Artifacts

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Artifacts

Postby Angel Tarragon » Fri Dec 16, 2011 7:29 pm

Working on some artifacts....so new thread to archive 'em.

Artifacts
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Angel Tarragon
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Re: Artifacts

Postby Angel Tarragon » Fri Dec 16, 2011 7:50 pm

Tarot Deck of Death
Aura Strong (Necromancy); CL 50th
Slot slotless; Weight .5 lb.

Description
This deck appears to be a standard deck of tarot cards that are typically produced in mass quantities for purchase by the general populace. What is unknown about them is that they are able to change in appearance to suit to the fancy and allure of them to the next schmoe that they are passed off on. They are never bought and cannot be gotten rid of by conventional means nor destroyed in any manner whatsoever.

A person using this deck always deals a hand of misfortune that predicts death for those that the cards are providing a reading for or for someone that the subject of the reading is close to. The hand always predicts death. The means of the death is never one that can be denied unless the subject has more power than the cards themselves, and such a case is one in a billion, unless the subject is an immortal or better.

When the hand is dealt a series of events is put into motion that cannot be stopped or denied unless intervened upon by behalf of a being of immense divine power. The subject of the reading must succeed on a DC 50 check to resist the temporal deathly effects of the cards. If the save fails, the subject or someone near and dear to the subject will die in the next 2D12 hours.

The only way to be free of the curse of this deck is to pass them off on someone else capable of understanding tarot and that that person has no faith in the potential for good and honor in performing readings for more than just providing a means of living.

Destruction
This tarot deck cannot be destroyed unless a being with at least 51 Hit Dice and is either a Deity or an Immortal uses conventional or non-conventional means of destroying them.
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Angel Tarragon
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Re: Artifacts

Postby Angel Tarragon » Tue Mar 13, 2012 11:49 pm

Crystalline Flower of Forgetfulness
Aura Strong (Enchantment); CL 50th
Slot head; Weight 1 lb.

Description
This is a sculpted flower with a gilded stem and petals carved from crystals. When a creature wears the flower in their hair they must make a Will save (DC 50). Failure on the save results in their memories being wiped and they are immediately subject to suggestion (as per the spell with a caster level of 50) within one minute of memory erasure; the persuader needs to be present when the creature's memory is wiped to be able to answer the questions of the creature (Who am I? Where am I? What am I doing here?) and to weave the tale of their new memories.

After the creature has had 'new' memories instilled in them, the flower can be removed from their posession and its effect will linger on in them for the rest of their natural life unless it is destroyed.

The flower is a powerful weapon in the hands of those that realize its power and can utilize it to their full advantage.

Destruction
The flower can be destroyed by bathing it in the waters of The Cup of Time and then filling the cup with The Sands of Eternity.
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Re: Artifacts

Postby RobJN » Wed Mar 14, 2012 6:12 am

Twin Agate Dragons wrote:Crystalline Flower of Forgetfulness
Aura Strong (Enchantment); CL 50th
Slot head; Weight 1 lb.

Description
This a sculpted flower with a gilded stem and petals carved from cystals. When a creature wears the flower in their hair they must make a Will save (DC 50). Failure on the save results in their memories being wiped and are subject to suggestion (as per the spell with a caster level of 50) within one minute of memory erasure; the persuader needs to be present when the creature's memory is wiped to be able to answer the questions of the creature (Who am I? Where am I? What am I doing here?) and to weave the tale of their new memories.

After the creature has had 'new' memories instilled in them, the flower can be removed from their posession and its effect will ling on in them forthe rest of their natural life unless it is destroyed.

The flower is a powerful weapon in the hands of those that realize its power and can utilize it to their full advantage.

Destruction
The flower can be destroyed by bathing it in the waters of The Cup of Time and then filling the cup with The Sands of Eternity.

I think I just found the means Bargle used to lure the Handmaidens to Mistamere.... :twisted: :lol:
Rob
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Re: Artifacts

Postby Angel Tarragon » Tue Nov 08, 2016 6:04 pm

The Cup of Time
Aura Strong (Necromancy); CL 100
Slot -; Weight 5 lbs.

Description
This is a gilded goblet inlaid with crystals from the bottom of the lower lip to the stem of the cup. The crystals appear dull but when the goblet is filled with water, they sparkle with a brilliance equivalent to daylight and it sheds light (60' radius) as such and affects any exposed to the radiance as if it is natural daylight.

When filled with water by an attended creature, random memories of it reflect from the surface of the water. The creature can concentrate, requiring a full round action to do so, and bring forth any memory that is strong with them to be reflected and experience it with the benefit of clairaudience. Alternately the attendee can grasp the filled goblet with both hands and unless ready for the psychological onslaught of repressed memories re-establishing themselves, the user becomes exhausted and is paralyzed for 1D4+2 rounds. The creature is entitled to one saving throw to resist both effects vs Will with a DC of 100. Afterwards the creature remembers everything, absolutely everything, that has been forgotten or repressed.

The cup of time can also be used to Speak With Dead once per day; the change to this effect is that the dead need not be physically present as a corpse and the dead contacted must be someone the user knows intimately. If the water in the cup is administered to a dead creature or has its ashes mixed with the water of the cup, is restored to life as per true resurrection.

A creature that drinks the water that has filled the cup has the next level that is granted the Immortal Potentate character level the next time they gain a character level regardless of whether or not they meet the full requisites for it; the creature does not however gain the ability to advance in any immortal paths until they acquire their 38th character level and at that point do they choose their first level in the immortal class of their choice. If the creature is not deemed worthy of this by beings that can deny it, they do not gain this benefit. Undead drinking from the cup regain their mortality and the aforementioned benefit. Using this outside of Sarunia, treat the imbiber as if it has discovered the Immortality arcane discovery.

Destruction
Feed it to The Netherbeast.
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Angel Tarragon
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Re: Artifacts

Postby RobJN » Tue Nov 08, 2016 8:01 pm

Does the Cup's daylight effect have a radius? 5'? 15'?
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Re: Artifacts

Postby Angel Tarragon » Tue Nov 08, 2016 8:08 pm

RobJN wrote:Does the Cup's daylight effect have a radius? 5'? 15'?
Updated the description...60 feet.
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