Penitite
Penitites are zealots taken to the extreme of enforcing the power of their deity and those who do not understand or have respect for the divine are often given only a single warning about the offensiveness of a wrongdoing. Penitites are more martial minded than other zealots and embrace the purifying aspect of fire. Many penitites shirk the ability to sing and see song as a gateway to radical extremes that they would rather not have to deal with. In communities where penitites are plentiful and their power is a recognized source of authority they often make examples of those that do sing and repeat offenders may face death. Penitite communities are almost always frontier communities that do not rely on trade from outside sources and make do with farming and livestock to feed the populace. Many penitites have a very limited amount of worldly possessions beyond what they can carry on their person. At the pinnacle of their power they are able to raze the body and soul of their patrons enemies.
Agrarian Lifestyle: Penitites replace the Knowledge (Nobility) and Knowledge (Planes) skills with the Knowledge (Geography) and Knowledge (Nature) skills.
Divine Warrior: Penitites receive a full base attack bonus progression and have a D10 hit die and are proficient with all simple and martial weapons and all armor and shields (except tower shields). In addition the characters Reflex save is equal to her Will save and she gains
Martial Aptitude and
Weapon Finesse as bonus feats. This ability replaces the Unwavering Faith and Savvy Strike class features.
Trial By Fire (Sp/Su): At 4th level the penitite gains the clerics'
Fire domain and its associated powers, when she gains the ability to cast spells she adds the domains spells to the list of those she can cast. The penitite treats her zealot level as her cleric level for determining the benefits gained from the domain and the effects of caster level when casting any of the spells that appear on the domains spell list.
The penitite can grant her weapon the
flaming or
flaming burst magical special weapon abilities by expending one or two daily uses of her Fire Bolt power domain ability, respectively. The effects of either or both lasts for a number of rounds equal to half her class level. At 7th & 13th level the penitite no longer needs to spend daily uses of her Fire Bolt domain ability to grant a weapon the flaming or flaming burst magical weapon special abilities, respectively, as they become features that are always active for her unless she wishes to suppress them; reactivating and suppressing these features are immediate actions.
This ability replaces the Divine Blessing and Immaculate Improvisation class features.
Conflagrant Chastisement
(Su): When the penitite strikes a foe of her faith and falls it (bringing it down to 0 or less hit points or less), she may make an extra attack against it as an immediate action. If the attack is successful, the creatures body and soul are burned away, denying it the ability to be resurrected by any means, moving on to its final reward and the possibility of rising as an undead. This ability replaces the Penance Strike class feature.