Classic Traveller Character Generator

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Classic Traveller Character Generator

Post by Havard » Sun Jul 09, 2017 11:10 am

This is pretty funny :)

https://devilghost.com/software/travellercharacter/

Here's what I got:
Traveller Character Generator wrote: Army Captain Rachid Watanabe 7CB464 Age 22
1 term Cr40,000

Skills: ATV-1, Gambling-1, Rifle-1, SMG-2, Spear-1

Service History:
Attempted to enlist in Army.
Enlistment accepted.
Commissioned during first term of service.
Promoted to Captain.
Denied reenlistment after first term.
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Re: Classic Traveller Character Generator

Post by Khedrac » Sun Jul 09, 2017 12:16 pm

I like it!

However,
Traveller Character Generator wrote:† Navy Lt Cmdr Yi Papadopoulos 874456 Age 26
2 terms
Service History:
Attempted to enlist in Marines.
Enlistment denied.
Drafted into navy.
Commissioned during first term of service.
Promoted to Lieutenant.
Voluntarily reenlisted for second term.
Promoted to Lt Cmdr.
Death in service.
Correct me if I am wrong (it's too hot to go and dig through the books downstairs), but I thought only Scouts actualy killed you on a failed survival roll, all others you are mustered out with a medical discharge?
"If it looks like a duck and quacks like a duck, it might just be a crow".

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Re: Classic Traveller Character Generator

Post by Big Mac » Sun Jul 09, 2017 12:53 pm

Here is what I got:
Classic Traveller Character Generator wrote:Army Major Milagrosa Das A856A8 Age 26

2 terms Cr45,000

Skills: Electronics-1, Mechanical-2, Prop-Driven Aircraft-2, Rifle-1, SMG-3

Service History:
Attempted to enlist in Army.
Enlistment accepted.
Commissioned during first term of service.
Promoted to Captain.
Voluntarily reenlisted for second term.
Promoted to Major.
Denied reenlistment after second term.
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Re: Classic Traveller Character Generator

Post by RobJN » Sun Jul 09, 2017 1:48 pm

R.I.P. PC. I hardly knew ye. Heck, I didn't even get to play ye.
Classic Traveller Character Generator wrote:
† Army Captain Hugo Bauer 757478 Age 26
2 terms

Service History:
Attempted to enlist in Army.
Enlistment accepted.
Commissioned during first term of service.
Promoted to Captain.
Voluntarily reenlisted for second term.
Death in service.
Rob
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Re: Classic Traveller Character Generator

Post by The Dark » Sun Jul 09, 2017 10:13 pm

Here's a bit of an odd one:
Army Captain Darpana Katz 5C98A5 Age 22
1 term Cr32,000
Skills: ATV-1, Broadsword-1, Rifle-2, SMG-2

Service History:
Attempted to enlist in Army.
Enlistment accepted.
Commissioned during first term of service.
Promoted to Captain.
Denied reenlistment after first term.
Earns a commission and a promotion in the first term, then gets denied reenlistment? Also, those are some really high stats except for Strength and Social.

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Re: Classic Traveller Character Generator

Post by BlackBat242 » Mon Jul 10, 2017 6:42 am

Khedrac wrote:Correct me if I am wrong (it's too hot to go and dig through the books downstairs), but I thought only Scouts actualy killed you on a failed survival roll, all others you are mustered out with a medical discharge?
Nope. In the basic original Traveller (Classic Traveller for the latecomers) rules, ALL careers had "failed survival roll = death, start a new PC".

As time went on, a suggestion was made in the official Traveller magazine (Journal of the Travellers' Aid Society) that in some cases a "medical discharge with injury that produced a disability" could be substituted.

Then, in JTAS #10 (1981) an article came out titled Poltroony, Courts Martial, and the Imperial Code of Military Justice that gave other, more interesting ways to fail one's survival roll but still be alive.
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Re: Classic Traveller Character Generator

Post by BlackBat242 » Mon Jul 10, 2017 6:44 am

The Dark wrote:Here's a bit of an odd one:
Army Captain Darpana Katz 5C98A5 Age 22
1 term Cr32,000
Skills: ATV-1, Broadsword-1, Rifle-2, SMG-2

Service History:
Attempted to enlist in Army.
Enlistment accepted.
Commissioned during first term of service.
Promoted to Captain.
Denied reenlistment after first term.
Earns a commission and a promotion in the first term, then gets denied reenlistment? Also, those are some really high stats except for Strength and Social.
That's what happens when an officer is caught doing something illegal, but not sufficient to be sentenced to prison. ;)
Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
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Re: Classic Traveller Character Generator

Post by Khedrac » Mon Jul 10, 2017 9:11 am

BlackBat242 wrote:Nope. In the basic original Traveller (Classic Traveller for the latecomers) rules, ALL careers had "failed survival roll = death, start a new PC".
Thank-you - I will have to go and re-read my reprint edition. (Back in the 80s I had the Starter set rather than the little black books, but I think I sold them - very foolish.)
BlackBat242 wrote:As time went on, a suggestion was made in the official Traveller magazine (Journal of the Travellers' Aid Society) that in some cases a "medical discharge with injury that produced a disability" could be substituted.

Then, in JTAS #10 (1981) an article came out titled Poltroony, Courts Martial, and the Imperial Code of Military Justice that gave other, more interesting ways to fail one's survival roll but still be alive.
I wonder if it is possible to find a copy of that, hmm. Thank-you again.
"If it looks like a duck and quacks like a duck, it might just be a crow".

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Re: Classic Traveller Character Generator

Post by Havard » Mon Jul 10, 2017 1:27 pm

BlackBat242 wrote:That's what happens when an officer is caught doing something illegal, but not sufficient to be sentenced to prison. ;)
Nice! :)

I love how details like this can be explained in a way that really adds depth to the characters :)

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Re: Classic Traveller Character Generator

Post by RobJN » Mon Jul 10, 2017 6:19 pm

Havard wrote:
BlackBat242 wrote:That's what happens when an officer is caught doing something illegal, but not sufficient to be sentenced to prison. ;)
Nice! :)

I love how details like this can be explained in a way that really adds depth to the characters :)

-Havard
The. only depth my character has is about six feet..... :(
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Re: Classic Traveller Character Generator

Post by Khedrac » Mon Jul 10, 2017 8:32 pm

RobJN wrote:The. only depth my character has is about six feet..... :(
You mean they found enough to bury?

I had another go...
Classic Traveller Character Generator wrote:Army Lt Colonel Ren Chen AA68B7 Age 30
3 terms Cr37,000
Skills: Fwd Obsvr-4, Mechanical-2, Rifle-1, SMG-1, Sword-1, Tactics-1
Benefits: Middle Passage
Service History:
Attempted to enlist in Army.
Enlistment accepted.
Commissioned during first term of service.
Promoted to Captain.
Voluntarily reenlisted for second term.
Promoted to Major.
Voluntarily reenlisted for third term.
Promoted to Lt Colonel.
Denied reenlistment after third term.
Not a bad character (and decent stats). Just trying to work out what the sword skill is for (I thought that was a Marine thing) and I realised - he's a forward observer, i.e. someone who goes up front to direct the artillery; it's not a 'sword', it's a machete for cutting through the jungle while getting to the observation point withut a vehicle!
"If it looks like a duck and quacks like a duck, it might just be a crow".

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Re: Classic Traveller Character Generator

Post by BlackBat242 » Tue Jul 11, 2017 7:38 am

Khedrac wrote:
BlackBat242 wrote:Nope. In the basic original Traveller (Classic Traveller for the latecomers) rules, ALL careers had "failed survival roll = death, start a new PC".
Thank-you - I will have to go and re-read my reprint edition. (Back in the 80s I had the Starter set rather than the little black books, but I think I sold them - very foolish.)
BlackBat242 wrote:As time went on, a suggestion was made in the official Traveller magazine (Journal of the Travellers' Aid Society) that in some cases a "medical discharge with injury that produced a disability" could be substituted.

Then, in JTAS #10 (1981) an article came out titled Poltroony, Courts Martial, and the Imperial Code of Military Justice that gave other, more interesting ways to fail one's survival roll but still be alive.
I wonder if it is possible to find a copy of that, hmm. Thank-you again.
Far Future Enterprises reprinted all 24 of the JTAS issues in two volumes, in the same format as the reissue of the LBBs. Or you could get the CT CD from Marc, it has the JTAS issues as well.
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Re: Classic Traveller Character Generator

Post by BlackBat242 » Tue Jul 11, 2017 7:41 am

Khedrac wrote:
RobJN wrote:The. only depth my character has is about six feet..... :(
You mean they found enough to bury?

I had another go...
Classic Traveller Character Generator wrote:Army Lt Colonel Ren Chen AA68B7 Age 30
3 terms Cr37,000
Skills: Fwd Obsvr-4, Mechanical-2, Rifle-1, SMG-1, Sword-1, Tactics-1
Benefits: Middle Passage
Service History:
Attempted to enlist in Army.
Enlistment accepted.
Commissioned during first term of service.
Promoted to Captain.
Voluntarily reenlisted for second term.
Promoted to Major.
Voluntarily reenlisted for third term.
Promoted to Lt Colonel.
Denied reenlistment after third term.
Not a bad character (and decent stats). Just trying to work out what the sword skill is for (I thought that was a Marine thing) and I realised - he's a forward observer, i.e. someone who goes up front to direct the artillery; it's not a 'sword', it's a machete for cutting through the jungle while getting to the observation point withut a vehicle!
Yep... vine, tentacle - branch, arm - etc. Chopping things with a long sharp object is much the same whether the choppee is plant or animal.
Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
"I have a catapult. Give me your money or I will hurl a large rock at your head".

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The only time a Vampire should sparkle is right before they explode

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Re: Classic Traveller Character Generator

Post by Khedrac » Tue Jul 11, 2017 6:31 pm

BlackBat242 wrote:Far Future Enterprises reprinted all 24 of the JTAS issues in two volumes, in the same format as the reissue of the LBBs. Or you could get the CT CD from Marc, it has the JTAS issues as well.
Ooh good - that means I should have it downstairs - I had completely forgotten they were part of the reprint.
I just wish that FFE had gotten round to reprinting the "other format" items (e.g. the Spinward Marches campaign setting).

Hmm, just checked their website. I must check what I have and pay another visit when I don't have a meeting I need to go out to. Thank-you for the reminder.
"If it looks like a duck and quacks like a duck, it might just be a crow".

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Re: Classic Traveller Character Generator

Post by Big Mac » Tue Jul 11, 2017 8:37 pm

RobJN wrote:
Havard wrote:
BlackBat242 wrote:That's what happens when an officer is caught doing something illegal, but not sufficient to be sentenced to prison. ;)
Nice! :)

I love how details like this can be explained in a way that really adds depth to the characters :)

-Havard
The. only depth my character has is about six feet..... :(
Serves you right for not rolling up characters on a Ghostwalk Character Generator! :P
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Re: Classic Traveller Character Generator

Post by The Dark » Wed Jul 12, 2017 12:51 am

Some interesting ones:
Army Lt Colonel Chloe Yamazaki 292589 Age 30
3 terms Cr30,000
Skills: Cudgel-4, Electronics-1, Helicopter-1, Rifle-1, SMG-3, Tactics-1
Benefits: Middle Passage

Service History:
Attempted to enlist in Army.
Enlistment accepted.
Commissioned during first term of service.
Promoted to Captain.
Mandatory reenlistment for second term.
Promoted to Major.
Voluntarily reenlisted for third term.
Promoted to Lt Colonel.
Chose not to reenlist after third term.
Look at Colonel Clubber over here.
Army General Sir Cheng Taylor 2988BB
Age 46 7 terms Cr55,000
Skills: ATV-2, Air/Raft-2, Electronics-1, Halberd-1, Mechanical-2, Rifle-3, SMG-2, Tactics-3
Benefits: 8,000/yr Retirement Pay, High Passage, High Passage, High Passage

Service History:
Attempted to enlist in Army.
Enlistment accepted.
Commissioned during first term of service.
Promoted to Captain.
Voluntarily reenlisted for second term.
Voluntarily reenlisted for third term.
Promoted to Major.
Voluntarily reenlisted for fourth term.
Promoted to Lt Colonel.
Voluntarily reenlisted for fifth term.
Promoted to Colonel.
Voluntarily reenlisted for sixth term.
Promoted to General.
Voluntarily reenlisted for seventh term.
Mandatory retirement after seventh term.
Three High Passage benefits? The low Strength is a bit problematic, but all his other stats are high.
Navy Captain Marquis Finn Becker 6629BD
Age 42 6 terms Cr130,000
Skills: Electronics-2, Engineering-1, Jack-o-T-2, Ship's Boat-1, Sword-5, Vacc Suit-2
Benefits: 6,000/yr Retirement Pay

Service History:
Attempted to enlist in Navy.
Enlistment denied.
Drafted into navy.
Voluntarily reenlisted for second term.
Commissioned during second term of service.
Promoted to Lieutenant.
Voluntarily reenlisted for third term.
Voluntarily reenlisted for fourth term.
Promoted to Lt Cmdr.
Voluntarily reenlisted for fifth term.
Promoted to Commander.
Voluntarily reenlisted for sixth term.
Promoted to Captain.
Denied reenlistment after sixth term.
Some fun stuff here. Social D, Sword 5, Jack of all Trades 2. The kicker is in the service history - denied enlistment in the Navy, then drafted by the Navy!

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Re: Classic Traveller Character Generator

Post by BlackBat242 » Wed Jul 12, 2017 6:50 am

The Dark wrote:The kicker is in the service history - denied enlistment in the Navy, then drafted by the Navy!
Oh, yes... that is always a fun result.

As I mentioned earlier in the thread, we assumed that that meant the PC was rejected for his preferred "branch", but drafted into a "branch" that he didn't want. If the player had expressed a desire to enter a specific "branch" before attempting enlistment, then after being drafted that "branch" would be closed to him... when rolling for "branch", if that one came up a re-roll was required.
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Re: Classic Traveller Character Generator

Post by ffilz » Fri Aug 24, 2018 4:30 pm

Nice to see this (even if a bit late - hey I don't log in here very often...).

I host a version of this with a bunch of bug fixes, enhancements, and documentation:

http://www.mindspring.com/~ffilz/Gaming ... acter.html

Paul Gorman has pulled most of my updates into his repo, but I'm not sure he's hosting the latest version.

Frank

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Re: Classic Traveller Character Generator

Post by shesheyan » Fri Aug 24, 2018 6:19 pm

Character death during creation is the reason we didn't play Traveller 1e. While we understood how this could happen «in real life», we didn't see the point of doing that when creating a rpg character. We played Star Frontiers instead.

DCC's approach is more interesting. Start with a bunch of weaklings. The one that is alive at the end of the first trial becomes your actual character.
Last edited by shesheyan on Fri Aug 24, 2018 10:22 pm, edited 1 time in total.

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Re: Classic Traveller Character Generator

Post by Dread Delgath » Fri Aug 24, 2018 9:52 pm

I must have a later revision. It doesn't have automatic death, but it offers the alternative of 'getting wounded' and mustering out right then and there.

I loved Traveller characters, but hated the starships. Since we played a lot of Star Frontiers, Knight Hawks was our go-to system for ship-to-ship combat.

Only in the last few years did I finally understand Traveller starship creation and vector combat, and I love it! My only quibble is that to completely make it totally understandable for potential players, I'd have to make a bunch of game-aids and ship templates. :?
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Re: Classic Traveller Character Generator

Post by shesheyan » Fri Aug 24, 2018 10:21 pm

Dread Delgath wrote:
Fri Aug 24, 2018 9:52 pm
I must have a later revision. It doesn't have automatic death, but it offers the alternative of 'getting wounded' and mustering out right then and there.

I loved Traveller characters, but hated the starships. Since we played a lot of Star Frontiers, Knight Hawks was our go-to system for ship-to-ship combat.

Only in the last few years did I finally understand Traveller starship creation and vector combat, and I love it! My only quibble is that to completely make it totally understandable for potential players, I'd have to make a bunch of game-aids and ship templates. :?
My first wargame was GDW's Mayday starship board game which used vector combat. It was quite a challenge to understand it at first. Its not very «cinematic» but I had fun with it : https://boardgamegeek.com/boardgame/4317/mayday

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Re: Classic Traveller Character Generator

Post by Dread Delgath » Fri Aug 24, 2018 10:32 pm

shesheyan wrote:
Fri Aug 24, 2018 10:21 pm
My first wargame was GDW's Mayday starship board game which used vector combat. It was quite a challenge to understand it at first. Its not very «cinematic» but I had fun with it : https://boardgamegeek.com/boardgame/4317/mayday
Oh, yes! I have this game. This game was instrumental in helping me understand Traveller ship vector combat. There is a noticeable difference in length of the ship turns between Mayday and Traveller starship combat.

I believe one has turns that last 1,000 seconds, and the other has 15 minute turns. IDR which is which though.

What I did like about Mayday was the modular missiles. You could mix 'n match propulsions, warheads & guidance systems to make some really interesting combos. That should have been a game all by itself! :lol:

I wound up creating a rules conversion document that combined both systems. The major difference being the time - I went for the Traveller turn of (IIRC) 1,000 seconds per turn - which is 16 minutes, 40 seconds.
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Re: Classic Traveller Character Generator

Post by shesheyan » Fri Aug 24, 2018 11:17 pm

Dread Delgath wrote:
Fri Aug 24, 2018 10:32 pm
shesheyan wrote:
Fri Aug 24, 2018 10:21 pm
My first wargame was GDW's Mayday starship board game which used vector combat. It was quite a challenge to understand it at first. Its not very «cinematic» but I had fun with it : https://boardgamegeek.com/boardgame/4317/mayday
Oh, yes! I have this game. This game was instrumental in helping me understand Traveller ship vector combat. There is a noticeable difference in length of the ship turns between Mayday and Traveller starship combat.

I believe one has turns that last 1,000 seconds, and the other has 15 minute turns. IDR which is which though.

What I did like about Mayday was the modular missiles. You could mix 'n match propulsions, warheads & guidance systems to make some really interesting combos. That should have been a game all by itself! :lol:

I wound up creating a rules conversion document that combined both systems. The major difference being the time - I went for the Traveller turn of (IIRC) 1,000 seconds per turn - which is 16 minutes, 40 seconds.
Cool! If you ever need to do a large battle between bigger ships I highly recommend StarFire 2e. The system is built to run mulptiple large ship effortlessly. Drivethru has the pdf version. 2e is best.

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Re: Classic Traveller Character Generator

Post by The Dark » Sun Aug 26, 2018 1:47 am

BlackBat242 wrote:
Wed Jul 12, 2017 6:50 am
The Dark wrote:The kicker is in the service history - denied enlistment in the Navy, then drafted by the Navy!
Oh, yes... that is always a fun result.

As I mentioned earlier in the thread, we assumed that that meant the PC was rejected for his preferred "branch", but drafted into a "branch" that he didn't want. If the player had expressed a desire to enter a specific "branch" before attempting enlistment, then after being drafted that "branch" would be closed to him... when rolling for "branch", if that one came up a re-roll was required.
I had intended to reply to this last year and forgot. My group assumed that the PC was rejected for Imperial service and was drafted by their local equivalent (i.e. a System Defense Force rather than the Imperial Navy, etc). They still had the same skills, but generally they'd be looked down on a bit by the "real" Navy guys and not get as much respect outside their own system. In the case of Captain Marquis Becker, it looks like he might be an exception, since he did something that got him ennobled and also did something that made his SDF deny him re-enlistment. Might as well make them the same thing, and somehow he did something important to the Imperium that made his leadership unhappy.

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Re: Classic Traveller Character Generator

Post by Dread Delgath » Mon Aug 27, 2018 2:24 am

Starfire 2e... I believe I still have a 3 inch 3-ring binder with photocopied rules that another player gave me. I don't recall we ever did any ship-to-ship combat. We played the exploration campaign; all players starting in different corners of the table and mapping star systems & exploring them until we met in the middle and then we formed alliances & went to war against each other.

We did this for several weeks before we lost track of the campaign, and switched over to a Babylon-5 campaign - same ideals: map, explore, encounter, entreaty or fight. ;)
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