I started a discussion about creating/expanding Scarnspace (the fanon Scarred Lands/Spelljammer crossover setting) in the Scarred Lands forum and Edge of Infinity: The Scarred Planes got mentioned as something that has a few mentions of objects in the sky (mostly the constellations).
I had a look through the book. It says this in the Preface on page 3:
I like that comment about this not being the "One True Cosmology". That seems to suggest that it would not be impossible to somehow connect The Edge of Infinity to The Great Wheel. Then you have this, in the "Truth Subjectivity and Game Mechanics" sidebar on page 5:Edge of Infinity: The Scarred Planes: Preface wrote:This book uses the rules for planes as laid out in the v. 3.5 DMG. So the rules are familiar, but the content is all-new. This makes for a different book, than many that exist about planes. We aren't presenting the One True Cosmology of your campaign. The planes are infinate, making the job of creating a diagram that demonstrates how one plane ends and another begins problematic at best (in fact, the very source of this book's title).
So, this book can be "dropped into any campaign" I'm wondering how well it can be dropped into a Planescape campaign.Edge of Infinity: The Scarred Planes: Chapter One: Cosmology of The Scarred Lands: Truth Subjectivity and Game Mechanics wrote:These truths are presented using terminolgy and expressions found in the v.3.5 DMG, Chapter 5: Campaigns. For the most part, they are game mechanical in nature and affect the way that the characters interact with the planes and their denizens. By using these standard terms, the GM can be certain that the material presented here can be dropped into any campaign with a minimum of fuss.
And I'm wondering how well Planescape books could be added to a Scarred Lands campaign that used Edge of Infinity as the local interpretation of cosmology. That is the "truth" that Edge of Infinity sidebar talks about, as the book has deliberate inconsistencies in it, that would allow a GM to decide that the Conventacle of Ancients and the White Temple Tradition have got it wrong.
I've had a few conversations about the variant cosmologies mentions in 3e D&D products (usually they keep the Inner Planes and Transitive Planes the same and then monkey around with the Outer Planes) and I think of these cosmological models as "Wonky Wheel Cosmologies" (distorted versions of The Great Wheel Cosmology, that are similar enough to be used with The Great Wheel).
Anyhoo, with that sort of thing in mind, has anyone ever tried using Edge of Infinity: The Scarred Planes and Planescape together?
What do you think works well? What do they have in common?
What does not fit so well? What do they do differently?