Magic Feats

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Re: Magic Feats

Postby Angel Tarragon » Sat Feb 21, 2015 10:06 pm

Absorb Impact (Magic)
You are able to draw upon your reserve of spell energy to reduce the effect of a fall.
Prerequisites: Mystic Awakening
Benefit: For every 4 points of spell energy you expend you reduce the number of dice of damage from a fall by 1. The use of this ability can negate the possibility of taking any damage from a fall. For example, Leana falls from a distance of 30 feet. She expends 8 spell energy and only takes 1d6 points of falling damage.
Angel R. Tarragon (aka A.R.T.)
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Re: Magic Feats

Postby Angel Tarragon » Sat Feb 21, 2015 10:07 pm

Absorb Impact, Greater (Magic)
You are able to draw upon your reserve of spell energy to reduce the effect of a fall.
Prerequisites: Absorb Impact, Mystic Awakening
Benefit: For every 2 points of spell energy you expend you reduce the number of dice of damage from a fall by 1. The use of this ability can negate the possibility of taking any damage from a fall. For example, Leana falls from a distance of 30 feet. She expends 4 spell energy and only takes 1d6 points of falling damage.
Angel R. Tarragon (aka A.R.T.)
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Re: Magic Feats

Postby Angel Tarragon » Sat Feb 21, 2015 10:09 pm

Aegis Ward (Magic)
You gain temporary elemental resistance of the appropriate type when you add the chosen special ability to your bonded weapon.
Prerequisites: Arcane Adept, Elemental Aegis, Mystic Awakening, Spiritual Weapon Bond class feature
Benefit: While your weapon is powered up with a special ability, you gain resistance with the element type equal to your base attack bonus.
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Re: Magic Feats

Postby Angel Tarragon » Sat Feb 21, 2015 10:15 pm

Eldritch Acceleration (Magic)
You are exceptionally quick in combat.
Prerequisites: Arcane Adept, Mystic Awakening
Benefit: As a swift action you can expend 8 spell energy to gain both of the following effects for a number of rounds equal to 1 + your Character level + your Dexterity modifier;
  • Accelerated Initiative: You gain double your Dexterity modifier on Initiative checks.
  • Accelerated Speed: You gain a bonus equal to your base speed equal to your Dexterity modifier multiplied by 5.
Angel R. Tarragon (aka A.R.T.)
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Re: Magic Feats

Postby Angel Tarragon » Sat Feb 21, 2015 10:17 pm

Eldritch Assistance (Magic)
Physical tasks become easier to accomplish.
Prerequisites: Mystic Awakening
Benefit: As a swift action you can expend spell energy to gain a bonus on any Strength, Dexterity or Constitution based based task resolution checks (any roll which uses a D20); for every 8 points of spell energy expended you gain a +1 magic bonus to the roll. Once the check is made, the bonus fades.
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Re: Magic Feats

Postby Angel Tarragon » Sat Feb 21, 2015 10:20 pm

Eldritch Assistance, Greater (Magic)
Physical tasks become easier to accomplish.
Prerequisites: Eldritch Assistance, Mystic Awakening
Benefit: As a swift action you can expend spell energy to gain a bonus on any Strength, Dexterity or Constitution based based task resolution checks (any roll which uses a D20); for every 4 points of spell energy expended you gain a +1 magic bonus to the roll. Once the check is made, the bonus fades.
Angel R. Tarragon (aka A.R.T.)
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Re: Magic Feats

Postby Angel Tarragon » Sat Feb 21, 2015 10:21 pm

Eldritch Sensory Perception (Magic)
You are always capable of perceiving your surroundings, even you ordinarily might not be able to.
Prerequisites: Arcane Adept or caster level 1st, Mystic Awakening
Benefit: You become so attuned to eldritch energies on an optic and sonic level that you are capable of effectively operating with those senses even if you are somehow deprived of them. Using this ability, the character can close their eyes to avoid gaze attacks and other similar dangers and still perceive the threat without succumbing to its affects. The character also gains a +2 bonus on all Perception checks.
Angel R. Tarragon (aka A.R.T.)
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Re: Magic Feats

Postby Angel Tarragon » Sat Feb 21, 2015 10:38 pm

Elemental Aegis (Magic)
You are able to channel elemental energy into your bonded weapon.
Prerequisites: Arcane Adept, Mystic Awakening, Spiritual Weapon Bond class feature
Benefit: By expending four points of spell energy you may give your bonded weapon any one of the following properties; flaming, frost, shock or thundering. Your bonded weapon retains the special ability for 5 rounds per hit die that you have.
Angel R. Tarragon (aka A.R.T.)
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Re: Magic Feats

Postby Angel Tarragon » Sat Feb 21, 2015 11:06 pm

Mystic Awakening (Magic)
You have a heightened sense of awareness due to extensive exposure to magical energies.
Prerequisites: Spell Energy Pool
Benefit: By permanently sacrificing 3 points of spell energy the character is able to heighten her perception of the world around her; allowing her to sense and feel her surroundings. The character gains a +1 bonus on all Diplomacy, Perception and Sense Motive checks.
Special: This is the base feat required in order to obtain any further magic feats.
Angel R. Tarragon (aka A.R.T.)
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Re: Magic Feats

Postby Angel Tarragon » Sat Feb 21, 2015 11:11 pm

Mystic Cognizance (Magic)
You can feel the bend, flow and snap of mystic energies around creatures and objects.
Prerequisite: Mystic Awakening, caster level 1st
Benefit: You cannot be surprised.
Angel R. Tarragon (aka A.R.T.)
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Re: Magic Feats

Postby Angel Tarragon » Sat Feb 21, 2015 11:14 pm

Mystic Cognizance, Greater (Magic)
You are highly attuned to the mystic energies that surround creatures and objects, allowing you to predict how it will act or react.
Prerequisites: Wis 13, Mystic Awakening, Mystic Cognizance
Benefit: You apply your Wisdom modifier to your flat-foot AC.
Angel R. Tarragon (aka A.R.T.)
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Re: Magic Feats

Postby Angel Tarragon » Sat Feb 21, 2015 11:22 pm

Crepuscular Perception (Magic)
You have a heightened sense of perception which allows you to peer into the shadowy realm of the Eternal Twilight.
Prerequisites: Eldritch Sensory Perception, Mystic Awakening
Benefit: In addition to perceiving the mortal world you are also able to perceive (that is, you are able to see into) the Eternal Twilight. You are easily able to distinguish the difference between creatures on the eternal twilight and those on the prime material plane, due to the fact that creatures on the eternal twilight appear translucent and indistinct.
Angel R. Tarragon (aka A.R.T.)
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Re: Magic Feats

Postby Angel Tarragon » Sat Jul 11, 2015 9:41 pm

Torturous Tempest (Magic)
Your elemental attacks are far deadlier.
Prerequisites: Arcane Adept, Elemental Aegis, Mystic Awakening, Spiritual Weapon Bond class feature
Benefit: When you power up your weapon with one of the special abilities from elemental aegis, you combine the base weapon damage with the extra damage from the special ability and the sum of the two equates to the total amount of elemental damage the target takes.
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