Return to Freeport Campaign Notes

Classic fantasy, swashbuckling pirates, and Lovecraftian horror. Welcome to the City of Adventure! Hamunaptra, Naranjan and other World of Freeport subsettings can be discussed here.
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Nate Christen
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Return to Freeport Campaign Notes

Post by Nate Christen » Wed Aug 21, 2019 12:45 pm

My weekly group started playing Return to Freeport last night; here are the results so far. 

https://d20pirates.blogspot.com/2019/08 ... notes.html

-Nate 

Return to Freeport Campaign Notes

The PCs:
Al—Leonard Melachion, human male inquisitor
Aric—Kenton Fuso, human male fighter
Brent—Birgir, human male fighter
Geof—Templeton, human male rogue
Michael—Hector Nicolai, half-elf male sorcerer
Todd—Abinacki of Ibstock, human male cleric of the Sea God


Session 1—Curse of the Brine Witch—20 August 2019

(We took the first part of this session for creating characters.)

While the PCs were passing through the Fool's Market, Gamey Rind reacted to Hector, spewing information about “the biting eye,” “the crone's red claw,” “the black blood of the poisoned earth,” and “too many missing and not enough dead.” When the passersby started to crowd the PCs, Templeton (more subtly) and Birgir (less so) managed to back them down.

Shortly thereafter they met Little Nell, who led them to Scurvytown for a meeting with Lady Jane at the Torchlight Academy. They heard her story, mostly via Nell, and decided to help. The PCs set up watches to keep an eye on Lady Jane, while Templeton patrolled the street outside the Academy.

During the night Hector had a nightmare about a ship crewed by damned souls, disembodied arms reaching out at him from the fog, and a fleet of ships flying Mazin flags. Kenton woke him up from it. While on watch, Birgir fell asleep, but Leonard was awake when a ghostly hand appeared and struck Lady Jane with some kind of curse. It caused her considerable harm, but Leonard raised the alarm and Hector hit it with a magic missile to dispel it. The PCs decided to continue their investigation in the morning.
Last edited by Nate Christen on Thu Sep 05, 2019 12:19 am, edited 1 time in total.
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timemrick
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Re: Return to Freeport Campaign Notes

Post by timemrick » Thu Aug 22, 2019 3:14 am

I'm eager to hear more!

Whenever I make my own return to Freeport, I'm leaning towards using a much simpler rules set than Pathfinder (probably either Fantasy AGE or D&D 5E), but this adventure path is the one thing that would make me consider tackling all that crazy crunch again for another long-term campaign.
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Re: Return to Freeport Campaign Notes

Post by Nate Christen » Mon Sep 02, 2019 4:24 pm

It is definitely interesting to contrast Pathfinder with Savage Worlds, for example. I'm glad that we're starting at 1st level so I can ease back into the mechanics.

-Nate
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Nate Christen
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Re: Return to Freeport Campaign Notes

Post by Nate Christen » Mon Sep 02, 2019 4:24 pm

Session 2—Curse of the Brine Witch—27 August 2019
The next morning the PCs started investigating. Hector took the black powder to the Wizards' Guild, but they couldn't identify it. Abinack went to the Temple of Procan, but had similar results. Templeton did some asking around the Eastern District and Scurvytown, and met some people who'd suffered various afflictions. There was also talk of strange disappearances. Eventually the party ran into some pirates who were attacking a woman they said was cursed; the PCs defeated them and saved her. At another time they found a man who was being attacked by a sand-blighted swarm of rats, which they managed to slay.

From there they picked up a trail of black sand and followed it to the Chambers Asylum, which had been boarded up. The PCs forced open the door and entered. They were ambushed by a trio of azhar buccaneers, but turned the tide against them. After some more exploring they found three more buccaneers, led by First Mate Nejhira; they outfought the pirates and captured her.
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Re: Return to Freeport Campaign Notes

Post by Tim Baker » Mon Sep 02, 2019 5:49 pm

Are you trying out Pathfinder 2E? Or using 1E?

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Re: Return to Freeport Campaign Notes

Post by Big Mac » Mon Sep 02, 2019 10:18 pm

Nate Christen wrote:
Mon Sep 02, 2019 4:24 pm
I'm glad that we're starting at 1st level so I can ease back into the mechanics.
There is something nice about starting PCs at 1st level and being able to see their story from the start.
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Re: Return to Freeport Campaign Notes

Post by Nate Christen » Thu Sep 05, 2019 12:18 am

Tim, we're playing 1E, since the adventures were written for that edition. Here's the recap from last night, by the way.

-Nate


Session 3—Curse of the Brine Witch—3 September 2019
Continuing their exploration of the Chambers Asylum, the PCs set off a trap in the kitchen, and then found a krenshar in the pantry. Its howl brought more of the creatures, and the PCs fought them off with a brave stand in the common room. Abinack stood over the uncounscious First Mate Nejhira to ensure that she was unharmed. After confirming that the ground-floor dormitories were unoccupied, they headed upstairs.

Templeton tried to sneak up on the cultists, but failed; Birgir attempted to vault their barricade, but crashed into it instead. Even so, Hector put to of the cultists to sleep, and the rest of the part slew the other one. From there they met and talked with Clement Moore, and decide to bind him with shackles and bring him with them. They also found three more cultists in the treatment rooms and defeated them, too.

Finding the stairway that led to the underground level, they headed downward. After examining the high-security cells, Kenton found the secret door to the hidden laboratory. Zabreen the Magnificent, protected by a shield spell and moving on the ceiling because he could spider climb, caused the party considerable harm with his burning hands. Abinack kept the PCs on their feet by channeling positive energy, however, and using a combination of ranged attacks, spells, and creative melee efforts (such as rolling a large barrel under their foe, or having one character boost another—they won the day.
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Re: Return to Freeport Campaign Notes

Post by Nate Christen » Tue Sep 17, 2019 12:15 pm

Session 4—Curse of the Brine Witch—10 September 2019
Following their business in the Chambers Asylum, the PCs kept First Mate Nejhira with them; they decided to let Clement Moore go after questioning him. The next morning they headed to the Docks to visit the Scalded Man, which they found occupied by a half dozen crew members. After some consideration, they decided to leave Nejhira there, with the possibility of doing business in the future.

Heading back into town, they were ambushed by Eyebiter, Constance and a pair of snipers with crossbows; they won the fight using weapons, spells and pursuit up to the rooftops to outflank their foes. They were also attacked by a doru, which they defeated. Arriving at Kafe Ilkin, they learned more about the divs and what they might be doing in Freeport.
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Re: Return to Freeport Campaign Notes

Post by Nate Christen » Wed Oct 09, 2019 11:54 pm

Session 5—Curse of the Brine Witch—17 September 2019
After their visit to Kafe Ilkin, the PCs were taunted by another doru, who told them Little Nell was in danger. They went to check on her, and arrived just as she was stricken down by the Brine Witch. Another doru taunted them again, this time mentioning Arzu from Cafe Ilkin. Rushing back there, they discovered that the azhar alchemist was missing, but did manage to find a potion of see invisibility. Using that they tracked yet another doru back to the Brine Witch's lair, which they stormed, and managed to slay their foe.

Session 6—The Abyssinial Chain—24 September 2019
During their downtime the PCs have been staying at the Torchlight Academy; they have taken to calling themselves the Torchlight Crew. In the interim, Lady Jane and Little Nell have recovered,as has Arzu the alchemist.

When approached by Maldemer Drum, all but Kenton agreed to be interviewed. Hector told about his encounter with Gamey Rind; Templeton mentioned the black sand and the Chambers Asylum; others told of the Scalded Man and its crew, the assassins and Arzu; tracking the Brine Witch to the abandoned house, and the final battle. Somebody boasted, “As long as we're around, Freeport is safe.” Templeton might have said something about freedom, justice and honor.

The next day, after the story ran, Abigayle Wynt found them at the Academy, and Abinack asked for the story. After hearing her tale, the PCs agreed to look for her brother at her asking price. They headed to Krom's throat on her tip, where Templeton spread around some gold, said the right things, and learned that Jakob had also frequented the Chickenscratch. The PCs went there, posing as spectators for the cockfights, cased the joint, and then attacked—and defeated—the guards in the hope of gaining access to the place's back room.
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Re: Return to Freeport Campaign Notes

Post by timemrick » Thu Oct 10, 2019 2:23 pm

Nate Christen wrote:
Wed Oct 09, 2019 11:54 pm
Somebody boasted, “As long as we're around, Freeport is safe.”
:lol: (Sadly, none of the available smilies are adequate for my level of amusement at this claim.)
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Re: Return to Freeport Campaign Notes

Post by Nate Christen » Tue Oct 15, 2019 12:06 am

Session 7—The Abyssinial Chain—1 October 2019
The PCs continued their rampage through the Chickenscratch, defeating the cockerels and their handlers. They ransacked the storage area and entered the bunkroom, where Kenzing fled to the office to unleash the cockatrice. The PCs defeated them with melee attacks, arrows and spells.

Having heard cries from the arena to summon the Redblades, the PCs set fire to some of the rooms and escaped through an exit that Kenton had made. They evaded pursuit through the streets and alleyways following Templeton's lead, and Birgir carried out the unconscious Kenzing.

During some downtime at the Torchlight Academy, the PCs read through Sackerson's papers and questioned Kenzing. They decided then to split the party; some asked questions around the Docks, which cast suspicion on the Mollycoddles, while others posted falsified messages saying that Kenzing had taken over running the Cockspurs and wished to deliver another batch of slaves. They were directed via other posters to go to the Docks. There, leading a strange parade of humanity recruited to act the part of prisoners, they were attacked by some mermaids, and managed to defeat all but one of them.

Session 8—The Abyssinial Chain—8 October 2019
The PCs wove a trinket into the hair of an unconscious mermaid and let her free; Abinack used locate object to find her out in the harbor. Then they plunged into the water on the offensive. Leonard was grappled by one of the crabs but liberated himself. Abinack was grappled, too, but the others killed it before it could eat him. The Mollycoddles came streaming out of the sunken ship to defend their lair. Hector weakened some of them with a color spray, and the other PCs used lots of movements, flanking attacks and a good deal of healing to win the fray. After defeating the mermaids, the PCs rescued their prisoners and learned the sewer exit into which other captives had been delivered.
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