I've just replied to that BR AGE thread with what I know (as a backer) of the project's progress.
I haven't heard anything recently about the Freeport AGE book (or Pramas's home game). I'm guessing that GR needs to finish up the BR book and the Fantasy AGE Bestiary (both slated for summer release) before they can shift more attention to Freeport AGE.
I expect that Fantasy AGE will appeal to fans of Freeport that want a much simpler rules system than v.3.0/3.5 and Pathfinder, which almost all of the line's support has been so far. (Even I have been facing a steep learning curve with that huge Pathfinder book, because it draws material from many more sources than I have acquired and assimilated so far. So by the time I start my next Freeport campaign, AGE may be much more attractive option.)
There are a number of things that need to be added to the existing Fantasy AGE rules to make it handle Freeport well enough to satisfy dedicated fans of the setting:
- The three-class system is very limited in its current form. It doesn't allow multi-classing or any other way to mix class features, so it can't model clerics, paladins, and bards (for example).
- It needs a much larger bestiary--which is on its way.
- It needs more spells, because Freeport is a magnet for diverse magical traditions. The Blue Rose game will include a much-expanded list of arcana, which should help.
- Lovecraftian horror requires rules for insanity and forbidden lore. Blue Rose will include rules for Corruption, which serves a similar purpose, so that may be serve as a starting point here.
And one more thing, just a personal preference of my own: I would love to see The Ironjack Legacy converted to Fantasy AGE. It's a wonderful little whirlwind tour of the city.