Return to Freeport Campaign Notes

Classic fantasy, swashbuckling pirates, and Lovecraftian horror. Welcome to the City of Adventure! Hamunaptra, Naranjan and other World of Freeport subsettings can be discussed here.
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Nate Christen
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Return to Freeport Campaign Notes

Post by Nate Christen » Wed Aug 21, 2019 12:45 pm

My weekly group started playing Return to Freeport last night; here are the results so far. 

https://d20pirates.blogspot.com/2019/08 ... notes.html

-Nate 

Return to Freeport Campaign Notes

The PCs:
Al—Leonard Melachion, human male inquisitor
Aric—Kenton Fuso, human male fighter
Brent—Birgir, human male fighter
Geof—Templeton, human male rogue
Michael—Hector Nicolai, half-elf male sorcerer
Todd—Abinacki of Ibstock, human male cleric of the Sea God


Session 1—Curse of the Brine Witch—20 August 2019

(We took the first part of this session for creating characters.)

While the PCs were passing through the Fool's Market, Gamey Rind reacted to Hector, spewing information about “the biting eye,” “the crone's red claw,” “the black blood of the poisoned earth,” and “too many missing and not enough dead.” When the passersby started to crowd the PCs, Templeton (more subtly) and Birgir (less so) managed to back them down.

Shortly thereafter they met Little Nell, who led them to Scurvytown for a meeting with Lady Jane at the Torchlight Academy. They heard her story, mostly via Nell, and decided to help. The PCs set up watches to keep an eye on Lady Jane, while Templeton patrolled the street outside the Academy.

During the night Hector had a nightmare about a ship crewed by damned souls, disembodied arms reaching out at him from the fog, and a fleet of ships flying Mazin flags. Kenton woke him up from it. While on watch, Birgir fell asleep, but Leonard was awake when a ghostly hand appeared and struck Lady Jane with some kind of curse. It caused her considerable harm, but Leonard raised the alarm and Hector hit it with a magic missile to dispel it. The PCs decided to continue their investigation in the morning.
Last edited by Nate Christen on Thu Sep 05, 2019 12:19 am, edited 1 time in total.
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Re: Return to Freeport Campaign Notes

Post by timemrick » Thu Aug 22, 2019 3:14 am

I'm eager to hear more!

Whenever I make my own return to Freeport, I'm leaning towards using a much simpler rules set than Pathfinder (probably either Fantasy AGE or D&D 5E), but this adventure path is the one thing that would make me consider tackling all that crazy crunch again for another long-term campaign.
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Re: Return to Freeport Campaign Notes

Post by Nate Christen » Mon Sep 02, 2019 4:24 pm

It is definitely interesting to contrast Pathfinder with Savage Worlds, for example. I'm glad that we're starting at 1st level so I can ease back into the mechanics.

-Nate
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Re: Return to Freeport Campaign Notes

Post by Nate Christen » Mon Sep 02, 2019 4:24 pm

Session 2—Curse of the Brine Witch—27 August 2019
The next morning the PCs started investigating. Hector took the black powder to the Wizards' Guild, but they couldn't identify it. Abinack went to the Temple of Procan, but had similar results. Templeton did some asking around the Eastern District and Scurvytown, and met some people who'd suffered various afflictions. There was also talk of strange disappearances. Eventually the party ran into some pirates who were attacking a woman they said was cursed; the PCs defeated them and saved her. At another time they found a man who was being attacked by a sand-blighted swarm of rats, which they managed to slay.

From there they picked up a trail of black sand and followed it to the Chambers Asylum, which had been boarded up. The PCs forced open the door and entered. They were ambushed by a trio of azhar buccaneers, but turned the tide against them. After some more exploring they found three more buccaneers, led by First Mate Nejhira; they outfought the pirates and captured her.
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Re: Return to Freeport Campaign Notes

Post by Tim Baker » Mon Sep 02, 2019 5:49 pm

Are you trying out Pathfinder 2E? Or using 1E?

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Re: Return to Freeport Campaign Notes

Post by Big Mac » Mon Sep 02, 2019 10:18 pm

Nate Christen wrote:
Mon Sep 02, 2019 4:24 pm
I'm glad that we're starting at 1st level so I can ease back into the mechanics.
There is something nice about starting PCs at 1st level and being able to see their story from the start.
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Re: Return to Freeport Campaign Notes

Post by Nate Christen » Thu Sep 05, 2019 12:18 am

Tim, we're playing 1E, since the adventures were written for that edition. Here's the recap from last night, by the way.

-Nate


Session 3—Curse of the Brine Witch—3 September 2019
Continuing their exploration of the Chambers Asylum, the PCs set off a trap in the kitchen, and then found a krenshar in the pantry. Its howl brought more of the creatures, and the PCs fought them off with a brave stand in the common room. Abinack stood over the uncounscious First Mate Nejhira to ensure that she was unharmed. After confirming that the ground-floor dormitories were unoccupied, they headed upstairs.

Templeton tried to sneak up on the cultists, but failed; Birgir attempted to vault their barricade, but crashed into it instead. Even so, Hector put to of the cultists to sleep, and the rest of the part slew the other one. From there they met and talked with Clement Moore, and decide to bind him with shackles and bring him with them. They also found three more cultists in the treatment rooms and defeated them, too.

Finding the stairway that led to the underground level, they headed downward. After examining the high-security cells, Kenton found the secret door to the hidden laboratory. Zabreen the Magnificent, protected by a shield spell and moving on the ceiling because he could spider climb, caused the party considerable harm with his burning hands. Abinack kept the PCs on their feet by channeling positive energy, however, and using a combination of ranged attacks, spells, and creative melee efforts (such as rolling a large barrel under their foe, or having one character boost another—they won the day.
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Re: Return to Freeport Campaign Notes

Post by Nate Christen » Tue Sep 17, 2019 12:15 pm

Session 4—Curse of the Brine Witch—10 September 2019
Following their business in the Chambers Asylum, the PCs kept First Mate Nejhira with them; they decided to let Clement Moore go after questioning him. The next morning they headed to the Docks to visit the Scalded Man, which they found occupied by a half dozen crew members. After some consideration, they decided to leave Nejhira there, with the possibility of doing business in the future.

Heading back into town, they were ambushed by Eyebiter, Constance and a pair of snipers with crossbows; they won the fight using weapons, spells and pursuit up to the rooftops to outflank their foes. They were also attacked by a doru, which they defeated. Arriving at Kafe Ilkin, they learned more about the divs and what they might be doing in Freeport.
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Re: Return to Freeport Campaign Notes

Post by Nate Christen » Wed Oct 09, 2019 11:54 pm

Session 5—Curse of the Brine Witch—17 September 2019
After their visit to Kafe Ilkin, the PCs were taunted by another doru, who told them Little Nell was in danger. They went to check on her, and arrived just as she was stricken down by the Brine Witch. Another doru taunted them again, this time mentioning Arzu from Cafe Ilkin. Rushing back there, they discovered that the azhar alchemist was missing, but did manage to find a potion of see invisibility. Using that they tracked yet another doru back to the Brine Witch's lair, which they stormed, and managed to slay their foe.

Session 6—The Abyssinial Chain—24 September 2019
During their downtime the PCs have been staying at the Torchlight Academy; they have taken to calling themselves the Torchlight Crew. In the interim, Lady Jane and Little Nell have recovered,as has Arzu the alchemist.

When approached by Maldemer Drum, all but Kenton agreed to be interviewed. Hector told about his encounter with Gamey Rind; Templeton mentioned the black sand and the Chambers Asylum; others told of the Scalded Man and its crew, the assassins and Arzu; tracking the Brine Witch to the abandoned house, and the final battle. Somebody boasted, “As long as we're around, Freeport is safe.” Templeton might have said something about freedom, justice and honor.

The next day, after the story ran, Abigayle Wynt found them at the Academy, and Abinack asked for the story. After hearing her tale, the PCs agreed to look for her brother at her asking price. They headed to Krom's throat on her tip, where Templeton spread around some gold, said the right things, and learned that Jakob had also frequented the Chickenscratch. The PCs went there, posing as spectators for the cockfights, cased the joint, and then attacked—and defeated—the guards in the hope of gaining access to the place's back room.
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Re: Return to Freeport Campaign Notes

Post by timemrick » Thu Oct 10, 2019 2:23 pm

Nate Christen wrote:
Wed Oct 09, 2019 11:54 pm
Somebody boasted, “As long as we're around, Freeport is safe.”
:lol: (Sadly, none of the available smilies are adequate for my level of amusement at this claim.)
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Re: Return to Freeport Campaign Notes

Post by Nate Christen » Tue Oct 15, 2019 12:06 am

Session 7—The Abyssinial Chain—1 October 2019
The PCs continued their rampage through the Chickenscratch, defeating the cockerels and their handlers. They ransacked the storage area and entered the bunkroom, where Kenzing fled to the office to unleash the cockatrice. The PCs defeated them with melee attacks, arrows and spells.

Having heard cries from the arena to summon the Redblades, the PCs set fire to some of the rooms and escaped through an exit that Kenton had made. They evaded pursuit through the streets and alleyways following Templeton's lead, and Birgir carried out the unconscious Kenzing.

During some downtime at the Torchlight Academy, the PCs read through Sackerson's papers and questioned Kenzing. They decided then to split the party; some asked questions around the Docks, which cast suspicion on the Mollycoddles, while others posted falsified messages saying that Kenzing had taken over running the Cockspurs and wished to deliver another batch of slaves. They were directed via other posters to go to the Docks. There, leading a strange parade of humanity recruited to act the part of prisoners, they were attacked by some mermaids, and managed to defeat all but one of them.

Session 8—The Abyssinial Chain—8 October 2019
The PCs wove a trinket into the hair of an unconscious mermaid and let her free; Abinack used locate object to find her out in the harbor. Then they plunged into the water on the offensive. Leonard was grappled by one of the crabs but liberated himself. Abinack was grappled, too, but the others killed it before it could eat him. The Mollycoddles came streaming out of the sunken ship to defend their lair. Hector weakened some of them with a color spray, and the other PCs used lots of movements, flanking attacks and a good deal of healing to win the fray. After defeating the mermaids, the PCs rescued their prisoners and learned the sewer exit into which other captives had been delivered.
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Re: Return to Freeport Campaign Notes

Post by Nate Christen » Fri Oct 18, 2019 11:48 am

Session 9—The Abyssinial Chain—15 October 2019
After some preparations, the PCs headed into the sewers beneath Freeport. At one intersection they were attacked by an otyugh, but Kenton shot it in the mouth with an arrow before Birgir finished it off with a swing of his axe. Later a cloaked dropped from the ceiling, enveloped Birgir, and panicked all but Kenton with its moan; the archer slew it with a pair of arrows. At another intersection Mr. Licorice and his choker children ambushed the party. Leonard, Abinack and Birgir were all grappled, but the prior liberated himself while the latter two had their foes killed. Approaching the Hotel Recherche, they tripped the alarm, and thus fought a ready Brazajer, two thugs, and the amorous choker and mermaid, Panterri and Gondalyn—but the PCs won the day.
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Re: Return to Freeport Campaign Notes

Post by Nate Christen » Thu Oct 24, 2019 2:49 am

Session 10—The Abyssinial Chain—22 October 2019
Moving up from the hotel's cistern and basement, the PCs explored the ground floor. Two of the chairs around a long table were actually mimics, and attacked them! Leonard became stuck to one, but again liberated himself. The other PCs managed to dispatch the shapeshifters. On the next level Templeton was stealthy and began exploring, but Abinack was not so quiet and alerted Godmother Gold. Thinking quickly, Templeton used a dagger throw to knock some smoldering embers onto the ground, hoping to smoke the ratfolk out of the counting room. Kenton and Hector began sniping into through the barred window, before while Birgir and Leonard positioned themselves outside the door. The PCs once again were victorious. One floor higher, they ran afoul of hobgoblins, chain gangers, an alchemist and a leopard, the latter of which pounced on and badly wounded Leonard—but Abinack healed him. Again the PCs won the day, and now there is only one more floor left in the hotel.
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Re: Return to Freeport Campaign Notes

Post by Nate Christen » Tue Nov 05, 2019 12:02 pm

Session 11—The Abyssinial Chain/Storming the Razor Caves—29 October 2019
Heading into the top floor of the hotel, the PCs heard Miss Vee's offer to work for her; they played along a little bit in order to approach her, but then rejected it out of hand and defeated her and her chain ganger bodyguards in combat. In the aftermath they learned about her efforts to recruit more gangs as part of the Abyssinial Chain, and that she has an influential patron in Freeport known only as G.

They also found evidence that Jakob Wynt and other slaves had been taken to a place called Hangnail, which some investigation revealed to be an island to the south of Freeport. They tracked down a besotted captain, Flynx, paid some of his debts and convinced him to lead them to Hangnail. Together they steered the ship through a tricky passage in an area of dark water known as Midnight's Ichor, fighting off some attacking wraiths along the way, and reached their destination.
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Re: Return to Freeport Campaign Notes

Post by Nate Christen » Wed Nov 13, 2019 12:07 am

Session 12—Storming the Razor Caves—5 November 2019
Arriving at Hangnail, the PCs were confronted by Klinx Thickskull; they decided to give up her estranged father, Captain Flynx. Heading into town, they ran into a group of Ameer toughs who were coming out of the tavern, but the PCs dispatched them. They then met some of the surviving locals, who called them into tavern and told of the situation on the island—including the facts that the slavers had taken their chattel deeper into the caves of the island, and that the slaving business had recently been disrupted. The PCs managed to access the old warehouse, where they found a stash of jugs that contained alchemist's fire. From there they attacked the old meeting hall, facing and defeating more of the slavers. Then they broke open the door that leads back into the Razor Caves.
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Re: Return to Freeport Campaign Notes

Post by Nate Christen » Tue Nov 19, 2019 11:56 am

Session 13—Storming the Razor Caves—12 November 2019
Moving on from the Congress of Captains meeting hall, the PCs dispatched the guards by the door that leads back into the Razor Caves and then broke it open. They fought off the guards from the barracks, managing to hold against the villains' efforts to attack from both sides. Some of the Ameer warriors in the secret harbor noticed the party's incursion, however, and sounded the alarm. The PCs defeated a slave master and more warriors, and began spreading out into the rest of the compound. They now find themselves in the thick of things, with numerous enemies still surrounding them.
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Re: Return to Freeport Campaign Notes

Post by Nate Christen » Tue Nov 26, 2019 5:05 am

Session 14—Storming the Razor Caves/The Freebooter's City—19 November 2019
<We resumed the action from last week in media res.>

Moving further into the compound, the PCs dispatched another Ameer warrior and a priest. Bosun Gelgooth, a winged ape-like creature, attacked from aboard the Eth Abaddon, which was riding at anchor in the secret harbor. There was much climbing across the line being used for moving cargo to the ship, and Hector swam across to it in an impressively aquatic manner. Kenton sniped with his bow while others engaged, and they defeated the bosun.

Yusynaat, the pairaka div, used a summoned swarm to weaken the PCs, and managed to charm Birgir to turn him against the others. She tried to dimension door aboard the Eth Abaddon and escape, but they caught up to and slew her. After exploring the facility and finding what they could, the PCs set sail from Hangnail aboard their newly acquired ship. In Midnight's Ichor they overtook the Precocious Imp, which was drifting, with only Captain Flynx left aboard. When Black Jules attacked, they struck a deal with him, and then continued on toward Freeport.
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Re: Return to Freeport Campaign Notes

Post by Nate Christen » Thu Jan 09, 2020 3:41 am

After some weeks lost to scheduling conflicts, weather and the holidays, here are my notes from the last couple of sessions.

-Nate


Session 15—The Freebooter's City—10 December 2019
Upon arrival in Freeport, the PCs were met by a ship of the city's navy and told to receiver boarders, including soldiers, Councilor Nathan Grymes and High Wizard Tarmon. The latter two decided to confiscate the Eth Abaddon temporarily for inspection, but did pay the PCs 200 gp each and invite them to that evening's council meeting. Abigayle Wynt also paid them the promised 1000 gp each.

After some shopping, the PCs went to the meeting, where they argued for rallying the Freeport Navy against the Mazin threat, but the councilors voted against doing so. Jacob Lydon met them at a tavern afterward, however, and proposed recruiting a flotilla of pirates, and the PCs agreed to do so. They found Katspur Zee at the Irate Pirate tavern and convinced her to join; after that they found Mean Wallace at Krom's Throat, beat him and his orc crew in a fight, and thus won his cooperation, too.


Session 16—The Freebooter's City—7 January 2020
Continuing their recruiting, the PCs asked around town and learned about Edward Cooper's interest in the late Dolly Jasmine, a victim of the Brine Witch's curse; Lady Jane told them about Dolly's business with Bryleth Hayes, a cartographer at the Freeport Institute. For some compensation, he agreed to draw a copy of the map that had been tattooed on Dolly, and they used it to win Cooper to the cause.

Next they trekked across A'Val to Cabbage Crack—being attacked by and defeating a pair of shambling mounds along the way—and met Christopher Bailey at his farmhouse. By appealing to his honor, they convinced him to join as well. Back in Freeport, they learned that Sabiha Carrington was seeking a letter of marque, and they had Jacob Lydon write one for her.

Finally, following up on rumors that Sarinda Rogers was still alive and dwelling in the sewers beneath the city, they ventured underground—fighting off a blacking pudding as they did so—found Rogers, heard her story, and agreed to help her find the amulet eternal.
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Re: Return to Freeport Campaign Notes

Post by Tim Baker » Thu Jan 09, 2020 7:14 am

I'm glad you were able to get back to the campaign.

Out of curiosity, what level are the PCs at this point? How are their character concepts working out with the campaign?

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Re: Return to Freeport Campaign Notes

Post by Nate Christen » Sun Jan 12, 2020 10:21 pm

The PCs are level 6 right now, and will move up to level 7 soon. This is slower progression than the pace recommended for the adventures, but I'm okay with that because we have six players.

I will admit that we're not weaving the characters into the setting as much with this campaign. My wife is pregnant and due in March, so I'm running this one more by the book, and at a faster pace, than would normally be the case.

-Nate
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Re: Return to Freeport Campaign Notes

Post by Tim Baker » Mon Jan 13, 2020 2:05 am

Nate Christen wrote:
Sun Jan 12, 2020 10:21 pm
I will admit that we're not weaving the characters into the setting as much with this campaign. My wife is pregnant and due in March, so I'm running this one more by the book, and at a faster pace, than would normally be the case.
That's a very good reason. Congrats!

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Re: Return to Freeport Campaign Notes

Post by Nate Christen » Tue Jan 21, 2020 11:54 am

Session 17—The Freebooter's City—14 January 2020

Abinack used a locate object spell to find the resting place of the amulet eternal; the PCs drank potions of water breathing and took the plunge. Entering the coral dungeon, they handily dispatched the dire prawns—and saved the carcasses for later use. The giant moray eels gave them a tougher time, but they still won the day—and again saved the carcasses. In their battle against the mermedusa and her sahuagin servants, none succumbed to her petrifying gaze, and they were victorious. With the amulet returned to her, Sarinda Rogers agreed to join their fleet for one last voyage.

Once all were assembled, multiple captains threw in their names to lead the flotilla, including Hector! For that reason, Maldemer Drum arranged a competition. The PCs won the deck-swabbing contest when Abinack called upon the Sea God to create water for doing so. He won the climbing race, too, by using his dimension step ability. Finally, Birgir won the drinking contest, and Hector was named Commodore of the fleet.
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