Divine Feats

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Divine Feats

Postby Angel Tarragon » Wed Feb 25, 2015 1:14 am

Angel R. Tarragon (aka A.R.T.)
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Angel Tarragon
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Re: Divine Feats

Postby Angel Tarragon » Wed Feb 25, 2015 1:15 am

Aura of Valor
Your allies gain immunity to fear effects for a limited amount of time.
Prerequisite: Aura class feature, Divine Channeling, Valor
Benefit: As an immediate action you can expend one daily use of your divine channeling to grant yourself and allies within your aura immunity to fear for a number of rounds equal the highest level divine spell you can cast +1.
Angel R. Tarragon (aka A.R.T.)
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Angel Tarragon
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Re: Divine Feats

Postby Angel Tarragon » Wed Feb 25, 2015 1:16 am

Divine Channeling (Divine)
You are able to channel negative or positive energy.
Prerequisite: Able to cast 1st level divine spells
Benefit: You can release a wave of energy by channeling the power of your faith through your holy (or unholy) symbol. This energy can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted. If you are of good alignment (or worship a good deity) you channel positive energy and can choose to deal damage to undead creatures or to heal living creatures. If you are an evil alignment (or worship an evil deity) you channel negative energy and can choose to deal damage to living creatures or to heal undead creatures. Neutral characters that worship a neutral deity (or if you are not devoted to a particular deity) must choose whether you channel negative or positive energy. Once this choice is made, it cannot be reversed.
> Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the character. The amount of damage dealt or healed is equal to Xd6 points of damage where X is equal to highest level divine spell that you can cast. Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + half the sum of your combined caster levels in all classes that grant divine spell-casting + the character's Charisma modifier. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost.
> You may channel energy three times per day. This is a standard action that does not provoke an attack of opportunity. You can choose whether or not to include yourself in this effect. You must be able to present your holy symbol to use this ability.
Angel R. Tarragon (aka A.R.T.)
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Angel Tarragon
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Re: Divine Feats

Postby Angel Tarragon » Wed Feb 25, 2015 1:16 am

Domain Aptitude
You are able to use the spell-like granted power from a domain more often.
Prerequisite: Ability to utilize domain granted powers.
Benefit: Choose one domain from which you are able to use its granted powers. You are able to use the spell-like granted power of from the chosen domain two additional times per day.
Special: You can gain this feat multiple times. Each time you take the feat, you may apply its benefit to a different domain or a domain you have previously selected with this feat, gaining additional daily uses of its spell-like ability.
Angel R. Tarragon (aka A.R.T.)
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Angel Tarragon
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Re: Divine Feats

Postby Angel Tarragon » Wed Feb 25, 2015 1:20 am

Domain Focus
Spells, spell-like abilities and supernatural abilities you use from the domain you focus in are better at penetrating your enemies’ defenses.
Prerequisite: Able to cast domain spells
Benefit: Add +1 to the Difficulty Class for all saving throws against spells, spell-like abilities and supernatural abilities from the cleric domain you focus in. This bonus stacks with the bonus from (greater) spell focus.
Angel R. Tarragon (aka A.R.T.)
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Angel Tarragon
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Re: Divine Feats

Postby Angel Tarragon » Wed Feb 25, 2015 2:09 am

Domain Focus, Greater
Spells, spell-like abilities and supernatural abilities you use from the domain you improve your focus in slip past your enemies’ defenses with ease.
Prerequisite: Domain Focus
Benefit: Add +1 to the Difficulty Class for all saving throws against spells, spell-like abilities and supernatural abilities from the cleric domain you improve your focus in. This bonus stacks with the bonus from domain focus and (greater) spell focus.
Angel R. Tarragon (aka A.R.T.)
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Angel Tarragon
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Re: Divine Feats

Postby Angel Tarragon » Wed Feb 25, 2015 2:09 am

Domain Specialization
Spells, spell-like abilities and supernatural abilities you use from the domain you specialize in function to greater effect.
Prerequisite: Domain Focus
Benefit: Add +1 to the caster level for all spells, spell-like abilities and supernatural abilities with the domain you specialize in.
Angel R. Tarragon (aka A.R.T.)
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Angel Tarragon
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Re: Divine Feats

Postby Angel Tarragon » Wed Feb 25, 2015 3:17 am

Domain Specialization, Greater
Spells, spell-like abilities and supernatural abilities you use from the domain you improve your specialization in are far more deadly.
Prerequisite: Domain Focus, Domain Specialization, Greater Domain Focus
Benefit: Add +1 to the caster level for all saving throws against spells with the chaos descriptor. This bonus stacks with the bonus from domain specialization.
Angel R. Tarragon (aka A.R.T.)
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Angel Tarragon
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Re: Divine Feats

Postby Angel Tarragon » Wed Feb 25, 2015 3:18 am

Healing Touch
You are able to mend wounds with a touch.
Prerequisite: Divine Channeling
Benefit: As a standard you can expend one daily use of your divine channeling to heal one creature; you must be able to touch a willing, living creature. The amount of damage that the creature is healed is the equivalent of a normal use of your Divine Channeling with a multiple of three (x3).
Angel R. Tarragon (aka A.R.T.)
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Angel Tarragon
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Joined: Sun Jun 06, 2010 2:39 am
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Re: Divine Feats

Postby Angel Tarragon » Wed Feb 25, 2015 3:30 am

Healing Touch, Greater
You are able to mends wounds with a touch.
Prerequisite: Divine Channeling, Healing Touch
Benefit: As a standard you can expend one daily use of your divine channeling to heal two creatures; you must be able to touch willing, living creatures. The amount of damage that the creatures are healed is the equivalent of a normal use of your Divine Channeling with a multiple of two (x2).
Angel R. Tarragon (aka A.R.T.)
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Angel Tarragon
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Re: Divine Feats

Postby Angel Tarragon » Wed Feb 25, 2015 3:52 am

Holy Rain
You are able to heal a number of allies that are within the radius of your aura.
Prerequisite: Good alignment, Divine Channeling
Benefit: As a fee action you can expend a variable amount of daily uses of your divine channeling to call down a light rain no matter where you are or the current weather conditions; the effect of the rain is the same effect as divine channeling with the added perk that that the rain is treated as holy water. The rain persists for a number of rounds equal to the total number daily uses of divine channeling expended +1. You do not roll for each round this ability is in effect, you roll once and the amount rolled is the same amount used each round that the effect of this feat persists.
Special: Metachanneling feats can be applied to a Holy Rain (with exception of a Sustained rain), but the character must have enough daily uses of divine channeling to fuel the rain and the metachanneling effect.
Angel R. Tarragon (aka A.R.T.)
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Angel Tarragon
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