Channeling Feats

Blast the doors of fantasy wide open! Angel Tarragon's homebrew world.

Moderator: Angel Tarragon


Re: Channeling Feats

Postby Angel Tarragon » Mon Feb 23, 2015 1:48 am

Aura of Fortune
Your faith helps to protect your allies.
Prerequisite: Divine Channeling, Divine Fortune
Benefit: Allies within your aura gain a luck bonus on their next task resolution check (any roll that uses a D20) equal to half the highest level spell you can cast +1 (minimum +1).
User avatar
Angel Tarragon
Dawn Dragon
 
Posts: 7995
Joined: Sun Jun 06, 2010 2:39 am
Location: Castrovel

Re: Channeling Feats

Postby Angel Tarragon » Mon Feb 23, 2015 1:49 am

Channeled Finesse
You are able to call upon heavenly power to bolster your Dexterity.
Prerequisite: Divine Channeling
Benefit: As an immediate action you can expend one daily use of your divine channeling to gain a sacred bonus to your Dexterity equal to the highest level spell you can cast +1.
User avatar
Angel Tarragon
Dawn Dragon
 
Posts: 7995
Joined: Sun Jun 06, 2010 2:39 am
Location: Castrovel

Re: Channeling Feats

Postby Angel Tarragon » Mon Feb 23, 2015 1:52 am

Channeled Strength
You are able to call upon heavenly power to bolster your Strength.
Prerequisite: Divine Channeling
Benefit: As an immediate action you can expend one daily use of your divine channeling to gain a sacred bonus to your Strength equal to the highest level spell you can cast +1.
User avatar
Angel Tarragon
Dawn Dragon
 
Posts: 7995
Joined: Sun Jun 06, 2010 2:39 am
Location: Castrovel

Re: Channeling Feats

Postby Angel Tarragon » Mon Feb 23, 2015 2:27 am

Channeled Wind
You are able to heal an ally by sacrificing one daily use of your divine channeling.
Prerequisite: Divine Channeling, Second Wind
Benefit: As an immediate action you can sacrifice one daily use of your divine channeling and touch one creature; the touched creature is healed by an amount that is equal to amount that you heal yourself when you use your second wind.
User avatar
Angel Tarragon
Dawn Dragon
 
Posts: 7995
Joined: Sun Jun 06, 2010 2:39 am
Location: Castrovel

Re: Channeling Feats

Postby Angel Tarragon » Mon Feb 23, 2015 2:29 am

Divine Fortune
You are able to draw insight from divine sources to grant you a bonus on your next task resolution check.
Prerequisite: Divine Channeling
Benefit: As an immediate action you may sacrifice one daily use of your divine channeling to gain a luck bonus on your next attack roll, saving throw or skill check equal to the highest level spell you can cast +1.
User avatar
Angel Tarragon
Dawn Dragon
 
Posts: 7995
Joined: Sun Jun 06, 2010 2:39 am
Location: Castrovel

Re: Channeling Feats

Postby Angel Tarragon » Mon Feb 23, 2015 2:31 am

Divine Light
All object capable of illuminating your way provide light for a short while.
Prerequisite: Divine Channeling
Benefit: As an immediate action you can expend one daily use of your divine channeling to cause any source capable of shedding light within 120 feet of you to provide illumination for a number of minutes equal to the three times sum of your combined divine caster levels regardless of whether or not there isn't enough fuel and if there is fuel, the consumption of it doesn't start until the duration of this ability has lapsed (and only if the character desires it)
User avatar
Angel Tarragon
Dawn Dragon
 
Posts: 7995
Joined: Sun Jun 06, 2010 2:39 am
Location: Castrovel

Re: Channeling Feats

Postby Angel Tarragon » Mon Feb 23, 2015 2:36 am

Divine Transference
You are able to swap places with one creature.
Prerequisite: Divine Channeling
Benefit: Mark one creature you have line of sight to. If the creature fails a Will save (DC 10 + half the characters divine caster level + the characters Charisma modifier) you can swap positions with the marked creature through the expenditure of one daily use of your divine channeling.
User avatar
Angel Tarragon
Dawn Dragon
 
Posts: 7995
Joined: Sun Jun 06, 2010 2:39 am
Location: Castrovel

Re: Channeling Feats

Postby Angel Tarragon » Mon Feb 23, 2015 2:43 am

Entropic Aura
You can emit a field of entropic energy.
Prerequisite: Divine Channeling
Benefit: By expending one daily use of your divine channeling you can fill a radius of 30 feet + the highest level spell you can cast x10 feet with chaotic energies that causes all magical healing to fail for a number of rounds equal to the sum of your combined caster levels in all classes that grant divine spell-casting.
> As an example, Marindi, a 6th level cleric and 7th level zealot, emits an entropic aura that persists for 8 rounds and has a radius of 60 feet (30 feet + 3rd level spell access (30 feet) = 60 feet).
User avatar
Angel Tarragon
Dawn Dragon
 
Posts: 7995
Joined: Sun Jun 06, 2010 2:39 am
Location: Castrovel

Re: Channeling Feats

Postby Angel Tarragon » Mon Feb 23, 2015 2:55 am

Fearsome Channeling
You instill fear in enemies subject to your divine channeling.
Prerequisite: Divine Channeling
Benefit: When you use your divine channeling, creatures that are subject to its harmful effects must make a Will save (DC 10 + half the sum of your combined caster levels in all classes that grant divine spell-casting). Those that fail the check become frightened.
User avatar
Angel Tarragon
Dawn Dragon
 
Posts: 7995
Joined: Sun Jun 06, 2010 2:39 am
Location: Castrovel

Re: Channeling Feats

Postby Angel Tarragon » Mon Feb 23, 2015 2:57 am

Feral Kinfolk
You are able to influence animals.
Prerequisite: Divine Channeling
Benefit: By expending one daily use of divine channeling you gain the Wild Empathy extraordinary ability for one hour. In addition you gain a bonus on Wild Empathy check equal to half the sum of your combined caster levels in all classes that grant divine spell-casting.
User avatar
Angel Tarragon
Dawn Dragon
 
Posts: 7995
Joined: Sun Jun 06, 2010 2:39 am
Location: Castrovel

Re: Channeling Feats

Postby Angel Tarragon » Mon Feb 23, 2015 2:59 am

Lasting Light
Objects you light up with your divine light shed their illumination longer.
Prerequisite: Divine Channeling, Divine Light
Benefit: When you use Divine Light the duration of the ability increases from minutes to hours.
User avatar
Angel Tarragon
Dawn Dragon
 
Posts: 7995
Joined: Sun Jun 06, 2010 2:39 am
Location: Castrovel

Re: Channeling Feats

Postby Angel Tarragon » Mon Feb 23, 2015 3:04 am

Mercy
You are able to remove the affects of conditions that you select as your mercies in creatures that benefit from your healing touch.
Prerequisite: Divine Channeling, Healing Touch
Benefit: Select one of the conditions listed below. When using your healing touch you become aware if the target of the healing is suffering from the condition. By expending the required amount of daily divine channelings the creature has the condition or conditions removed from them.
  • Blinded: By expending three daily uses of divine channeling the target is no longer blinded.
  • Cursed: By expending two daily uses of divine channeling the target the character's healing touch also acts as remove curse, using the sum of your combined caster levels in all classes that grant divine spellcasting as the caster level.
  • Dazed: By expending one daily use of divine channeling the target is no longer dazed.
  • Deafened: By expending three daily uses of divine channeling the target is no longer deafened.
  • Diseased: By expending two daily uses of divine channeling the target the character's healing touch also acts as remove disease, using the sum of your combined caster levels in all classes that grant divine spellcasting as the caster level.
  • Exhausted: By expending two daily uses of divine channeling the target is no longer exhausted. The character needs to have the fatigued condition selected as a mercy before selecting the exhausted mercy.
  • Fatigued: By expending one daily use of divine channeling the target is no longer fatigued.
  • Frightened: By expending two daily uses of divine channeling the target is no longer frightened. The character needs to have the shaken condition selected as a mercy before selecting the frightened mercy.
  • Nauseated: By expending two daily uses of divine channeling the target is no longer nauseated. The character needs to have the sickened condition selected as a mercy before selecting the nauseated mercy.
  • Paralyzed: By expending three daily uses of divine channeling the target is no longer paralyzed.
  • Poisoned: By expending two daily uses of divine channeling the target the character's healing touch also acts as neutralize poison, using the sum of your combined caster levels in all classes that grant divine spell-casting as the caster level.
  • Shaken: By expending one daily use of divine channeling the target is no longer shaken.
  • Sickened: By expending one daily use of divine channeling the target is no longer sickened.
  • Staggered: By expending two daily uses of divine channeling the target is no longer staggered, unless the targets' hit points are 0 even after the effects of the healing are applied.
  • Stunned: By expending three daily uses of divine channeling the target is no longer stunned.
Special: You can take this feat multiple times, each time selecting a new condition that you are able to remove from those that benefit from your healing touch. Creatures that receive the benefit of your mercy that are suffering from various multiple conditions that you are capable of treating have them treated without needing to expend additional daily uses of your divine channeling than the highest amount necessary for the worst kind of condition they are suffering from. For example one member of the party is suffering from the diseased and fatigued conditions. When they receive the mercy of another character, the character capable of treating them only needs to have those two conditions selected as mercies and expend two daily uses of divine channeling in order to remove both conditions from her.
User avatar
Angel Tarragon
Dawn Dragon
 
Posts: 7995
Joined: Sun Jun 06, 2010 2:39 am
Location: Castrovel

Re: Channeling Feats

Postby Angel Tarragon » Mon Feb 23, 2015 3:08 am

Merfolk's Form
For a short amount of time you are able survive in the murky depths.
Prerequisite: Divine Channeling
Benefit: As an immediate action you can expend one daily use of divine channeling to assume the form of a merfolk which thereby grants you a swim speed of 30 feet for a number of rounds equal to the sum of your combined caster levels in all classes that grant divine spell-casting.
User avatar
Angel Tarragon
Dawn Dragon
 
Posts: 7995
Joined: Sun Jun 06, 2010 2:39 am
Location: Castrovel

Re: Channeling Feats

Postby Angel Tarragon » Mon Feb 23, 2015 3:10 am

Merfolk's Form, Improved
For a short amount of time you are able survive in the murky depths.
Prerequisite: Divine Channeling, Merfolk's Form
Benefit: As an immediate action you can expend one daily use of divine channeling to assume the form of a merfolk as well as gain the amphibious trait, swim speed 50 feet, and a bonus on Swim checks equal to the highest level spell you can cast +1. This effect lasts for a number of minutes equal to the sum of your combined caster levels in all classes that grant divine spell-casting.
User avatar
Angel Tarragon
Dawn Dragon
 
Posts: 7995
Joined: Sun Jun 06, 2010 2:39 am
Location: Castrovel

Re: Channeling Feats

Postby Angel Tarragon » Mon Feb 23, 2015 3:15 am

Mettle
You are able to shrug off magical effects that would otherwise harm you.
Prerequisite: Divine Channeling
Benefit: If you are subject to a Fortitude or Will saving throw that allows you to reduce a spells effect and you succeed on the saving throw you may expend one daily use of your divine channeling as an immediate action to avoid suffering any effect from the spell at all. Only spells with a saving throw entry of "Will partial", "Fortitude half" or similar entries can be negated through this ability; the DM must reveal this to you so you can activate this ability.
User avatar
Angel Tarragon
Dawn Dragon
 
Posts: 7995
Joined: Sun Jun 06, 2010 2:39 am
Location: Castrovel

Re: Channeling Feats

Postby Angel Tarragon » Mon Feb 23, 2015 3:17 am

Mystic Attrition
By expending one daily use of your divine channeling you are able to shrug off some amount of injury from an attack.
Prerequisite: Able to cast 3rd level spells, Divine Channeling
Benefit: By expending one daily use of your divine channeling you gain DR 1/— for a number of rounds equal to half the sum of your combined caster levels in all classes that grant divine spell-casting.
User avatar
Angel Tarragon
Dawn Dragon
 
Posts: 7995
Joined: Sun Jun 06, 2010 2:39 am
Location: Castrovel

Re: Channeling Feats

Postby Angel Tarragon » Mon Feb 23, 2015 3:19 am

Mystic Attrition, Greater
By expending one daily use of your divine channeling you are able to shrug off some amount of injury from an attack.
Prerequisite: Able to cast 9th level spells, Divine Channeling, Improved Mystic Attrition, Mystic Attrition
Benefit: By expending one daily use of your divine channeling you gain DR 5/— for a number of minutes equal to the sum of your combined caster levels in all classes that grant divine spell-casting.
User avatar
Angel Tarragon
Dawn Dragon
 
Posts: 7995
Joined: Sun Jun 06, 2010 2:39 am
Location: Castrovel

Re: Channeling Feats

Postby Angel Tarragon » Mon Feb 23, 2015 3:21 am

Mystic Attrition, Improved
By expending one daily use of your divine channeling you are able to shrug off some amount of injury from an attack.
Prerequisite: Able to cast 6th level spells, Divine Channeling, Mystic Attrition
Benefit: By expending one daily use of your divine channeling you gain DR 3/— for a number of rounds equal to the sum of your combined caster levels in all classes that grant divine spell-casting.
User avatar
Angel Tarragon
Dawn Dragon
 
Posts: 7995
Joined: Sun Jun 06, 2010 2:39 am
Location: Castrovel

Re: Channeling Feats

Postby Angel Tarragon » Mon Feb 23, 2015 3:28 am

Planar Channeling
You draw upon and bind the energy of chaos into your divine channeling.
Prerequisite: Alignment Channel, Divine Channeling
Benefit: When you channel energy, you can expend daily uses of divine channeling to infuse it with planar energies; for each daily use folded into your channeling your maximum spell level is treated as one higher (to a maximum of 10). Damage done that exceeds your current maximum spell level is purely planar energy associated with one alignment type (Anarchic --> Chaos, Axiomatic --> Law, Evil --> Unholy, Good --> Holy), and the chosen type must match your own alignment unless you are neutral along one or both axes and it this case you can choose which planar energy to infuse your channeling with each time you use this affect.
User avatar
Angel Tarragon
Dawn Dragon
 
Posts: 7995
Joined: Sun Jun 06, 2010 2:39 am
Location: Castrovel

Re: Channeling Feats

Postby Angel Tarragon » Mon Feb 23, 2015 3:46 am

Skybourne Spirit
For a short amount of time you are able to ascend into the sky.
Prerequisite: Divine Channeling
Benefit: As an immediate action you can expend one daily use of divine channeling to grow a pair of wings which thereby grants you a fly speed of 30 feet for a number of rounds equal to the sum of your combined caster levels in all classes that grant divine spell-casting.
User avatar
Angel Tarragon
Dawn Dragon
 
Posts: 7995
Joined: Sun Jun 06, 2010 2:39 am
Location: Castrovel

Re: Channeling Feats

Postby Angel Tarragon » Mon Feb 23, 2015 3:47 am

Skybourne Spirit, Improved
For a short amount of time you are able to ascend into the sky.
Prerequisite: Divine Channeling, Skybourne Spirit
Benefit: As an immediate action you can expend one daily use of divine channeling to grow a pair of wings which thereby grants you a fly speed of 60 feet, maneuverability one better for the characters size and a bonus on Swim checks equal to the highest level spell you can cast +1 for a number of minutes equal to the sum of your combined caster levels in all classes that grant divine spell-casting.
User avatar
Angel Tarragon
Dawn Dragon
 
Posts: 7995
Joined: Sun Jun 06, 2010 2:39 am
Location: Castrovel

Re: Channeling Feats

Postby Angel Tarragon » Mon Feb 23, 2015 3:50 am

Transference
You are able to weaken your foes and heal yourself.
Prerequisite: Divine Channeling
Benefit: As a free action you can expend one use of divine channeling and have your weapon hold and not release it until you hit a target. The target suffers from the full effects of divine channeling, as if they are the exclusive target of the effect. For ever 4 hp damage dealt to the target, you heal 1 hp.
User avatar
Angel Tarragon
Dawn Dragon
 
Posts: 7995
Joined: Sun Jun 06, 2010 2:39 am
Location: Castrovel

Re: Channeling Feats

Postby Angel Tarragon » Mon Feb 23, 2015 3:55 am

Transference, Greater
You absorb all damage your foes take when use transference.
Prerequisite: Divine Channeling, Improved Transference, Transference
Benefit: When you use transference you heal hp equal to the amount of hp dealt to the target.
User avatar
Angel Tarragon
Dawn Dragon
 
Posts: 7995
Joined: Sun Jun 06, 2010 2:39 am
Location: Castrovel

Re: Channeling Feats

Postby Angel Tarragon » Mon Feb 23, 2015 3:57 am

Transference, Improved
You absorb more of your foes hit points when use transference.
Prerequisite: Divine Channeling, Transference
Benefit: When you use transference you heal 1 hp for every 2 hp damage dealt to the target.
User avatar
Angel Tarragon
Dawn Dragon
 
Posts: 7995
Joined: Sun Jun 06, 2010 2:39 am
Location: Castrovel

Next

Return to Sarûnia

Who is online

Users browsing this forum: No registered users and 1 guest