller a Hen wizard, out to explore the world, learn new things for his book! Which he plans to add to his family's private library.

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RobJN
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Re: [TC1] Character Gen/Session Zero

Post by RobJN » Wed Aug 28, 2019 11:40 am

velwein wrote:
Wed Aug 28, 2019 6:24 am
Hello!

Here is my character sheet!
https://ddb.ac/characters/15798246/6uDj1K

I made Dunkin Kruller a Hen wizard, out to explore the world, learn new things for his book! Which he plans to add to his family's private library.
Welcome to the game (and the Piazza!) Drop by the "Introduce Yourself" topic and say "hi" to the boards at large if you are so inclined. :D


Have you selected spells for Dunkin..? I didn't see any on "Spells" tab....
Rob
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Angel Tarragon
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Re: [TC1] Character Gen/Session Zero

Post by Angel Tarragon » Thu Sep 05, 2019 9:58 am

Auren Anumous

Image

Description
Auren is amazonian in physique and stature, she is imposing as she towers over most people at two inches over six feet tall. She has long blonde-brown hair that easily wisps lightly on a breeze which reveals it to be just a little past her waist. She has green eyes that sparkle when they catch the light just right, and if a gleam or glimmer can be caught those that catch it can see just how sullen she is. She wears a wreath on her head of brambles and leafs that she occasionally fidgets with. Her ears poke through her hair almost straight out to the sides.

Background; Sage
Abandoned by her birth parents, she was found by adventurers and left on the doorstep of two humans, Robert Fairwind and Ailynn Anumous. Her human parents didn't care too much to be invested in the baby dropped in their laps. Ailynn did more for Auren than Robert, even gave Auren her name and making sure her most basic needs were met. Robert took a hand in disciplining her, but it never took.

She hasn't been taught anything of how to act around people, so she is aloof and weird in how she acts and reacts. She knows enough to be depressed by having two human parents that only gave her the bare minimum of what she needed emotionally and educationally. She knows the world is full of bad nasty things, this has driven her to get out from under her adopted parents and find a place where she could hone her natural talents. Everything she knows and the talents at her disposal have all been the product of self-application and earnestness.

She has a knack for sticking her nose into all sorts of places and it can get her into trouble. Her social graces leave a lot to be desired and her lack of education leaves her a bit mentally and emotionally crippled. Her lack of worldly expertise makes her insanely curious, to the point of possible harm. Even though she isn't very socially adept, she knows how to use her feminine wiles to maneuver through things and her beauty alone majorly helps her in dealing with people and they are accommodating of her because of it.

She has spent lots of time honing her natural talents and researching what she could, so she is quite capable on her own, but her lack of ability to comprehend the vastness of what she knows makes her very child-like.

STR ǀ 12 ǀ +1
DEX ǀ 17 ǀ +3
CON ǀ 8 ǀ -1
INT ǀ 14 ǀ +2
WIS ǀ 14 ǀ +2
CHA ǀ 10 ǀ —

Saving Throws
STR +1 / INT +4
DEX +5 / WIS +2
CON -1 / CHA +0

Proficiency bonus: +2 (Expertise +4)
Alignment: Chaotic Neutral
Languages: Common, Draconic, Elvish, Sylvan, Thieves’ Cant

Armor Class: 14 (Leather (11) + Dex)
Hit Points: 11 (2d8-2 HD)
Initiative: +3
Speed: 35’
Passive Perception: 14

Proficiency bonus: +2 (Expertise +4)
Alignment: Chaotic Neutral

Age: 18 ǀ Height: 6' 2" ǀ Weight: 180 lbs.
Eyes: Green ǀ Hair: Blonde-Brown ǀ Bust: C Cup

Weapons
Dagger; To Hit: +5 / Range: 20-60 / Damage: 1d4+3 p / Notes: piercing thrown, finesse
Whip; To Hit: +5 / Range: +5’ / Damage: 1d4+3 s / Notes: slashing, reach, finesse

* Sneak Attack +1d6 damage if you can attack with advantage or if the target is within 5’ of an ally

ABILITIES
  • Cunning Action; You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
  • Darkvision; Accustomed to twilight forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Fey Ancestry; You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
  • Mask of the Wild; You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
  • Sneak Attack; Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
  • Trance; Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
  • Wood Elf Weapon Training; You have proficiency with the longsword, shortsword, shortbow, and longbow.
Skills; (Proficient) (Expertise)
Acrobatics (+3), Animal Handling (+2), Arcana (+4), Athletics (+3), Deception (+2), History (+4), Investigation (+6), Insight (+2), Intimidation (+0), Medicine (+2), Nature (+2), Perception (+4), Performance (+0), Persuasion (+0), Religion (+2), Sleight of Hand (+3), Stealth (+5), Survival (+2).

Proficiencies
Armor: Light armor

Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords, shortbows, and longbows, whips
Tools: Thieves’ tools (Expertise doubles your proficiency bonus with this tool)
Saving Throws: Dexterity, Intelligence

Skills: Athletics, Investigation, Persuasion, and Stealth

Equipment
  • Leather armor
  • Two daggers
  • Whip
  • Burglar’s pack (1)
  • Sage Supplies (2)
(1) backpack, a bag of 1,000 ball bearings, 10' string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, and a waterskin, 50' of hempen rope
(2) A bottle of black ink, a quill, a small knife
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Eutrapelico
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Re: [TC1] Character Gen/Session Zero

Post by Eutrapelico » Sat Oct 12, 2019 6:06 am

Good Saturday.
I would like to join in for experience sake. Is it possible?
Would you by any chance allow the use of Glen Welch's player's guide?
http://pandius.com/Players_Guide.pdf

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RobJN
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Re: [TC1] Character Gen/Session Zero

Post by RobJN » Sat Oct 12, 2019 6:46 am

Eutrapelico wrote:
Sat Oct 12, 2019 6:06 am
Good Saturday.
I would like to join in for experience sake. Is it possible?
Would you by any chance allow the use of Glen Welch's player's guide?
http://pandius.com/Players_Guide.pdf
Good morning!(afternoon..?)

Welcome to the game!

For simplicity, I am going with the plain old 5th Edition Basic Rules (Free PDF from Wizards of the Coast).

While I've been following TheGlen's work on Facebook and YouTube, I am not using it at this time.

The Basic Rules give me much of the "flavor" I am looking to emulate from (original) Basic D&D: four core classes, four core races.

To reiterate from the top post: new characters use the "standard array" for ability scores, and begin play at 2nd level. For your 2nd level's hit points, you can either choose the average hit points per level, or roll a die, but once you choose your method for hit points after first level, you need to stick to it. If you choose to create a human PC, you may use the Human Variant if you wish:
  • Ability Score Increase. Two different ability scores of your choice increase by 1.
  • Skills. You gain proficiency in one skill of your choice.
  • Feat. You gain one feat of your choice.
Act II has started here, where your PC has been awakened by a commotion in the hall while staying at the Hook & Hatchet Inn in Threshold......
Rob
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Eutrapelico
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Re: [TC1] Character Gen/Session Zero

Post by Eutrapelico » Sat Oct 12, 2019 8:08 am

Still morning! It is 4:04 a.m. for me. I have not slept at all because I am reviewing my Mystara material.

Concerning races, is it possible for me to build a shadow elf or a lupin?
Just asking because that was the only thing I have not seen anyone asking, unless we shall presume just the basics: human, dwarf, elf and hin (halfling), as for classes it is obvious to be taken from the basic rules you offered.
Just to clarify. Sorry if it seems unnecessary.

Best regards!
Fabiano

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RobJN
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Re: [TC1] Character Gen/Session Zero

Post by RobJN » Sat Oct 12, 2019 9:24 am

I am only using the “core” four races for now. Elf is possible, but it would be restricted to one of the surface cultures: One of the Alfheim clans, or Vyallia or Calarii of Karameikos. (High or Wood elf from the Basic rules)
Rob
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Eutrapelico
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Re: [TC1] Character Gen/Session Zero

Post by Eutrapelico » Sat Oct 12, 2019 1:43 pm

It seems like we need another hin. I was wondering about a thief.
Would that help the group?

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RobJN
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Re: [TC1] Character Gen/Session Zero

Post by RobJN » Sat Oct 12, 2019 5:35 pm

The group's current thief PC had to bow out, so a hin thief would likely be most useful!
Rob
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Eutrapelico
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Re: [TC1] Character Gen/Session Zero

Post by Eutrapelico » Sun Oct 13, 2019 3:00 am

And here is Uvikis Blacktruffle, known to the public as "Pio Sussurro", hin Spy master (to be).
https://ddb.ac/characters/17705622/qwfebh

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