General Feats

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Re: General Feats

Postby Angel Tarragon » Sat Feb 21, 2015 1:22 am

Academy Graduate
You have a formal education and specific training in one area of expertise.
Prerequisite: Intelligence 11+
Benefit: Choose one skill. You are considered trained with the chosen skill and it becomes a permanent class skill for you (meaning that regardless of the current class you have levels in it counts as a class skill for that class even if it isn't on the class skill list). In addition you gain one free skill rank with the chosen skill and your maximum rank with the skill is increased by 1 (meaning that at 1st level you can have two ranks in the chosen skill).
Special: Characters are usually expected to take this feat at first level. Characters that have the rural background add an additional four years to their characters starting age to reflect that they are late comers to a formal education.
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Angel Tarragon
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Re: General Feats

Postby Angel Tarragon » Sat Feb 21, 2015 1:23 am

Adventurer Extraordinaire
You have an uncanny knack for avoiding the hazards of the adventurer's lifestyle.
Prerequisite: Character level 13, Career Adventurer
Benefit: You gain a +1 bonus on all Fortitude, Reflex & Will saves.
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Re: General Feats

Postby Angel Tarragon » Sat Feb 21, 2015 1:32 am

Arcane Adept
You have a grasp on the tenets of arcane magic and can utilize it at the most basic level.
Prerequisite: Int or Cha 11
Benefit: You gain the Detect Magic cantrip plus three more cantrips of your choice from the sorcerer/wizard list and you gain a pool of spell energy equal to your character level +3.
> For every hit die you have, you gain one additional point of spell energy. Whenever you gain another hit die (such as when you gain a class level) you gain an additional point of spell energy. In order to cast a cantrip the character must expend one point of spell energy.
> The character’s effective caster level is first. For every additional point of spell energy expended in the casting of a cantrip, the character’s effective caster level is increased by +1. Your caster level for a cantrip cannot exceed your character level.
> Casting a cantrip requires the expenditure of one point of spell energy.
Special: Rogues may select Arcane Adept as one of their rogue talents and the caster level for their cantrips is equal to their rogue level (they never need to expend additional spell energy to increase their effective caster level).
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Angel Tarragon
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Re: General Feats

Postby Angel Tarragon » Sat Feb 21, 2015 1:33 am

Augmented Jaunt
You are able to transport additional creatures with you when you make the journey across the planar realms.
Prerequisite: Otherworldly Stride class feature
Benefit: One additional creature can accompany you to the Eternal Twilight per level of the spell sacrificed to make the journey. For example using a 2nd level spell to make the journey allows you to bring two additional creatures with you.
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Angel Tarragon
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Re: General Feats

Postby Angel Tarragon » Sat Feb 21, 2015 1:34 am

Beastmaster
You are focused on forming totem bonds with more powerful animals or as many animals as you can.
Prerequisite: Totem bond class feature
Benefit: You gain three additional hit dice to assign one or more animals that you have a totem bond to. In addition for each even druid class level beyond the first (2nd, 4th, 6th, etc.) you add one additional hit die to your totem bond pool.
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Re: General Feats

Postby Angel Tarragon » Sat Feb 21, 2015 1:36 am

Blind Seer
You have honed your mind to overcome your handicap of blindness and have a deeper insight into future events.
Prerequisite: Wisdom 13, Perform A Reading (or Consult the Cards class feature), must have been born blind and never had the condition removed through any means.
Benefit: Though you are blind, you are able to mentally see everything that lies before you. In addition you are able to perform a reading with or without a deck of tarot cards; if you have a deck you gain a bonus on the reading equal to your Wisdom modifier.
Special: Abilities that require visual components to be effective do not affect characters with this feat.
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Angel Tarragon
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Re: General Feats

Postby Angel Tarragon » Sat Feb 21, 2015 1:39 am

Bonus Chi Ability
Your repertoire of known chi abilities is expanded.
Prerequisite: Anchorite level 1 or Spiritual Awakening
Benefit: Choose one chi ability that you qualify for; you gain the selected chi ability and can use it permitted that you have enough chi to.
Special: Characters with the Spiritual Awakening feat can only select from the basic chi abilities when benefiting from this feat.
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Angel Tarragon
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Re: General Feats

Postby Angel Tarragon » Sat Feb 21, 2015 1:41 am

Breath of the Beast
You are able to bond to more animals or more powerful animals.
Prerequisite: Totem bond class feature, Charisma 13
Benefit: You add an amount of hit dice to the pool of hit dice that are used to assign one or more animals that the character has a totem bond to equal to your Charisma modifier +1 (minimum 1).
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Angel Tarragon
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Re: General Feats

Postby Angel Tarragon » Sat Feb 21, 2015 1:41 am

Career Adventurer
You have been exposed to a multitude of dangers and you are more capable of surviving due to your experience.
Prerequisite: Character level 7
Benefit: You gain a +1 bonus on all Fortitude, Reflex & Will saves.
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Angel Tarragon
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Re: General Feats

Postby Angel Tarragon » Sat Feb 21, 2015 1:43 am

Channel Chi
You are able to power a chi ability by sacrificing daily uses of your divine channeling.
Prerequisite: Divine Channeling, Spiritual Awakening (or 1st level Anchorite)
Benefit: For every daily use of divine channeling you expend you are able to fuel a chi ability with an amount of chi equal to half your character level + your Wisdom modifier +2. You are able to expend as many uses of divine channeling all at once as you desire to fuel a chi ability; the type of action to do this is dependent on the chi ability used.
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Angel Tarragon
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Re: General Feats

Postby Angel Tarragon » Sat Feb 21, 2015 1:44 am

Cheiromancy
You are able to divine future events simply by making physical contact with somebody.
Prerequisite: Perform A Reading
Benefit: You are able to Perform A Reading without needing a deck of tarot cards, instead you must make physical contact with the creature you are performing a reading for.
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Angel Tarragon
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Re: General Feats

Postby Angel Tarragon » Sat Feb 21, 2015 1:45 am

Chi Well
The river of your soul flows deep and strong.
Prerequisite: Chi pool
Benefit: You gain an additional two chi points plus two additional chi points per hit die that you have.
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Angel Tarragon
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Re: General Feats

Postby Angel Tarragon » Sat Feb 21, 2015 1:48 am

Connection
You know someone or a tight-knit group of people really well.
Benefit: You gain a contact.
Special: You can take this feat multiple times and its effect stacks. A character can only have a maximum number of contacts equal to half her character level (maximum 10).
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Angel Tarragon
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Re: General Feats

Postby Angel Tarragon » Sat Feb 21, 2015 1:52 am

Destiny's Child
The winds of change seem to be in your favor.
Benefit: Once per day you can apply a luck bonus to any one task resolution roll (ability check, attack roll, saving throw and skill checks) equal to +2 with an additional +1 per 5 character levels (maximum +6).
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Angel Tarragon
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Posts: 8239
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Re: General Feats

Postby Angel Tarragon » Sat Feb 21, 2015 1:54 am

Doctor
Patients under your care heal more rapidly than normal.
Prerequisite: Heal 5 ranks, Academy Graduate, Skill Expertise (Heal)
Benefit: You have connections that allow you to purchase medical equipment at half the normal price. In addition the number of subjects you are able to tend to long-term increases by +4.
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Angel Tarragon
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Re: General Feats

Postby Angel Tarragon » Sat Feb 21, 2015 2:15 am

Enchanting Beauty
Others find it hard to turn you away.
Prerequisites: Charisma 13, Character level 1st
Benefit: Subjects that are sexually oriented towards you have their starting attitude increased by one step (indifferent to friendly, unfriendly to indifferent and so on). In addition you receive a +2 bonus on Diplomacy, Perform and Sense Motive checks when the subjects of the check are sexually oriented towards you.
Special: The bonus from this feat stacks with the bonus from the Exotic Beauty feat.
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Angel Tarragon
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Posts: 8239
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Re: General Feats

Postby Angel Tarragon » Sat Feb 21, 2015 2:17 am

Exotic Beauty
You have a natural beauty that others find irresistible.
Prerequisite: Charisma 13, Character level 1st
Benefit: You gain a +3 bonus on Diplomacy, Perform and Sense Motive checks when the subjects of the check are sexually oriented towards you.
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Angel Tarragon
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Re: General Feats

Postby Angel Tarragon » Sat Feb 21, 2015 2:21 am

Extra Quintessence
You gain extra quintessence.
Prerequisite: You must gain or have quintessence as a racial trait or as a class feature.
Benefit: You gain an extra amount of Quintessence equal to your Charisma modifier +4 (minimum +4).
Special: You can gain Extra Quintessence multiple times. Its effects stack.
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Angel Tarragon
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Re: General Feats

Postby Angel Tarragon » Sat Feb 21, 2015 2:22 am

Fate's Embrace
You are destined to leave a lasting mark on the world.
Prerequisite: Character level 13th, Destiny's Child, Fortune's Favor
Benefit: You gain an additional +5 bonus to your task resolution checks and the maximum bonus increases to +15.
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Angel Tarragon
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Posts: 8239
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Re: General Feats

Postby Angel Tarragon » Sat Feb 21, 2015 2:24 am

Feral Tenacity
You gain a rush of adrenaline when you channel your inner beast.
Prerequisite: Feral Frenzy class feature
Benefit When you activate your feral frenzy class feature you gain a bonus to your Constitution score equal to half the bonus gained to the other ability score. This effect will grant you temporary hit points as well adjust any other mechanical affects of the character.
Special: The bonus the character gains to their Constitution score from this feat doesn't stack with any other bonuses gained through the selection of other feats.
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Angel Tarragon
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Posts: 8239
Joined: Sun Jun 06, 2010 2:39 am
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Re: General Feats

Postby Angel Tarragon » Sat Feb 21, 2015 2:25 am

Fortune's Favor
A divine hand seems to be guiding you towards greater things.
Prerequisite: Character level 7th, Destiny's Child
Benefit: You gain an additional +4 bonus to your task resolution checks and the maximum bonus increases to +10.
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Angel Tarragon
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Posts: 8239
Joined: Sun Jun 06, 2010 2:39 am
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Re: General Feats

Postby Angel Tarragon » Sat Feb 21, 2015 2:32 am

Gaia's Gleaming Glow
The power of nature surges through you granting you greater domain prowess.
Prerequisite: Glory of Gaia
Benefit: Your effective caster level for all spells, spell-like abilities and supernatural domain powers gained from the Glory of Gaia feat is equal to your ranger level.
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Angel Tarragon
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Posts: 8239
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Re: General Feats

Postby Angel Tarragon » Sat Feb 21, 2015 2:33 am

Gaia's Splendor
Your effective domain caster level is equal to the sum of all caster levels in which you gain the benefit from the Glory of Gaia feat.
Prerequisite: Nature Sense class feature, Gaia's Gleaming Glow, Glory of Gaia
Benefit: All spells, spell-like abilities and supernatural powers use the sum of all caster levels in classes that grant you access to the powers from the domain you chose from the Glory of Gaia feat for the purpose of determining your effective domain caster level.
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Angel Tarragon
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Re: General Feats

Postby Angel Tarragon » Sat Feb 21, 2015 2:35 am

Girded Pyshe
You do not easily succumb to effects that would enslave your mind.
Prerequisite: Base Will save +2, Iron Will
Benefit: You automatically succeed on compulsion (enchantment) saves if the DC to succeed on the effects save is equal to or less than the total of your Will save modifier.
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Angel Tarragon
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