Sarûnia: Updates

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Re: Sarûnia: Updates

Postby Angel Tarragon » Mon Sep 09, 2013 2:20 pm

I finally got all the crunch of the Pedagogue class written up. Just need to finish up the class by writing out the fluff text (Intro and Role text). You guys are going to love this class!
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Re: Sarûnia: Updates

Postby Angel Tarragon » Sun Dec 01, 2013 10:29 pm

The Ralvogu race is now live:
viewtopic.php?p=128178#p128178
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Re: Sarûnia: Updates

Postby Angel Tarragon » Thu Dec 05, 2013 2:49 pm

The Animist class is now live:
viewtopic.php?p=135760#p135760
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Re: Sarûnia: Updates

Postby Angel Tarragon » Tue Dec 31, 2013 7:48 am

Started making progress on porting the Anchorite class over to the forums.
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Re: Sarûnia: Updates

Postby Angel Tarragon » Sun Jan 05, 2014 7:08 am

I have completed the process of getting the Anchorite class live on The Piazza. It took much longer than expected due to the vastness of it. The Chi Abilities have been split into three different posts; Basic, Intermediary & Advanced. I thought it would look cleaner and would be more efficient to split them into their own posts.

In the coming week I intend to get everything posed up on the Pathfinder Database up on The Piazza. It's mostly a copy and paste job with some formatting to do. I've noticed that the font size of tables is a smidge lower than normal font size, so getting tables to look uniform in font text size is going to be a pita, but this is the goal for the coming week as I'd like to get it done before I start the Epic Film Challenge.
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Re: Sarûnia: Updates

Postby Angel Tarragon » Mon Jan 20, 2014 9:52 am

I've been hard at work over the last several hours adding hyperlinks to the prd to anything applicable (class skills, feature type, spells mentioned, etc...) in my classes thread.

In an effort to make The Piazza the place for Sarunia content, hyperlinks to the PRD (Pathfinder Resource Document) will be common. It'll make easier for reference and more player friendly.
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Re: Sarûnia: Updates

Postby Angel Tarragon » Mon Jan 20, 2014 1:04 pm

Been working my butt off tonight/this morning. I've got the Cleric class live!
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Re: Sarûnia: Updates

Postby Angel Tarragon » Mon Jan 20, 2014 4:34 pm

The Druid class is up!

I've made a modification to the spellcasting of Sarûnia druids, the previous write-up had them gaining spells up to 9th level. I've decided to cap their maximum spell level to 7th and hand out more spells across the board. Somehow I'm going to get the 8th and 9th level Druid spells worked back into Sarûnia, it'll probably be an Epic Prestige Class that grants access to them.
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Re: Sarûnia: Updates

Postby Angel Tarragon » Tue Jan 21, 2014 10:58 pm

I've been rewriting the Fate Weaver class. They are more evocative of Vistani from Ravenloft now and I plan on somehow making them master trackers; at some level picking up the ability to track a creatures spirit/essence instead of a physical trail or a scent left behind.

I've already given the class an 'Evil Eye' feature which draws heavy inspiration from the Pathfinder Witch class (from the Advanced Player's Guide) and tying it very nicely into Vistani ability of the same name.

They are too front-loaded in my opinion so I'm without alternative but to add a feature which keeps this in check. I'm heavily considering calling the feature 'Vagabond' and modeling it after the Static Burn of the Vistani.

There is still the Tarot Magic feature I need to work back into the class (using major arcana from her tarot deck to cast arcane and divine spells) [this feature is already written from the previous incarnation of the class], giving them what I am going to call 'Sighted' (uncanny ability to divine future events) and some ability to travel great distances in a short amount of time. If I can do all that Fate Weavers will be a base class that is very heavily in tune with Vistani flavor and the crunch provided for them in the Ravenloft 3.5 Player's Handbook.
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Re: Sarûnia: Updates

Postby Angel Tarragon » Sat Feb 15, 2014 7:52 pm

I'm seriously considering making the Hag a prestige class rather than keeping it as a standard monster.
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Re: Sarûnia: Updates

Postby Angel Tarragon » Fri Jun 06, 2014 1:30 am

The Wildling race is up in the air, I think it is too much of a loose cannon race. Instead of lumping animal-man hybrid races into one race where the player can pick the traits they want, I think I need to have a tighter reign on race choices. So instead of having packages that characters can choose for animal-human hybrids (like what I had planned for the Wildling; bird-folk, fish-folk and horse-folk) I am going to just have unique races. I've been working on the traits for my aquatic race, which I have decided to call Malquaren, they are an advanced breed of merfolk.

I will be working on a bird race as well, perhaps more than one. Eagles and ravens being the most likely candidates to base them off of. I may even consider some sort of anthro parrot race.

As per centaurs and tauric races overall I am just not sure how to fit them into the world. I think I'd rather have bipedal animal based humanoid races rather than quadruped animal based humanoids. I think if I did include races that were based off of quadrupeds I would be more inclined to uplift them to being bipedal and thusly making them four armed races.
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Re: Sarûnia: Updates

Postby Angel Tarragon » Thu Feb 19, 2015 11:00 am

I managed to save almost everything that was hosted on the Pathfinder Database for Sarûnia. I am going to be working on getting that material posted up here.

In addition I am working on getting my material for the setting hosted up on DeviantArt. I already have all the races that have been fully fleshed out up on DA. I am disabling comments on my Sarûnia on DA, due to only wanting it to be a secondary repository of information.
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Re: Sarûnia: Updates

Postby Angel Tarragon » Thu Feb 19, 2015 12:14 pm

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Re: Sarûnia: Updates

Postby Angel Tarragon » Fri Feb 20, 2015 3:00 am

The Zealot class is ready for consumption!
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Re: Sarûnia: Updates

Postby Angel Tarragon » Fri Feb 20, 2015 8:57 am

The Fighter class is ready for consumption!
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Re: Sarûnia: Updates

Postby Angel Tarragon » Sat Feb 21, 2015 4:55 am

The General feats are up!
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Re: Sarûnia: Updates

Postby Angel Tarragon » Sun Feb 22, 2015 1:00 am

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Re: Sarûnia: Updates

Postby Angel Tarragon » Mon Feb 23, 2015 4:24 am

Channeling feats are now live! Just need to get the Table of Contents for the thread done.
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Re: Sarûnia: Updates

Postby Angel Tarragon » Wed Feb 25, 2015 4:21 am

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Re: Sarûnia: Updates

Postby Angel Tarragon » Wed Feb 25, 2015 6:58 am

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Re: Sarûnia: Updates

Postby Angel Tarragon » Thu Feb 26, 2015 2:41 am

Updated the first post in my Class Compendium thread.
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Re: Sarûnia: Updates

Postby Angel Tarragon » Sat Feb 28, 2015 9:09 pm

I am going to be revising the Animist class as well as maybe renaming it. I have been reading my Players Guide to Blackmoor and I want to inject some Blackmoor like flavor into my world, so the class is going to be loosely remodeled based on the Elderkin class in the Player's Guide to Blackmoor.
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Re: Sarûnia: Updates

Postby Angel Tarragon » Mon Mar 02, 2015 9:12 am

An episode of Tales From The Darkside was my inspiration for the Tarot Deck of Death. I originally had it written up but for some reason or another couldn't get it posted. I lost the original write-up. I just got done watching that episode again and promptly resumed work on the artifact. It is now ready for consumption.
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Re: Sarûnia: Updates

Postby Angel Tarragon » Sun Mar 08, 2015 7:39 am

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Re: Sarûnia: Updates

Postby Angel Tarragon » Thu Mar 12, 2015 3:05 am

The last of the feats from the Pathfinder Database are now live on The Piazza; Heritage Feats, Item Creation Feats & Otherworldly Feats.
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